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Found 3 results

  1. One feature that I find useful in PC games but, as far as I can tell, isn't documented on this site is resolution scaling, i.e. the ability of a game to internally render at a certain resolution and then scale it to a different one. This offers several advantages over letting the graphics card or display handle scaling including (1) the built-in scaling might be better quality than the scaling offered by the GPU or display (2) it allows elements such as the UI or text to remain at native resolution , and (3) it allows borderless window gaming at non-native monitor resolutions. Like other featu
  2. Today more than ever, (fast) storage space is expensive. One thing that always makes me mad is the insane amount of unused Localizations, game modes (often dead/closed multiplayer modes) that are installed by default - this is literally dead content. Wasted storage. Wasted money. Now back in ye old days, it used to be a gigabyte at best. Not the end of the world, and not exactly worth the time investment. But old habits die hard, and I'm still doing it today. With games becoming larger and larger, storage has become an issue that can thankfully be alleviated. I'm going to list a few
  3. Steam just implemented these for the store pages themselves. Only about 30 currently say they support any of them, but the feature is only a few days old. It may be worth looking into implementing these for PCGamingWiki. For example Windlands uses a few of them. You can search for games that support the HTC Vive explicitly, or the Oculus Rift explicitly, or Seated/Room-Scale/Standing. Tracked motion controllers is also a new one we don't currently support (AFAIK). See here: Thoughts?
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