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Found 49 results

  1. Version 0.3

    4,186 downloads

    What is this? This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration. Overview Description While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings. This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function. Features Raw mouse input No additional smoothing or positive/negative mouse acceleration Configuration via the ingame settings as usual Simple installation and usage without any external configuration Instructions Supported Versions This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam/Retail GOG Install The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\" Start the game like you would normally, for example directly through Steam or Origin Uninstall Remove or rename the X3DAudio1_5.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  2. Version 0.2

    1,923 downloads

    What is this? This experimental fix attempts to mitigate the frame rate dependent problems of Vanquish. Overview Description Although the PC version of Vanquish is overall pretty good, some aspects of the game play are tied to the frame rate the game is played on. Most notably, the player effectively receives more damage than usual. The reason for this is that some enemy weapon types trigger invincibility frames, which prevent the player from taking any more damage for a certain amount of time. They seem to only occur with rapid-fire weapons, which leads to the assumption that they are probably there to prevent the player from dying too quickly, when being hit by a barrage of shots. Because this mechanic is frame-based, this means that on high FPS the player is vulnerable again way more quickly, which may lead to the character sometimes being killed almost instantly by a barrage of incoming fire. Additionally, this does not seem to be the only mechanic that is tied to the frame rate. For example, the time it takes you to regenerate your health does also directly scale with the frame rate, which means that you regenerate over four times more quickly when playing at 144 FPS compared to 30 FPS. So although playing the game at high FPS may be harder in certain situations when facing many enemies at once, it can also be easier in other situations. Note: In a previous version it was stated that the boost recharge is also in some way coupled to the frame rate. Although this is true, it is actually the other way around. On higher frame rates, the game uses the correct value of six seconds for a full recharge. However, with very low FPS (< 35) recharging takes slightly longer. So unless you are playing on a very weak system, the boost should work as intended, even without the fix. Important: This is an experimental fix. I only did some rudimentary testing. There might be unexpected issues that require further updates. Additionally, this fix should be no replacement for a proper patch and should only be seen as a band-aid until the game is updated. Features Scales the number of invulnerability frames and the regeneration time according to the frame rate Instructions Supported Versions Important: This fix relies on the latest, fully patched executable of the game on Steam. Older versions or ones that otherwise have been tempered with probably will not. If the game is updated, it is likely that it will break the fix. Install Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Vanquish\" Start the game like you would normally, for example directly through Steam Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch and configure the game as usual. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  3. Version 1.4.1

