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Found 51 results

  1. Version 1.1.0


    FOV value is not reset to default after certain in-game cut-scenes Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced In the Settings.ini file, you can change the following settings [FOV] FOV = 60.000 FOV value in degrees
  2. Keith

    Fable Explorer

    Version 1.0.2903.3


    Modding tools for Fable downloaded from Fable: The Lost Chapters Mod Scene. The archive includes def.xml needed to run the program. Extract the contents somewhere, open config.xml, and change InstallDirectory to the correct installation path of your game.
  3. Version 2.0


    Unpack the archive (password is pcgw), then use the trainer to modify the game FOV in real time. Make sure to run the game first to let the program detect it.
  4. Version 1.1.1


    Install Flawless Widescreen Unpack the archive included here and copy the folders to the main Flawless Widescreen folder in Program Files Launch Flawless Widescreen and make sure the fix is enabled, which will remove the black bars and allow for FOV adjustment through the UI or hotkeys
  5. Version 1.0


    The tool removes pillarboxing and adjusts the vertical FOV to match that of 16:9. It's meant for 21:9 but it can also be used to increase FOV at 16:9. Use software like PeaZip or 7-Zip and password pcgw to unpack the archive. Tested with the latest Xbox Game Pass version at 2560x1080. You can buy me a coffee here.
  6. Version 1.0.0


    Modding tool for Metal Gear Solid V: Ground Zeroes which allows changing the FOV, uncapping the frame rate, disabling depth of field, and swapping character models.
  7. Version 1.1


    The game limits FOV between 70° and 80°. This tool lets you set the FOV anywhere between 1° and 160°. To use the tool, make sure you've run the game at least once, then close it. Run the tool, and choose which player profile to update the FOV for. Then enter the desired FOV and press enter. I recommend either 100 or 110. If all goes well, press any key to close the tool, then launch the game. Enjoy. If you go into the settings, the FOV slider will be out of bounds. You can safely adjust any other setting without affecting the FOV. If you touch the FOV slider, you'll revert the FOV changed by the tool. To fix, close the game and re-run the tool.
  8. Version 1.0.0


    A Cheat Engine table containing a standalone script for changing the FOV in World War Z. It was originally posted by l0wb1t.
  9. Version 1.0.0


    This file is a Cheat Engine table containing a standalone script for changing the FOV in Dark Souls Remastered. It was originally taken from Pavuk's CE table.
  10. Version v1.1


    TL;DR This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions. Quick start guide: Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4" Use the Quake4TweakerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam Features The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration. Its features include: Properly adjusting the FPS limit to above 60 (e.g. to 144) Fixing texture bugs on modern hardware by forcing high image quality Adjusting the despawn time of corpses Changing the field of view Skipping of the intro videos Forcing the game to use a custom resolution Instructions Supported Versions This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables. Steam v1.4.2 Install The mod does not make any permanent changes to the game or to Windows and can easily be removed. Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4" Use the Quake4TweakerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam Note that the GUI is for configuration only and does not have to be running for the mod to work. Uninstall Rename or remove the dinput.dll from the folder of the game. Known Issues There are currently no known issues with the mod. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. GUI Requirements The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. Input Bindings The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key. Key Names: In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed. Modifiers: Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  11. Version 1.0


    What is this? This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration. Overview Description Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people. This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game. Features Option to set the vertical FOV to almost arbitrary values Option to set the FOV scale of the weapon model Simple to install and use Easy to configure via a GUI and ingame bindings Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version Instructions Supported Versions Steam Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched Install The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\" Start the MWRSPFovFixGUI.exe to configure the fix as desired Start the game like you would normally, for example directly through Steam or Big Picture mode A few additional notes on the installation: You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here Uninstall Remove the XInput1_3.dll from the game's main folder. Configuration To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip. There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera. By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15. Note that the settings can also be adjusted while in the game by using the corresponding keybindings. Additional Information What You Should Know Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  12. 167 downloads

    Dishonored 2 FOV Changer by Hattiwatt1. Works with patch 1.2 (exe v1.75.0.7) and patch 1.3 (exe v1.75.0.12). Requires Cheat Engine. Taken from: https://twitter.com/Hattiwatt1/status/801508407752720388
  13. 2,478 downloads

