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  1. Those who has >60hz monitors want information does game support their display. One thing that has been bothering me is that many Unreal games like to use bSmoothFrameRate with value of 62 which gives best quality with regular 60hz monitor but caps the fps. Problem is that all the games that use it has fix in article but they are all said in differend ways and on differend sections! Here's only few examples: http://pcgamingwiki.com/wiki/Mass_Effect#120Hz http://pcgamingwiki.com/wiki/Sanctum_2#Essential_improvements http://pcgamingwiki.com/wiki/Batman:_Arkham_City#120Hz I was thinking as they all seem to be solutions to exact same problem with exact same engine should we just make generig fix to 120hz page and just link to it instead of re-writing solution differendly again as it's games config directory, Xengine.ini with X replaced with games ID and same values.
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