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Found 43 results

  1. Version 1.0

    7 downloads

    The tool allows to adjust FOV in real time with hotkeys. It can be also used to compensate for the vert- scaling at resolutions wider than 16:9. It works at rendered cutscenes, wardrobe, split screen and so forth. It also dynamically displays the current FOV. All trainers based on CE components may trigger some anti-virus software. The password for the archive is pcgw Tested the latest Epic Games version at various resolutions. You can buy me a coffee here.
  2. Version 1.0

    167 downloads

    The patchers for 21:9, 32:9 and 48:9 resolutions remove black bars from the game - the pillarboxing from the gameplay and the windowboxing from the cutscenes. Installation instructions are available within the patchers. Tested at 2560x1080, 3840x1080 and 5760x1080 on a single monitor. Giving back to the community with this one! You can buy me a coffee here.
  3. Version 1.0.0

    20 downloads

    password = "pcgw" For usage details, visit the WSGF - http://www.wsgf.org/dr/tomb-raider-legend
  4. Version 1.0.0

    59 downloads

    password = "pcgw" For usage details, visit the WSGF - http://www.wsgf.org/dr/prey
  5. Version 1.0.0

    145 downloads

    password = "pcgw" Hor+ via this hack. For usage details, visit the WSGF - http://www.wsgf.org/dr/just-cause
  6. Version 1.0.0

    17 downloads

    password = "pcgw" To get proper aspect ratio and FOV for ultrawide and multimonitor, replace dreamfall.exe in the game folder from this archive. For more details visit the WSGF - https://www.wsgf.org/dr/dreamfall-longest-journey
  7. Version 1.1.0

    225 downloads

    FOV value is not reset to default after certain in-game cut-scenes Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced In the Settings.ini file, you can change the following settings [FOV] FOV = 60.000 FOV value in degrees
  8. Version 1.0.0

    30 downloads

    Password for the archives is pcgw Depending on aspect ratio, copy DATA folder from archive to the game folder - No Man's Land\Run\ Any resolution can be setup in No Man's Land\Run\Engine.ini file. Open Engine.ini using any text editor and find string: <ScreenXSize> and input your resolution. For example, to get 1920x1080 resolution change string: <ScreenXSize>1280</><ScreenYSize>1024</> to <ScreenXSize>1920</><ScreenYSize>1080</>
  9. Version 1.30 or any version

    5,994 downloads

    The mod has been been removing pillarboxing affecting gameplay, cutscenes and menu since game launch and up to October 29, 2019. After update 1.40, it is no longer required but still removes all pillarboxing from the menu and fixes the stretching issue caused by FidelityFX CAS. Download the archive and use the password pcgw to unpack it with software like PeaZip or 7-Zip. Launch the tool and target \en_us\client\bin\pc\wwzRetailEgs.exe in the main folder. The solution is essentially approved by the developers that said it won't be bannable, then pinned the message on their official Discord. You can buy me a coffee here.
  10. Version 1.1.1

    124 downloads

    For the script (FWS file): Install Flawless Widescreen Unpack the archive included here and copy the folders to the main Flawless Widescreen folder in Program Files Launch Flawless Widescreen and make sure the fix is enabled, which should adjust the AR for hor+ scaling
  11. Version 1.0.0

    195 downloads

    Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced In the Settings.ini file, you can change the following settings [FPS] Limit = 60 FPS limiter value Unlock = 0 Value - 1 disables FPS limiter To achieve better performance at high FPS, it is better to disable the internal FPS limiter of the game. Use Vsync or external FPS limiter to limit FPS. This game is designed to work at a constant speed, so you must have a stable FPS, otherwise you will notice a slowdown or acceleration of the game speed. Example for 120 FPS with Vsync or external FPS limiter [FPS] Limit = 120 Unlock = 1 Example for 144 FPS with Vsync or external FPS limiter [FPS] Limit = 144 Unlock = 1 [RESOLUTION] Width = 0 Height = 0 This setting can override game's horizontal and vertical resolution Example for 1920x1080 resolution [RESOLUTION] Width = 1920 Height = 1080 [GAMMA] ColorCorrection = 1 Value - 0 disables color correction Use this setting to get more natural colors [TEXTURES] ShadowMapSize = 1024 Increase this value to get better shadows quality 256 - min value 8192 - max value Lighting = 384 Increase this value to avoid artifacts in some cases 256 - the min value 8192 - the max value
  12. Version 1.0.0

    554 downloads

    Archive password is PCGW Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues Replace Blacklist_game.exe and Blacklist_DX11_game.exe in the game folder (Tom Clancy's Splinter Cell Blacklist\src\SYSTEM\) from this archive: Issues: - Some interface textures such as blood texture limited to 16:9 Eyefinity / Surround Specific Solution & Issues Replace Blacklist_game.exe and Blacklist_DX11_game.exe in the game folder (Tom Clancy's Splinter Cell Blacklist\src\SYSTEM\) from this archive:
  13. Version (game version 0.0.4)

    187 downloads

    Unpack the applicable archive and use the tool to patch the exe in \DevilsHuntUnreal\Binaries\Win64\ within the main folder. This will remove the pillarboxing from the gameplay, menu screens and cutscenes. Tested with the latest GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  14. Version 1.3.1+

    156 downloads

    Unpack the archive, then use the tool to patch \Sunless Skies_Data\globalgamemanagers and \Sunless Skies_Data\Managed\Assembly-CSharp.dll within the game folder. This unlocks all resolutions and removes the pillarboxing (black bars) at ratios wider than 16:9 Tested with the latest GOG version at 21:9, 32:9 and 48:9 resolutions. Buy me a coffee here.
  15. Version v1

    1,299 downloads

    Unpack the archive with software like PeaZip or 7zip, use the password pcgw For Control, use the included tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder. Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values. For Quantum Break, use this guide and the patcher downloaded from here. Control was tested with the latest EGS version at 3840x1080 and 5760x1080. Quantum Break was tested with the latest Steam version at 3840x1080 and 5760x1080. You can buy me a coffee here.
  16. Version August 2019

    95 downloads

    Abzu supports 21:9 out of the box but somewhat reduces the vertical FOV compared to 16:9. At 48:9, FOV is too small for the game to be playable. The existing solution initially posted to WSGF severely increases the vertical FOV compared to 16:9. Applying one of the patchers included here will match the vertical FOV to 16:9, making each game scene look closer to how it was envisioned by the developers. Unpack the applicable archive, then use the tool to patch \AbzuGame\Binaries\Win64\AbzuGame-Win64-Shipping.exe within the game folder. Tested with the latest Origin version. You can buy me a coffee here.
  17. Version August 2019

    17 downloads

    Unpack the archive and use the small patcher to target \TheGuest_Data\mainData within the game folder. This should make every resolution of every aspect ratio from 4:3 to 48:9 available to select from the game options. Tested with the latest Origin version at 2560x1080 and 5760x1080. You can buy me a coffee here.
  18. Version 3709.4

    799 downloads

    Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
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