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Found 155 results

  1. Version 3369.2


    Original file: http://downloads.unrealadmin.org/UT2004/Patches/Linux/ This is the Unreal Tournament 2004 Linux Patch v3369.2. It is the latest patch available for the game. The patch will work for both the 32-bit and 64-bit versions of the game. Note that this patch should be installed before installing the Editor's Choice Edition (ECE) Bonus Pack (which can be found on the Unreal Tournament 2004 wiki page). The full patch notes for the major releases are included in the download as a README file.
  2. Version 3369


    Original file: http://www.fileplanet.com/157400/150000/fileinfo/Unreal-Tournament-2004-Patch-v3369-%5B64-Bit-Windows%5D- This is the 64-bit Windows binaries for Unreal Tournament 2004 (v3369). They are the latest version available and will allow the game to be played as a native 64-bit application. Note that these binaries should be installed after installing the regular Windows patch (which can be found on the Unreal Tournament 2004 wiki page). Installation instructions are included in the download as a README file.
  3. Version 3369


    Original file: http://www.fileplanet.com/140688/140000/fileinfo/Unreal-Tournament-2004-Patch-v3369 This is the Unreal Tournament 2004 Windows Patch v3369. It is the latest patch available for the game. Note that this patch should be installed before installing the 64-bit Windows Binaries or the Editor's Choice Edition (ECE) Bonus Pack (both of which can be found on the Unreal Tournament 2004 wiki page). The full patch notes for all releases are included in the download as a README file. Here are the list of fixes for this version: General Gameplay: Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. Fixed some vehicle weapon effects staying around when bots stopped firing them. Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes. Fixed manta and raptor spinning sometimes when player enters. SPMA camera explodes if it hits water. Don't allow SPMA camera view to go outside world. Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation. Fixed low gravity not working properly in second and successive rounds of onslaught. Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers. Fixed spawning multiple energycores in Assault. Can now throw linkgun with 1 ammo left. Fixed exploit where shieldgun could be used to protect against lava or slime volume damage. Fixed CTF Flags not returning exploit. Fixed stats tracking when a player switches between a spectator and active player (or vice-versa). Networking: Various networking serialization optimizations. Fixed issues where players would not properly be sent to the Spectating state on clients. Fix for eyeheight getting screwed up on client. Server optimization - players don't do line of sight checks with each other. Don't replicate pawn.ViewPitch to netowner. Fixed CTF flag not properly attaching to vehicles on net clients. Made CD key hashes sent by clients more secure. Fixed various exploits. Merged Michiel Hendrick's HTTP redirect code improvements. Merged Fix for Map Vote Bug that cut off some chat text. Merged Fix for Map Vote Bug that caused the window to open twice. Prevent crash exploit (which was fixed) from being propagated to unpatched clients. Engine: Return rather than asserting in UCanvas::WrappedPrint() if no valid font. Fixed -Mod= to support proper exporting of headers Convert '|' to 'I' in player names. Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo) Fix and optimization for projector rendering. Various changes to support 64 bit version. Scripted texture changes so they don't render upside down on OpenGLDrv. Fixed weather effects on OpenGLDrv.
  4. Version 2206


    Original file: http://www.gamefront.com/files/3845009/ This is the 2206 Dedicated Server patch for the Unreal Tournament 2003 OS X demo. It is the only patch available for it. Instructions on how to install the patch are included in the download.
  5. Version 2206 Update 1


    Original file: http://www.gamefront.com/files/3799528/ This is the 2206 Update 1 patch for the Unreal Tournament 2003 Windows demo. It is the latest patch available for it. Instructions on how to install the patch are included in the download.
  6. Version 2225.3


    Original file: http://www.fileplanet.com/142530/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Linux] This is the Unreal Tournament 2003 Linux Patch v2225.3. It is the latest patch available for the game. As the major patch notes are too big to fit here, they have been included in the download as a README file.
  7. Version 2225.3


    Original file: http://www.fileplanet.com/142529/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Macintosh] This is the Unreal Tournament 2003 OS X Patch v2225.3. It is the latest patch available for the game. As the major patch notes are too big to fit here, they have been included in the download as a README file.
  8. Version 2225


    Original file: http://www.fileplanet.com/116278/110000/fileinfo/Unreal-Tournament-2003-v2225-Patch This is the Unreal Tournament 2003 Windows Patch v2225. It is the latest patch available for the game. As the patch notes are too big to fit here, they have been included in the download as a README file.
  9. Version 348m4


