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Found 38 results

  1. 1,116 downloads

    FOV Cheat Table for Resident Evil 4 Ultimate HD Edition by FenoTheFox. Use this to change the FOV ingame. Requires CE to use. Taken from: https://steamcommunity.com/app/254700/discussions/0/541907675757495539/
  2. Version 1.0

    258 downloads

    Dishonored FOV Hack by Racer_S. Taken from: http://www.tocaedit.com/
  3. 513 downloads

    Assassin's Creed IV: Black Flag FOV Cheat Table by jim2point0. Use this to change the FOV ingame. Requires CE to use. Taken from: https://www.deadendthrills.com/forum/discussion/55/guide-assassin-s-creed-4-black-flag
  4. 280 downloads

    Assassin's Creed III FOV Cheat Table by jim2point0. Use this to change the FOV ingame. Requires CE to use. Taken from: https://www.deadendthrills.com/forum/discussion/38/guide-assassin-s-creed-3-liberation
  5. Version Final?

    1,120 downloads

    Use this to change the FOV ingame. Requires CE to use. ------ This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning). 39 being the lowest desirable number to modify. Going any lower leaves any ADS modes unusable due to lack of zoom. 52 being the highest desirable number to modify. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range. When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable. The drawback of having these numbers as the limits is the obvious "change" when you change from one viewpoint to another. The lean check number of 41 is to prevent similar camera issues as described with sprinting when you are leaning from cover. this is separately changeable to allow for the player to reduce camera issues with leaning. What is unknown to me as the author of this CT is if the FOV being referred to is Horizontal or Vertical. Personal Current Preference of modifier numbers are anywhere between 28-30, thus forcing the 51 of standing fov up to around 79-81. ------ For the curious, The standard numbers for multiple states as stored in game memory: Standing 51 Crouch 49 ACOG 16 6X Scope 8.5 ADS (with or without Reflex) 34.01699829 Crouched ADS (with or without Reflex) 33.16657257 Lean out (Crouch) 39 Lean out (Not Crouched) 40 Sprint varies but tends to increase FOV dramatically past 51, sending any attempt at modification haywire. ------ To verify these numbers yourself, Load up CE and do a float search for the FOV listed with your state. Multiple results will show up that have the same value but I created this in the first place to avoid any messing about unless you really are just curious (like i was). You are free to modify the AA script to change the condition numbers to see the effects listed in the explanation. You are also free to examine how this works and possibly work it into your own implementation outside of CE. Shoutouts in any possible outside implementation would be nice but not required. ------ Okay, all tech stuff out of the way? good. I haven't tested this online and don't plan to since i'm not going to risk my Punkbuster status on it either. do so at your own risk. Also shoutout to ParkourPenguin of the CE Forums for cleaning up my messy but working AA script into something neat and tidy. Worked on between 2015 and sometime early/mid 2016. -JJXB
  6. 445 downloads

    FOV fix for ​Tomb Raider: Legend. This fix does not work for the Steam version (the game will crash). This fix was made by Racer_S and was originally downloaded from the Wayback Machine. ​ ​The original RAR archive has been repackaged as Zip.
  7. Version v3

    2,406 downloads

    Author : Wobak Original file: http://www.mediafire.com/download/v2hhut4112nj9mv/Nolf2_WidescreenPatch_v3.rar Features: -Pick supported widescreen resolutions in the display menu. -Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically. -Splashscreen, Menus and HUD elements are scaled and positioned properly and dont stretch anymore. -Automatic crosshair scaling and manual tweaking. Previously it had a fixed resolution and didnt scale at all. Installation: 1. Put the "WidescreenPatch" folder in "Custom\Mods" in the NOLF2 directory. 2. Run the launcher, click on "Custom" and check "WidescreenPatch" 3. Start the game, go to display and select the desired resolution. 4. Open the display.cfg file. If you havent previously launched the game with the patch enabled, the lines mentioned below wont be present and you can add them manually. 5. The line "FOV" controls the horizontal FOV,you can set it however you want. For 16:9 I suggest "90.0". [optional] 6. The cutscene letterbox scales automatically, if you are unsatistfied with the size, change the "LetterboxPercent" value. 7. Open then the autoexect.cfg file. 8. The line "CrosshairSize" changes the crosshair size. 9. The Line "RightHUDPush" can be used to offset the HUD elements on the right to the edge of the screen. For 16:9 "30" is a good value. Enjoy the game! Known Problems: -With a large display width the loadingscreen text may be cut off at the side. This is due to the text being scaled with the resolution and background with the FOV. -With a larger display width Kate will freeze before walking and afterwards disappear. This is because the user was not expected to see such a wide region of the menu. -Some menu elements dont line up with the box they are supposed to be in. This is because their positions are calculated differently. That might be fixed in the future.
  8. Version 14