    28,647 downloads

    Important The Dark Souls Mouse Fix has evolved into the Dark Souls Input Customizer (DSIC) and will no longer be updated. DSIC generalizes the functionality of the mouse fix to other input devices like gamepads and the Steam Controller. It also includes bugfixes, adjustments to the GUI and additional features, such as the creation of input profiles. For the time being, I will leave the mouse fix up, because it is stable and totally usable on its own. However, since DSIC provides the same functionality with additional improvements, there should really be no reason to prefer the old fix over the new mod. ---------------------------------------------------------------------------------------------------- What is this? This fix makes Dark Souls use raw mouse input without any additional smoothing or acceleration. It offers a flexible binding system, automatic cursor support for the UI, improved targeting and an easy configuration using a GUI. Overview Description Important: This is a beta version. Although it underwent some thorough testing before the first public release, there might still be some issues that need to be addressed. If you encounter any problems see the Contact And Support section on how to get in touch with me Although there already is a mouse fix for Dark Souls, which did a great job in helping many people (including me) to play the game with mouse and keyboard over the years, it is not an optimal solution. Because it emulates a controller, there are still some issues with sensitivity, apparent negative acceleration and overall sluggish movement. Using the cursor in the UI is also a hassle, because it has to be manually enabled and disabled via keybindings. Instead of emulating a controller, this fix injects raw mouse input directly into the game's camera functions, thereby avoiding any additional transformations. It also provides an auto cursor feature which automatically manages the visibility and capture settings of the cursor depending on the current situation. Features True raw mouse input without controller emulation No additional smoothing or acceleration Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming Allows any action to be bound to any combination of mouse buttons, the mouse wheel or keyboard keys UI Auto Cursor mode that enables and disables the cursor when in a menu or when switching out of the game Improved target switching Includes a GUI for easy configuration Steam Controller support Compatible with DSFix Instructions Supported Versions This fix only works with the latest, fully patched Steam version. Important: The fix relies on the layout of the executable. Older versions or ones that otherwise have been tempered with probably won't work. This also means that if the game were to be patched -- which is very unlikely at this point -- it might break the fix and require it to be updated. Install The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below). Install Durante's DSFix if you haven't already Extract the contents of the DarkSoulsMouseFix.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA" Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsMouseFix.dll. No additional configuration of DSFix is necessary Start DarkSoulsMouseFixGUI.exe to set mouse setting and keybindings as desired Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that A few additional notes on the installation: You should hear a Mouse fix loaded message on game launch when the fix is installed correctly If you currently have DSMFix installed, it is not necessary to remove it. Just replace the dinput8dllWrapper dsmfix.dll entry in DSFix.ini with dinput8dllWrapper DarkSoulsMouseFix.dll It is not necessary to unplug the controller if you have one. You can even enable the controller on-the-fly by using the Input Mode Toggle binding (see Configuration) The GUI requires the Microsoft .NET Framework 4.6.1, which should already be installed on most systems. If you are having problems starting the GUI, you can download the required version here I would recommend increasing the FPS limit to 60 in DSFix for the complete smooth experience. Keep in mind that there are some problems with unlocking the FPS though. You can find more information about that on PC Gaming Wiki here Uninstall Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix Configuration Although the configuration using the GUI should be easy and straight-forward, there are some things to note: You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config ingame. You should hear a Mouse Fix Reloaded sound message when the reloading was successful You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game Although it is not necessary to bind a standard action when you are happy with the ingame setting, it is strongly recommended to exclusively use the bindings in the GUI of the fix It is not necessary to unbind a key or button in the ingame settings to use it with the fix The GUI also provides tooltips with additional information about a setting Binding System The new binding system allows you to bind any action to an arbitrary combination of keyboard keys, mouse buttons or the mouse wheel. Instead of manually selecting a key from a limited set of predefined keys, the new system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys you would like to assign. The combination is set once any pressed keys are released. You should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names. A few additional notes on the binding system: Each key pressed before another acts as a modifier for the next one Any key can be used as a modifier key, not just ALT, CTRL or SHIFT There is no limit to how many keys can participate in a combination. You can set a combination involving half a dozen keys if you want to The order you are pressing the keys in is only important during the binding process to differentiate between bindings that involve the same modifier keys To unbind an action double right click the corresponding box Auto Cursor Mode The Auto Cursor mode automatically manages the state of the cursor behavior depending on the current situation: It captures and hides the cursor when ingame and not in a menu It releases and shows the cursor when in the main menu, in a system menu or when the window goes into background, e.g. when using alt-tab It overrides all cursor settings in DSFix Non-Standard Bindings Non-standard bindings perform actions that usually have to be performed by using a context-sensitive key or a combination of keys. They are provided for convenience as they could also be implemented by using external tools, such as Auto Hotkey. Although they do not allow anything that cannot also be done manually, purists of the game might not want to use them. Movement Bindings The keybindings to move the character differ on a technical level from those you can bind ingame. They should fix the problem of sometimes not being able roll when running diagonally and not moving the camera at the same time, which existed in the game since launch. Input Mode The input mode specifies the behavior of the fix: Mouse and Keyboard: Enables raw mouse camera and keyboard bindings, deactivates controller input and vibrations Gamepad: Standard controller behavior, disables raw mouse camera and keyboard bindings Steam Controller: Standard controller behavior with the exception that the raw mouse camera is enabled and the right analog stick is disabled Note that: The Auto Cursor setting is independent of the input mode. For example, it is possible to play with a controller and only use the mouse for menu navigation if you want to The input mode can be toggled with the Input Mode Toggle binding. The toggle order is the following: Mouse -> Gamepad -> Steam Controller -> Mouse -> ... You should hear a corresponding sound message when the input mode is changed by using the binding Additional Information What You Should Know Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs. Apparently the dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor (unconfirmed). Acknowledgments I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the fix. Without him, creating the fix would have taken even longer than it already did. Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years. Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I've done would not be worth much. Contact And Support If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  4. Version 1.0