    Original file: http://www.gamefront.com/files/3805870/ This is the 348m4 patch for the Unreal Tournament Macintosh demo. It is the only patch available for it. Note that the patch files uses the .sit format to compress the files.
  10. Version 1.31


    Original file: http://gamesurf.tiscali.it/download/tigershark-_c5057.html This is the Tigershark Patch v1.31. It is the latest patch available for the game.
  11. Version 2.1


    Original file: http://www.fileplanet.com/199547/190000/fileinfo/Unreal-Tournament-3---Patch-5 This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game. Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page). Here is the full list of fixes: UI: Disabled wrap for options lists on PC. Split out player and bot counts on mixed servers in server browser. No longer require double clicking on main menu. Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates. Fixed issue with 'no password' connection error not asking for a password, when in online play. Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes. Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened. Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password. Game: No longer disable achievements for mods that don't contain code (maps and custom characters). Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator. Reduced visibility of DM beacons in darkmatch. Fixed greed exploit with redeemer. Updated russian localization. Thanks Michael Sokolkov. Removed os helper workaround for Windows 2003 server, now that we have a better fix. Fixed low gore issue with Titans. Fix for wrong team shader in rare cases. Fixed dropflag command not working. Also fixes a CTF exploit. Fixed excessive link beam decals for listen servers. Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides. Reduced damage to nodes/cores from dead Titan explosion. Reduced damage Titans do to nodes/core with weapons. Titan melee doesn't knock down spawn protected players. Server Administration: Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them. Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype. Fixed bug with password being removed from URL, during non-seamless travel on the same server. Fixed bug where the current game profiles mutators would be carried over into other gametypes. Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1. Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised. Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings. In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup). Added admin-only buttons to the vote menu, which allow admins to force a winning vote. Fixed non-seamless travel client timeout disconnects. Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed). Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators). Mod support: Fixed problem with cooking with -mod and ModShaderCache. Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC. Added mutator hook for blocking team changes. Level specific: Fixed WAR-Confrontation raptor exploit. Possible fix for darkmatch memory leak. Added refshadercache to patch, so titan content will have shaders compiled. Fix for reported rare WAR-Floodgate crash.
  12. Version 1.1


    Original file: http://www.fileplanet.com/39538/30000/fileinfo/Force-Commander-v1.1 This is the Star Wars: Force Commander Patch v1.1. It is the latest patch available for the game. Note that save files from previous versions of the game are not compatible with the patch.
  13. Version 1.4


    Original file: http://www.fileplanet.com/86943/80000/fileinfo/Monopoly-Tycoon-1.4-Patch This is the Monopoly Tycoon Patch v1.4. It is the latest patch available for the game. Note that this release includes all fixes and updates from all previous patches. Here is the full list of fixes and additions: Added map selection to skirmish and multiplayer modes. Added serverside version checking, players of different versions will not be allowed to join. Addressed Railroad / utility issues. Added all custom scenarios produced from patch 1.3, Extras pack 1 and Extras pack 2. Added 2 new custom scenarios "Reign of the Outsider" and "The Campaign Trail". Added network adaptor selection to the configuration panel. Altered the patch installation so you can now reinstall the patch over the same version if you wish. Added 'Italian' to the patch language verification. Added 2 new texture sets ( Matchstick and Rough ).You will need to download Extras Pack 1 or Extras Pack 2 to utilize these texture sets. These can be found on the DeepRed website ( wwww.deepred.co.uk ). Instructions on how to use them in the game are provided with these packs.
  14. Version 1.3


    Original file: http://www.freedomfans.com/news.php?id=37 This is the Freedom Force Patch v1.3. It is intended for the US and European versions of the game and is the latest patch available. Note that this patch also includes all the fixes made in patches v1.1 and v1.2.
  15. Version 1.1


    Original file: http://www.gamefront.com/files/files/4563034/movies_1_1_patch.exe This is The Movies Patch v1.1. It is the latest patch available for the game. Here is the full list of fixes: Fixes: Performance issues on Minimum Specification machines have been resolved. Stability on low end Athlon processors has been improved. Post Production had a number of issues fixed to aid user interaction and avoid player confusion. Audio echo during Post Production has been removed, and general stability of this screen is improved. Stars retirement ages now work as intended when saving and loading a game while shooting a film. Some scenes have been updated to address issues with clipping, props and set objects. Some movie scenes have been updated to ensure they would finish filming in the lot. Placeholder text has been changed to final text. Saving StarMaker and The Movies on Non-English Operating Systems has been improved. Saving a game while a Star is in surgery now functions as intended. Overall stability has been improved Changes: Players can now record more pieces of custom audio in Post Production. The game will now check the space available in the users My Documents directory to ensure there is enough space to run the game. Online connectivity now correctly handles situations where players had no internet connection.
  16. Version 1.41