    FOV patch for Flawless Widescreen by rainlys. Supports the latest RE4 version. Simply install RE4's FWS plugin as usual, close the program and replace "ResidentEvil4.lua" in this folder: \FlawlessWidescreen\PluginCache\FWS_Plugins\Modules\ResidentEvil4\Dependencies\Scripts Taken from: https://steamcommunity.com/app/254700/discussions/0/348292957935818890/
  14. 1,745 downloads

    FOV Cheat Table for Resident Evil 4 Ultimate HD Edition by FenoTheFox. Use this to change the FOV ingame. Requires CE to use. Taken from: https://steamcommunity.com/app/254700/discussions/0/541907675757495539/
  15. Version 1.0


    Dishonored FOV Hack by Racer_S. Taken from: http://www.tocaedit.com/
  16. 960 downloads

    Assassin's Creed IV: Black Flag FOV Cheat Table by jim2point0. Use this to change the FOV ingame. Requires CE to use. Taken from: https://www.deadendthrills.com/forum/discussion/55/guide-assassin-s-creed-4-black-flag
  17. 425 downloads

    Assassin's Creed III FOV Cheat Table by jim2point0. Use this to change the FOV ingame. Requires CE to use. Taken from: https://www.deadendthrills.com/forum/discussion/38/guide-assassin-s-creed-3-liberation
  18. Version Final?


    Use this to change the FOV ingame. Requires CE to use. ------ This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning). 39 being the lowest desirable number to modify. Going any lower leaves any ADS modes unusable due to lack of zoom. 52 being the highest desirable number to modify. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range. When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable. The drawback of having these numbers as the limits is the obvious "change" when you change from one viewpoint to another. The lean check number of 41 is to prevent similar camera issues as described with sprinting when you are leaning from cover. this is separately changeable to allow for the player to reduce camera issues with leaning. What is unknown to me as the author of this CT is if the FOV being referred to is Horizontal or Vertical. Personal Current Preference of modifier numbers are anywhere between 28-30, thus forcing the 51 of standing fov up to around 79-81. ------ For the curious, The standard numbers for multiple states as stored in game memory: Standing 51 Crouch 49 ACOG 16 6X Scope 8.5 ADS (with or without Reflex) 34.01699829 Crouched ADS (with or without Reflex) 33.16657257 Lean out (Crouch) 39 Lean out (Not Crouched) 40 Sprint varies but tends to increase FOV dramatically past 51, sending any attempt at modification haywire. ------ To verify these numbers yourself, Load up CE and do a float search for the FOV listed with your state. Multiple results will show up that have the same value but I created this in the first place to avoid any messing about unless you really are just curious (like i was). You are free to modify the AA script to change the condition numbers to see the effects listed in the explanation. You are also free to examine how this works and possibly work it into your own implementation outside of CE. Shoutouts in any possible outside implementation would be nice but not required. ------ Okay, all tech stuff out of the way? good. I haven't tested this online and don't plan to since i'm not going to risk my Punkbuster status on it either. do so at your own risk. Also shoutout to ParkourPenguin of the CE Forums for cleaning up my messy but working AA script into something neat and tidy. Worked on between 2015 and sometime early/mid 2016. -JJXB
  19. 487 downloads

    FOV fix for ​Tomb Raider: Legend. This fix does not work for the Steam version (the game will crash). This fix was made by Racer_S and was originally downloaded from the Wayback Machine. ​ ​The original RAR archive has been repackaged as Zip.
  20. Version v3