    66,306 downloads

    What is this? This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. Overview Description The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations. Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies. This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible. While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior. Features Raw mouse input independent of FPS or VSync Reasonable sensitivity range Same sensitivity in each direction No dead zone for slow movement No additional smoothing or positive/negative mouse acceleration Improved mouse cursor No automatic camera re-center Configuration via the ingame settings as usual Simple installation and usage without any external configuration Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input. Instructions Supported Versions Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work. Steam GOG Origin* *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again. Install Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below). Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space" Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name. Uninstall Remove or rename the dinput8.dll from the folder of the game. How To Use After the installation the fix does not require any additional treatment. Just launch the game as usual. To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings. Loading Other Fixes/Mods/Injectors To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways: File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. Additional Information What You Should Know This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed. Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean. If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful. Known Issues There are currently no known issues with the fix. Acknowledgments I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix. Contact And Support If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
  5. Version 1.0

    240 downloads

    Patch for Fairy/Pixie-related terrain and crashing issues in Dungeon Siege. If a Fairy or Pixie restores a character's health or mana, the player may subsequently encounter missing terrain, and game crashes. The file disables the abilities of both creatures. Extract fairyfix.dsres to <path-to-game>\Resources This is a prevention, not a cure; it won't fix the problem after it happens. To fix an existing problem, follow the instructions here. Found here: http://ds.gemsite.org/web/index.php/patch/GET/detail-5
  6. Version 1.0

    65 downloads

    The American Girls Dress Designer was originally intended to be run on Windows 95, 98 and ME. At the time, NT was a business-grade operating system, and supporting an OS few families would even bother owning would add up to development costs. The patch fixes an issue with Dress Desginer that prevented popup windows from being displayed ingame. Before the fix: After applying the patch: Made this mostly to aid doll collectors and families in getting this game to run on modern operating systems, in response to numerous complaints on Amazon and elsewhere, with at least one going so far as to throwing their copy in the bin. :/
  7. Version 1.0

    16,209 downloads

    A preconfigured compilation of community made mods and fixes meant to fix the game while keeping the game vanilla. Addressed to all newcomers who want to play the game properly without fiddling around with multiple downloads and configuring settings. I wanted to simplify this process. Includes: Style Switcher 3.1.3 for best performance and maintaining core vanilla experience 360 pad support HQ music fix including missing tracks and proper looping button prompts for PS2, 360 and Xbox One pads properly working UI at 16:9, 16:10 and 4:3 aspect ratios Follow the instructions in readme.txt file.
  8. Version 1.11

    1,938 downloads

    This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.
  9. Version 1.0

    916 downloads

    This is for the GOG.com version of the Quake: The Offering ONLY This pack contains a fix for the incorrect CUE sheets for both Quake 1 and Mission Pack 2: Dissolution of Eternity. Unpack both of these files to the main folder of the game.
  10. 165 downloads

    Default configuration files for Rekoil. Source: http://steamcommunity.com/app/243320/discussions/0/627456486883241047/
  11. 2,632 downloads

    A control fix for the multi-gamepad bug in Darksiders. VirusTotal report: https://www.virustotal.com/en/file/65b2922def343ec143945d049009aa002180ff71a09ec316a425538c23cdbf1a/analysis/1458412897/ Source: http://forums.steampowered.com/forums/showthread.php?t=2592206
  12. Version 1.5