    Original file: http://www.fileplanet.com/160777/160000/fileinfo/Battlefield-2-Patch-v1.41 This is the Battlefield 2 Patch v1.41. The latest patch release is v1.50 (a link to the patch can be found on the Battlefield 2 wiki page). Note that this patch should only be installed if there are issues installing patch v1.50. Here is the full list of fixes: NEW CONTENT New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) New Server Option: No Vehicles mode GAMEPLAY TWEAKS The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery. C4 tossing distance has been reduced. A prone->crouch delay has been added. BUG FIXES Fixed the Linux server hangs when trying to load a Special Forces Co-Op map. Another attempt at fixing the Red/Blue nametag bug. Fixed the missing server info on the map briefing screen. Fixed the server browser issues with updating info. Fixed the filter by maps size option in the server browser. Fixed a low reproducibility crash bug related to the vehicle drop. Fixed a crash in Co-op after a player is revived without a kit. Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode. Fixed the occasionnal red distance marker appearing on the ground. Fixed the bug that caused the player's arms to become invisible when switching weapons. Co-Op bot console commands now function on local servers. Fixed the excessive damage taken by the Muscle Car. Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively. Re-enabled unlocks on unranked servers. Commander options are no longer available whilst commander is dead. Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round. Co-Op (Local Server): Fixed the issue where no other players may join the server if the server host is kicked and banned. Ranked Servers now force unlocks. Added support for multiple gamemodes in single maplist for mods. Front End Front End: Fix server browser issues with updating info. Front End, Multiplayer & Co-op: Players on server list can include Bots instead of human players. Multiplayer Internet Server maps size filter not working. Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box. Game Server Increased server stability All levels (Co-op ): Fixed crash after reviving player without a kit- 1st attempt. Server (Linux 32 Dedicated) Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora). Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. Re-enable unlocks on unranked servers. Ranked server forces unlocks i.e. have to have unlocks selected. Coop (Local Server): If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map. Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps. Vehicle drop crash related bug (missing icon) Co-Op bot console commands do not function on local servers. Client / Gameplay Red/Blue nametag bug: Fix to the issue where players would show up with the wrong color name tag. Introduced a delay from proning to standing to help reduce exploiting. Adjusted C4 to make throwing more difficult. Fixed the issue where a red distance marker appears on the ground. Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items. Made adjustments to reduce the damage taken by vehicles when driving. Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage. Commander options no longer available whilst dead. Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round. Fixed the issue that would cause infantry players to be revived with no kit. Fixed several rare graphics crashes. Fixed issue with players crashing while clicking "Join Game" in the front end Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings. Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu Transport Helicopters: Increased the armor of all transport helicopters
  17. Version 1.50


    Original file: http://www.fileplanet.com/204626/200000/fileinfo/Battlefield-2-Patch-v1.5 This is the Battlefield 2 Patch v1.5. It is the latest patch available for the game. If there are issues installing this patch, you might need to install patch 1.41 first (a link to the patch can be found on the Battlefield 2 wiki page). Here is the full list of fixes: New Features/Content ​Additional support for Windows Vista. Added Highway Tampa as a required map. Added a new map called Operation Blue Pearl. Added Euro Force and Armored Fury as free-to-play content for all Battlefield 2 players. Added Widescreen support. Allowed BF2.exe to use more than 2 gigabytes of RAM. Added support for the Novint Falcon controller (http://www.novint.com). Gameplay Tweaks Changes made to both the J10 and F35B to make them more balanced. AA targeting tweaked to make it more effective. Added checks to prevent "runway grieving." Various changes made to prevent cheating. Tweaked the hit detection; hits will be more accurate to the model. Error causing occasional connection drops after being on a server for a short while was fixed. Prevented use of mouse wheel to provide speed boost to vehicles. Prevented use of mouse wheel to exploid parachutes. Players can now pass claymores by going prone. Updated the HUD on TV-Guided missiles to increase visibility on maps like Dragon Valley. Added Battlefield 2142-style prone deviation; going prone will now cause reduced accuracy for a brief period. Bug Fixes Fixed the issue where picking up a player's kit would cause CTD. Updated BF2OpenAL.dll from version to version Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings. Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag. Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon. Changed a PLA FAV to MEC FAV on Road to Jalalabad. Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses. Included a delay after weapon switch for the Bizon (PP-19) to 0.666. Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft. Changed the Humvee camo on Taraba Quarry to be the correct design. Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5. Updated the G36E HUD to react the same as other weapons during sprint.
  18. Version 1.1