    1,721 downloads

    FOV switcher for Stalker: Clear Sky.
  9. Version 12

    21,835 downloads

    A little tool that allows to change default FOV in Stalker: Shadow of Chernobyl.
  10. 4,515 downloads

    FOV switcher for STALKER Call of Pripyat.
  11. Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article. Saints Row 2 was an infamously bad PC port that suffered from random massive frame rate drops, buggy gameplay, frequent crashes, low sound quality and lacked any of the DLC released on Xbox 360. By contrast, Saints Row: The Third was a more well-rounded PC port, although it did not escape its share of issues. This included poor performance on AMD or ATI based systems (somewhat ironic given that the game’s title credits were plastered with the AMD logo). When I approached Saints Row IV, I was slightly fearful that we’d see a return to the game-breaking Saint’s Row 2 bugs – largely because the developers Volition have moved home to Deep Silver, a publisher with a history of producing notoriously buggy PC ports like Dead Island and S.T.A.L.K.E.R. However, many of these fears can be put to rest because the game feels relatively polished – largely thanks to the fact that it uses virtually the same engine as Saints Row: The Third. In fact, they are so similar to each other that they look virtually identical in places, and even the same field of view hacks work in Saint’s Row IV as well. System requirements Minimum OS: Windows Vista 32-bit Processor: Intel Core 2 Quad Q6600 / AMD Athlon II x3 Memory: 4 GB RAM Graphics: NVIDIA GTX 260 / AMD Radeon HD 5800 series DirectX®: 10 Hard Drive: 10 GB HD space Recommended OS: Windows 7 Processor: Intel i3 2100T / AMD Phenom II x4 or higher Memory: 4 GB RAM Graphics: NVIDIA GTX 560 / AMD Radeon HD 6800 series or higher DirectX®: 11 Hard Drive: 10 GB HD space Note: Testing was done on an Intel/NVIDIA system, and I am therefore unable to comment on any issues that users of AMD based systems may encounter. Furthermore, the game uses a distortion rendering effect, which may appear in any screenshots, and is the way it is intended to look. The game has generous system recommendations – a minimum video card requirement of the five-year-old NVIDIA GTX 260. A minimum OS requirement of Vista is now commonplace amongst new releases. Saints Row IV uses Steamworks, all versions are locked to a single Steam account, regardless of where the game was purchased. I was unable to test Steam’s matchmaking and multiplayer on this pre-release build. Video settings Saints Row IV offers a decent number of video settings. They can be customised by preset (ultra/high/medium/low), or individually if the player desires more control. Support for borderless fullscreen windowed mode stands out, as does the auto-detect function, which worked well enough for me and provided a good performance-quality compromise. Visual quality Saints Row IV is a pretty game on any video card, even if quality suffers in some areas. Vehicle models are one area which could see significant improvement. A number of models have barely changed since SR2 hit the shelves (nearly five years ago now), and these stick out against the newer models introduced in Saints Row: The Third and IV. Similarly, during close-ups quite a few textures appear blocky and blurry regardless of what video settings have been selected. This is likely a result of visual elements being borrowed from the third and second games. Make no mistakes, Saints Row lacks the kind of visual polish present in comparable bigger budget games such as Grand Theft Auto, but that was never really part of the series’ appeal anyway. However, the game looks best at night, when a number of special lighting effects become more obvious – this is one area where running the game on low will make your experience suffer as the neon lights and building detailing really help to build the atmosphere and the environment. By contrast, when seen from the air whilst making use of your ‘superpowers’, Steelport looks great whether its running on a low-end laptop or a high-end gaming PC, and the frame rate remains surprisingly stable considering how quickly vast distances can be covered, as well as how quickly you can transfer into explosive ground-based combat. Field of view Once again, another developer has decided that it would be a good idea to encrypt their settings files, when there is no reason to do so. Whilst there is no field of view setting within the game menu, it certainly does exist as a variable in their encrypted settings. Surprisingly, an FOV mod developed for Saint’s Row: The Third actually works in exactly the same way in Saints Row IV. And as you can see in the above comparison, there is quite a stark difference in having a wider field of view, feeling much more open and comfortable for PC gamers who sit close to their displays. Some people claim that an adjustable field of view is not essential for third person action games like Saint’s Row IV, but I would argue that PC gamers should always be given the option. In this case, there is no excuse – the variables are there in the files, but we are unable to access them without special tools (specifically the Gibbed mod tools). To install this field of view mod, download saints row iv fov mod.zip. Unpack the .zip which will reveal the camera_free.xtbl file, and extract it to the root game folder, most commonly located at C:\Program Files\Steam\steamapps\common\Saints Row IV\. If you use a different directory to store your Steam games, look there instead. Ambient