    456 downloads

    No One Lives Forever 2 Multilingual GUI Patch ver.1.5 for No One Lives Forever 2 contains 6 European languages GUI. Original file here http://www.mediafire.com/download/5mzmggva7f8226p/Nolf2_GUI_1_5.zip Contains: ---------------- 1. English / Russian / German / French / Italian / Spanish GUI and Subtitles Corrects errors: ---------------- 1. Russian, Italian and Spanish ver. work online now 2. For the German version included all the options. Installation: ---------------- 1. Make the game "No One Lives Forever 2" upgrade to version 1.3 2. Unzip and Run the patch. The patch will update the files in the folder with the game: NOLF2.exe and Lithtech.exe Also the file Update_v1x3_GUI will be added. How to play. ----------------- For the Game "No One Lives Forever 2" set the compatibility mode to Windows XP SP2 Right-click on the icon of the game - Properties - Compatibility Remove: --------------- To return to the original graphic interface, run the patch mode "Reset Default" Note --------------- 1. The title page of the English. 2. Your old file NOLF2.exe and Lithtech.exe is not saved. Archive it (if necessary) on their own.
  13. Version 1.3

    640 downloads

    No One Lives Forever 2 - A Spy In H.A.R.M.'s Way ver.1.3 Package_Online_1_3 ver.1.3 Author : BahamutZero, URA Original file: Package_Online_1_3.zip 9.7 MB http://www.mediafire.com/download/5vi00gru4ac5xin/Package_Online_1_3.zip Modes and patches for online games NOLF, NOLF2, Contract J.A.C.K. after July 2014 Automatic installation in the game folder. All mods and patches automatically install into your game folder Warning : Some antivirus software can block the work of Multiplayer_Launcher and Patch_hosts. Files for NOLF ----------------------------------- Patch NOLF_NOL2_ContractJACK_hosts_Patch_1_1.exe Files for Contract J.A.C.K. ----------------------------------- 1. Patch NOLF_NOL2_ContractJACK_hosts_Patch_1_1.exe 2. CD-KeyGenerator Files for NOLF2 ------------------------------------ 1. LivesForeverPlus Mod 1.0 (by URA) http://unityhq.net/forums/index.php?app=downloads&showfile=109 2. LivesForeverCoop Mod 1.0 (by vertigo) [added 43 skins to play in Сo-op, including 4 female] http://unityhq.net/forums/index.php?app=downloads&showfile=50 3. Multiplayer Launcher & Server Mod Beta 0.3.1 [by URA, Launcher modified: disable selection of non-standard display resolutions and disable write them in the register.] http://unityhq.net/forums/index.php?app=downloads&showfile=55 4. LivesForever Mod 1.0 (by ßahamutZero) http://unityhq.net/forums/index.php?app=downloads&showfile=8 5. Patch hosts_patch_1_1 http://unityhq.net/forums/index.php?showtopic=6173 How to play Multiplayer NOLF2: ------------------------------ Install all modes, run the game, press the button with a circular arrow to search for servers. Select a server, specify the mode of the server. Then press the "Custom" button, check the selected mode, Ok. Then click on the selected server, Play - Ok If you created your server, then connect to your server need only via the LAN. You can also connect to the servers Nolf, Nolf2, Contract JACK via the browser game servers Qtracker http://www.qtracker.com/ Note ------ Nolf_Nolf2_CJ_hosts_Patch re-translates requests from the games NOLF, NOLF2, Contract J.A.C.K. on the master server Qtracker instead of the master server GameSpy (disabled now) with the same protocol.
  14. Version 1.9

    519 downloads

    Useing this dll to over write the one in the games folder should fix no audio in cutscnces
  15. Test on Intel i7 4770k 16gb Nvidia GTX 970 driver 353.62 Windows 7 pro 64bit Wolfenstein The Old Blood Steam version To fix stuttering try this settings: Vsync: off (It's broken in game ,force on AMD\NVIDIA control panel) Force triple buffer on AMD\NVIDIA control panel Shadow buffer: 2048. Page frame max vr texturing: 16 subsurface scattering : OFF Run on max detail , aliansing 2x 1920x1080p 60fps . I hope to help
  16. Test on i7 4770k 16gb ram Nvidia gtx 970 driver 353.62 Duke Nukem Forever steam version To reduce or eliminate the stutter try this : Option Graphics: Shadow Only world If this don't work disable vsync I hope to help
  17. 3,385 downloads