    This is the Jane's Israeli Air Force Patch V1.1. It is the latest patch available for the game. The patch was taken from a genuine North American retail CD copy of Jane's Israeli Air Force.
  19. Version 1.05


    Original file: http://www.gamefront.com/files/928779/Homeworld_1_05_Patch This is the Homeworld 1.05 Patch. It is the latest patch available for the game.
  20. Version 1.03


    Original file: http://www.patches-scrolls.com/dl.php?file=simgolf103.zip&ref=ps This patch updates Sid Meier's SimGolf to version 1.03. For a list of changes, see below.
  21. Version 1.02


    Original file: http://www.fileplanet.com/52484/50000/fileinfo/Crimson-Skies-v1.02-Patch With this update, you get a save game fix and some issues addressed with multiplayer, stability and performance problems.
  22. Version 1.01


    Original file: http://www.gamefront.com/files/11402912/Halo_2_v1_01_Revised_Patch This is the Halo 2 Vista Patch #2. It is the latest patch available for the game.
  23. Version 1.1


    Original file: http://www.strategyinformer.com/pc/moonbasecommander/patch/168.html The following items are addressed by this update: Players no longer duplicated in game roster of internet games. Improved synchronization of game setup for internet games. More lenient time-out for players in first round of internet games (less disconnects). Improved custom map transmission for internet games. No more "network_receive_array_script not defined" errors. In team games, destroyed players get FoW lifted only when they have no surviving human teammate(s). No longer possible to click enemy units that are under the FoW. No longer possible to click cords/units that are behind game interface. AI players no longer launch illegal items from Offensive Units. "Skip" button problems resolved. Clicking "Clear" in map editor correctly updates map size indicator. Issue with Spike weapon occasionally affecting wrong unit resolved. Reclaimer weapon uses correct altitude to determine affected unit (won't reclaim balloons by hitting ground). Destroying a crazy amount of units at once should no longer cause a crash. Music skipping may be improved by adjusting the music buffer pivot point. This will cause the computer to choose the next measure of music earlier, so it has more time to load. Add "MusicBufferPercent=#" to the [system] section of Moonbase.ini (# is a value between 10 and 90). This is the percentage of the current measure that plays before selecting and loading the next. A smaller value gives the hard drive more time to load. If your music skips, try a value of 30 to start. Reduce to 20, then 10 if necessary. Fixed missing underscores for some fonts. Incoming tracking will now properly track projectiles that pass thru fog areas back into visible areas. Fixed issue with guided missiles sometimes flying into ground.
  24. Version 1.1


    Original file: http://sierrahelp.com/Patches-Updates/Patches-Updates-Games/3-DUltraSeriesUpdates.html
  25. Version 1.1


    Original file: http://www.fileplanet.com/48959/40000/fileinfo/Submarine-Titans-v1.1-Patch This patch will upgrade the North American version of Submarine Titans to version 1.1 A lot of reported bugs have been fixed and network play has been optimized. Here is the full list of fixes: Bug Fixes: Fixed bug in Power Protector where if 2 protectors were built next to each other , it would close and recharge. Fixed bug in teleport recharge. Fixed bug in restart game for campiagn mission. Fixed bug in Development technology for Silicon Campiagn missions Fixed bug in drawing technology tree (yellow boxes). Fixed Mouse dragging problem in Windows 2000 Fixed Campaign Missions 5 and 6 for Black Octopi (Capture technology problem) Fixed Campaign Missions 7,8,9,and 10 for White Sharks (Various bugs) Fixed Internal Error problems Multiplayer: Fixed several Asynch bugs. Fixed Internal Errors Improvements: Optimization of Network code for smoother game play. Optimized movement of sea life. Improved AI Pathfinding for Subs Optimized Guard zone for subs Increased hit points for the DC Bomber Some more balance for the BO, WS and SI Civilizations Updated FSGS DLL and Patch system.
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