The_Renaissance
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2 hours ago, arhummk said:
Is there any way to use elishacloud's dxwrapper with this, by renaming files? there's a version of it that allows me to use my NVIDIA card instead of my Intel GPU when using d3d8 to d3d9.
I had the same problem with iGPU on my laptop (DX8 games don't work on main graphics card for some reason). But I fixed it easily - just copy d3d8to9.dll from DX9 folder to main game folder (where d3d8.dll is). That should work🙂
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On 9/21/2022 at 10:28 PM, Steam006 said:
Delete disp.ini in the savedata folder and make sure width and height are set to zero in Silent_Hill_3_PC_Fix.ini.
1) It is possible to use 4096x4096 rendering without breaking interface elements?
2) As far as I understood, to use the DX12 rendering you have to move "d3d8to9.dll" from the DX9 folder to the main folder?
(It seems that even after using "UseDirectX12 = 1" the game still uses DX8)
Thanks in advance!
Silent Hill 3 PC Fix by Steam006
in Unofficial patches
80,921 316Posted
Yep, I have the same problem, it's because the game runs on DX8, if there is both a dGPU and iGPU, Silent Hill 3 uses only the iGPU