    Since PunkBuster dropped support for Call of Duty: World at War, any fresh install of the game won't have the necessary files to play multiplayer and will be kicked from every server with various error messages. This fix contains the last supported PB update for Call of Duty: World at War. Extract the "pb" folder from the zip file and copy to the game's install folder, overwriting the original "pb" folder and its files and subfolders. This fix was originally found and downloaded from a thread on the Bad Karma clan forum site, which itself pointed to a MediaFire link.
  18. Version v3

    2,847 downloads

    Author : Wobak Original file: http://www.mediafire.com/download/v2hhut4112nj9mv/Nolf2_WidescreenPatch_v3.rar Features: -Pick supported widescreen resolutions in the display menu. -Set horizontal FOV in display.cfg, vertical, menu, weapon and cutscene FOV are calculated automatically. -Splashscreen, Menus and HUD elements are scaled and positioned properly and dont stretch anymore. -Automatic crosshair scaling and manual tweaking. Previously it had a fixed resolution and didnt scale at all. Installation: 1. Put the "WidescreenPatch" folder in "Custom\Mods" in the NOLF2 directory. 2. Run the launcher, click on "Custom" and check "WidescreenPatch" 3. Start the game, go to display and select the desired resolution. 4. Open the display.cfg file. If you havent previously launched the game with the patch enabled, the lines mentioned below wont be present and you can add them manually. 5. The line "FOV" controls the horizontal FOV,you can set it however you want. For 16:9 I suggest "90.0". [optional] 6. The cutscene letterbox scales automatically, if you are unsatistfied with the size, change the "LetterboxPercent" value. 7. Open then the autoexect.cfg file. 8. The line "CrosshairSize" changes the crosshair size. 9. The Line "RightHUDPush" can be used to offset the HUD elements on the right to the edge of the screen. For 16:9 "30" is a good value. Enjoy the game! Known Problems: -With a large display width the loadingscreen text may be cut off at the side. This is due to the text being scaled with the resolution and background with the FOV. -With a larger display width Kate will freeze before walking and afterwards disappear. This is because the user was not expected to see such a wide region of the menu. -Some menu elements dont line up with the box they are supposed to be in. This is because their positions are calculated differently. That might be fixed in the future.
  19. Version 2.01

    4,799 downloads

    Original source: Game Front This is the Medieval: Total War Gold Edition v2.01 Crash To Desktop (CTD) Fix. It will prevent the game from crashing when starting a new campaign or campaign tutorial. To apply the fix, just extract the contents of the download into the game installation folder.
  20. 5,172 downloads

    Article: Grand Theft Auto: San Andreas Original download Instructions 1) Make sure you have a vanilla, clean, unmodded version. 2) Run TTDISAV1 installer (compatibility setting should not be needed) 3) Place TTDISA_EXE_2_MODDED_HOODLUM patcher in the game root folder and run it. 4) Use either Alt's stable EoL fix, or Silent's unofficial patch (check readme. The first is recommended)
  21. Version 1.0

    16,100 downloads

    Found solution here: http://www.thps-mods.com/forum/viewtopic.php?f=22&t=655 These files is this solution compiled by me. For some reason, on Windows Vista and later, blur (in main menu, during Focus and so on) is bugged, making it nearly impossible to see anything during that blur. The solution to this is to remove blur functions from script files. But it looks like the game is reading compiled scripts files first. So you need to replace them with dummy files. Instructions : Unpack this archive in any folder Don't forget to make backups of files you will replace! Copy dummy qb_scripts.pr* files from archive's Data\pre folder to the same folder in you game's folder, replacing original files. The path to the folder should be like this: C:\path_to_your_game\Game\Data\pre Copy script file skutils.qb from archive's Data\scripts\game folder to the same folder in you game's folder, replacing original files. The path to the folder should be like this: C:\path_to_your_game\Game\Data\scripts\game
  22. 8,352 downloads

    Extract the files to the same folder as BGE.exe and edit the included .ini file to achieve your desired resolution. Don't forget to set the game's resolution to the same values as you did in the .ini, failing to do so will result in resolution glitches in most cases.
  23. seems like space marine crash whole system in about 20 seconds of actuall gameplay with current amd gpu beta driver. seems to be fixed by profile installation. anyone else got this problem?
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