    Author : Wobak Original file: http://www.mediafire.com/download/v2hhut4112nj9mv/Nolf2_WidescreenPatch_v3.rar Features: -Pick supported widescreen resolutions in the display menu. -Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically. -Splashscreen, Menus and HUD elements are scaled and positioned properly and dont stretch anymore. -Automatic crosshair scaling and manual tweaking. Previously it had a fixed resolution and didnt scale at all. Installation: 1. Put the "WidescreenPatch" folder in "Custom\Mods" in the NOLF2 directory. 2. Run the launcher, click on "Custom" and check "WidescreenPatch" 3. Start the game, go to display and select the desired resolution. 4. Open the display.cfg file. If you havent previously launched the game with the patch enabled, the lines mentioned below wont be present and you can add them manually. 5. The line "FOV" controls the horizontal FOV,you can set it however you want. For 16:9 I suggest "90.0". [optional] 6. The cutscene letterbox scales automatically, if you are unsatistfied with the size, change the "LetterboxPercent" value. 7. Open then the autoexect.cfg file. 8. The line "CrosshairSize" changes the crosshair size. 9. The Line "RightHUDPush" can be used to offset the HUD elements on the right to the edge of the screen. For 16:9 "30" is a good value. Enjoy the game! Known Problems: -With a large display width the loadingscreen text may be cut off at the side. This is due to the text being scaled with the resolution and background with the FOV. -With a larger display width Kate will freeze before walking and afterwards disappear. This is because the user was not expected to see such a wide region of the menu. -Some menu elements dont line up with the box they are supposed to be in. This is because their positions are calculated differently. That might be fixed in the future.
  21. Version 14


    FOV switcher for Stalker: Clear Sky.
  22. Version 12


    A little tool that allows to change default FOV in Stalker: Shadow of Chernobyl.
  23. 4,883 downloads