occlusion Enabling ambient occlusion has a significant impact on the atmosphere of the game, and makes it far more visually appealing. Environments seem more real, and structures and objects are given more depth. Frame rates aren’t really affected either. Other settings Increasing the anisotropic filtering setting hits the frame rate hard with little visual payoff. Personally, the same could be said for the anti-aliasing setting, and in such a fast paced game, I found it difficult and irrelevant to distinguish between the 2X MSAA and 8X MSAA settings. Audio settings Audio settings are fully-featured, if spread out amongst the various menus. Within the audio settings menu itself, volume levels can be adjusted individually, and voice chat can be set up. Within the gameplay menu, full subtitles (no closed captions available) as well as mute on focus lost can be enabled. The audio itself is of a high quality (a stark contrast to that of Saint’s Row 2), and the game also allows players to mix their own radio station with a number of tracks. To its credit, Saints Row IV fully supports both keyboard and mouse as well as controller setups. I ran the game using the Xbox 360 controller for Windows, and the game auto-detects a controller input and swaps all the icons for you. I did encounter an issue whereby moving the mouse with the controller plugged in would confuse the game and cause it to flick icons rapidly between keyboard keys and controller buttons for the rest of the session; and this was especially annoying during the game’s many quick-time-events. As far as I could tell, the only way to resolve this issue is to restart the game. Both keyboard and controller setups have fully rebindable inputs, which allows you to tailor the game’s controls to your requirements. These options are very complete, and the game provides sub-menus for when you are on foot, in car, etc. Stability issues I ran into a couple of stability issues when playing, most notably game crashes. I had these twice in about 12 hours of play, and because the game doesn’t save mission checkpoints (even if manually saving), it required restarting the current mission. Outside of missions, the game frequently autosaves, which means a crash isn't so irritating. Similarly, I also had an issue with the game hanging on the loading screen after the first mission, finding myself unable to continue play. After a full system restart and a game file verification through steam, this issue seemed to resolve itself though. Final thoughts Overall, Saints Row IV provides a good experience for PC gamers. It has basic issues with crashing and controller support, but its combination of original and fast-paced gameplay, good graphics (bar a few outlying vehicle models) as well as a fully-featured open world make it a hard game to pass up. Aside from a few flaws, I find myself with little that needs “fixing†in Saints Row IV. Volition have done a great job in delivering an equal (and even superior with the upcoming mod support) experience on PC as can be found on console. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article. Click here to view the article
  12. System requirements Minimum OS: Windows Vista 32-bit Processor: Intel Core 2 Quad Q6600 / AMD Athlon II x3 Memory: 4 GB RAM Graphics: NVIDIA GTX 260 / AMD Radeon HD 5800 series DirectX®: 10 Hard Drive: 10 GB HD space Recommended OS: Windows 7 Processor: Intel i3 2100T / AMD Phenom II x4 or higher Memory: 4 GB RAM Graphics: NVIDIA GTX 560 / AMD Radeon HD 6800 series or higher DirectX®: 11 Hard Drive: 10 GB HD space Note: Testing was done on an Intel/NVIDIA system, and I am therefore unable to comment on any issues that users of AMD based systems may encounter. Furthermore, the game uses a distortion rendering effect, which may appear in any screenshots, and is the way it is intended to look. The game has generous system recommendations – a minimum video card requirement of the five-year-old NVIDIA GTX 260. A minimum OS requirement of Vista is now commonplace amongst new releases. Saints Row IV uses Steamworks, all versions are locked to a single Steam account, regardless of where the game was purchased. I was unable to test Steam’s matchmaking and multiplayer on this pre-release build. Video settings Saints Row IV offers a decent number of video settings. They can be customised by preset (ultra/high/medium/low), or individually if the player desires more control. Support for borderless fullscreen windowed mode stands out, as does the auto-detect function, which worked well enough for me and provided a good performance-quality compromise. Visual quality [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_3/med_gallery_1_3_291859.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_3/med_gallery_1_3_63838.jpg|800|450|Preset: Low|Preset: Ultra[/compimg] Saints Row IV is a pretty game on any video card, even if quality suffers in some areas. Vehicle models are one area which could see significant improvement. A number of models have barely changed since SR2 hit the shelves (nearly five years ago now), and these stick out against the newer models introduced in Saints Row: The Third and IV. Similarly, during close-ups quite a few textures appear blocky and blurry regardless of what video settings have been selected. This is likely a result of visual elements being borrowed from the third and second games. Make no mistakes, Saints Row lacks the kind of visual polish present in comparable bigger budget games such as Grand Theft Auto, but that was never really part of the series’ appeal anyway. However, the game looks best at night, when a number of special lighting effects become more obvious – this is one area where running the game on low will make your experience suffer as the neon lights and building detailing really help to build the atmosphere and the environment. By contrast, when seen from the air whilst making use of your ‘superpowers’, Steelport looks great whether its running on a low-end laptop or a high-end gaming PC, and the frame rate remains surprisingly stable considering how quickly vast distances can be covered, as well as how quickly you can transfer into explosive ground-based combat. Field of view Once again, another developer has decided that it would be a good idea to encrypt their settings files, when there is no reason to do so. Whilst there is no field of view setting within the game menu, it certainly does exist as a variable in their encrypted settings. Surprisingly, an FOV mod developed for Saint’s Row: The Third actually works in exactly the same way in Saints Row IV. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_3/med_gallery_1_3_160735.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_3/med_gallery_1_3_174801.jpg|800|450|FOV: Default| FOV: Modded[/compimg] And as you can see in the above comparison, there is quite a stark difference in having a wider field of view, feeling much more open and comfortable for PC gamers who sit close to their displays. Some people claim that an adjustable field of view is not essential for third person action games like Saint’s Row IV, but I would argue that PC gamers should always be given the option. In this case, there is no excuse – the variables are there in the files, but we are unable to access them without special tools (specifically the Gibbed mod tools). To install this field of view mod, download saints row iv fov mod.zip. Unpack the .zip which will reveal the camera_free.xtbl file, and extract it to the root game folder, most commonly located at C:\Program Files\Steam\steamapps\common\Saints Row IV\. If you use a different directory to store your Steam games, look there instead. Ambient occlusion [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_3/med_gallery_1_3_178504.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_3/med_gallery_1_3_54608.jpg|800|450|Ambient occlusion: Off|Ambient occlusion: High[/compimg] Enabling ambient occlusion has a significant impact on the atmosphere of the game, and makes it far more visually appealing. Environments seem more real, and structures and objects are given more depth. Frame rates aren’t really affected either. Other settings Increasing the anisotropic filtering setting hits the frame rate hard with little visual payoff. Personally, the same could be said for the anti-aliasing setting, and in such a fast paced game, I found it difficult and irrelevant to distinguish between the 2X MSAA and 8X MSAA settings. Audio settings Audio settings are fully-featured, if spread out amongst the various menus. Within the audio settings menu itself, volume levels can be adjusted individually, and voice chat can be set up. Within the gameplay menu, full subtitles (no closed captions available) as well as mute on focus lost can be enabled. The audio itself is of a high quality (a stark contrast to that of Saint’s Row 2), and the game also allows players to mix their own radio station with a number of tracks. To its credit, Saints Row IV fully supports both keyboard and mouse as well as controller setups. I ran the game using the Xbox 360 controller for Windows, and the game auto-detects a controller input and swaps all the icons for you. I did encounter an issue whereby moving the mouse with the controller plugged in would confuse the game and cause it to flick icons rapidly between keyboard keys and controller buttons for the rest of the session; and this was especially annoying during the game’s many quick-time-events. As far as I could tell, the only way to resolve this issue is to restart the game. Both keyboard and controller setups have fully rebindable inputs, which allows you to tailor the game’s controls to your requirements. These options are very complete, and the game provides sub-menus for when you are on foot, in car, etc. Stability issues I ran into a couple of stability issues when playing, most notably game crashes. I had these twice in about 12 hours of play, and because the game doesn’t save mission checkpoints (even if manually saving), it required restarting the current mission. Outside of missions, the game frequently autosaves, which means a crash isn't so irritating. Similarly, I also had an issue with the game hanging on the loading screen after the first mission, finding myself unable to continue play. After a full system restart and a game file verification through steam, this issue seemed to resolve itself though. Final thoughts Overall, Saints Row IV provides a good experience for PC gamers. It has basic issues with crashing and controller support, but its combination of original and fast-paced gameplay, good graphics (bar a few outlying vehicle models) as well as a fully-featured open world make it a hard game to pass up. Aside from a few flaws, I find myself with little that needs “fixing†in Saints Row IV. Volition have done a great job in delivering an equal (and even superior with the upcoming mod support) experience on PC as can be found on console. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article.
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