    FOV switcher for STALKER Call of Pripyat.
  24. Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article. Saints Row 2 was an infamously bad PC port that suffered from random massive frame rate drops, buggy gameplay, frequent crashes, low sound quality and lacked any of the DLC released on Xbox 360. By contrast, Saints Row: The Third was a more well-rounded PC port, although it did not escape its share of issues. This included poor performance on AMD or ATI based systems (somewhat ironic given that the game’s title credits were plastered with the AMD logo). When I approached Saints Row IV, I was slightly fearful that we’d see a return to the game-breaking Saint’s Row 2 bugs – largely because the developers Volition have moved home to Deep Silver, a publisher with a history of producing notoriously buggy PC ports like Dead Island and S.T.A.L.K.E.R. However, many of these fears can be put to rest because the game feels relatively polished – largely thanks to the fact that it uses virtually the same engine as Saints Row: The Third. In fact, they are so similar to each other that they look virtually identical in places, and even the same field of view hacks work in Saint’s Row IV as well. System requirements Minimum OS: Windows Vista 32-bit Processor: Intel Core 2 Quad Q6600 / AMD Athlon II x3 Memory: 4 GB RAM Graphics: NVIDIA GTX 260 / AMD Radeon HD 5800 series DirectX®: 10 Hard Drive: 10 GB HD space Recommended OS: Windows 7 Processor: Intel i3 2100T / AMD Phenom II x4 or higher Memory: 4 GB RAM Graphics: NVIDIA GTX 560 / AMD Radeon HD 6800 series or higher DirectX®: 11 Hard Drive: 10 GB HD space Note: Testing was done on an Intel/NVIDIA system, and I am therefore unable to comment on any issues that users of AMD based systems may encounter. Furthermore, the game uses a distortion rendering effect, which may appear in any screenshots, and is the way it is intended to look. The game has generous system recommendations – a minimum video card requirement of the five-year-old NVIDIA GTX 260. A minimum OS requirement of Vista is now commonplace amongst new releases. Saints Row IV uses Steamworks, all versions are locked to a single Steam account, regardless of where the game was purchased. I was unable to test Steam’s matchmaking and multiplayer on this pre-release build. Video settings Saints Row IV offers a decent number of video settings. They can be customised by preset (ultra/high/medium/low), or individually if the player desires more control. Support for borderless fullscreen windowed mode stands out, as does the auto-detect function, which worked well enough for me and provided a good performance-quality compromise. Visual quality Saints Row IV is a pretty game on any video card, even if quality suffers in some areas. Vehicle models are one area which could see significant improvement. A number of models have barely changed since SR2 hit the shelves (nearly five years ago now), and these stick out against the newer models introduced in Saints Row: The Third and IV. Similarly, during close-ups quite a few textures appear blocky and blurry regardless of what video settings have been selected. This is likely a result of visual elements being borrowed from the third and second games. Make no mistakes, Saints Row lacks the kind of visual polish present in comparable bigger budget games such as Grand Theft Auto, but that was never really part of the series’ appeal anyway. However, the game looks best at night, when a number of special lighting effects become more obvious – this is one area where running the game on low will make your experience suffer as the neon lights and building detailing really help to build the atmosphere and the environment. By contrast, when seen from the air whilst making use of your ‘superpowers’, Steelport looks great whether its running on a low-end laptop or a high-end gaming PC, and the frame rate remains surprisingly stable considering how quickly vast distances can be covered, as well as how quickly you can transfer into explosive ground-based combat. Field of view Once again, another developer has decided that it would be a good idea to encrypt their settings files, when there is no reason to do so. Whilst there is no field of view setting within the game menu, it certainly does exist as a variable in their encrypted settings. Surprisingly, an FOV mod developed for Saint’s Row: The Third actually works in exactly the same way in Saints Row IV. And as you can see in the above comparison, there is quite a stark difference in having a wider field of view, feeling much more open and comfortable for PC gamers who sit close to their displays. Some people claim that an adjustable field of view is not essential for third person action games like Saint’s Row IV, but I would argue that PC gamers should always be given the option. In this case, there is no excuse – the variables are there in the files, but we are unable to access them without special tools (specifically the Gibbed mod tools). To install this field of view mod, download saints row iv fov mod.zip. Unpack the .zip which will reveal the camera_free.xtbl file, and extract it to the root game folder, most commonly located at C:\Program Files\Steam\steamapps\common\Saints Row IV\. If you use a different directory to store your Steam games, look there instead. Ambient occlusion Enabling ambient occlusion has a significant impact on the atmosphere of the game, and makes it far more visually appealing. Environments seem more real, and structures and objects are given more depth. Frame rates aren’t really affected either. Other settings Increasing the anisotropic filtering setting hits the frame rate hard with little visual payoff. Personally, the same could be said for the anti-aliasing setting, and in such a fast paced game, I found it difficult and irrelevant to distinguish between the 2X MSAA and 8X MSAA settings. Audio settings Audio settings are fully-featured, if spread out amongst the various menus. Within the audio settings menu itself, volume levels can be adjusted individually, and voice chat can be set up. Within the gameplay menu, full subtitles (no closed captions available) as well as mute on focus lost can be enabled. The audio itself is of a high quality (a stark contrast to that of Saint’s Row 2), and the game also allows players to mix their own radio station with a number of tracks. To its credit, Saints Row IV fully supports both keyboard and mouse as well as controller setups. I ran the game using the Xbox 360 controller for Windows, and the game auto-detects a controller input and swaps all the icons for you. I did encounter an issue whereby moving the mouse with the controller plugged in would confuse the game and cause it to flick icons rapidly between keyboard keys and controller buttons for the rest of the session; and this was especially annoying during the game’s many quick-time-events. As far as I could tell, the only way to resolve this issue is to restart the game. Both keyboard and controller setups have fully rebindable inputs, which allows you to tailor the game’s controls to your requirements. These options are very complete, and the game provides sub-menus for when you are on foot, in car, etc. Stability issues I ran into a couple of stability issues when playing, most notably game crashes. I had these twice in about 12 hours of play, and because the game doesn’t save mission checkpoints (even if manually saving), it required restarting the current mission. Outside of missions, the game frequently autosaves, which means a crash isn't so irritating. Similarly, I also had an issue with the game hanging on the loading screen after the first mission, finding myself unable to continue play. After a full system restart and a game file verification through steam, this issue seemed to resolve itself though. Final thoughts Overall, Saints Row IV provides a good experience for PC gamers. It has basic issues with crashing and controller support, but its combination of original and fast-paced gameplay, good graphics (bar a few outlying vehicle models) as well as a fully-featured open world make it a hard game to pass up. Aside from a few flaws, I find myself with little that needs “fixing†in Saints Row IV. Volition have done a great job in delivering an equal (and even superior with the upcoming mod support) experience on PC as can be found on console. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article. Click here to view the article
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