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The_Renaissance

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Everything posted by The_Renaissance

  1. Yep, I have the same problem, it's because the game runs on DX8, if there is both a dGPU and iGPU, Silent Hill 3 uses only the iGPU
  2. I had the same problem with iGPU on my laptop (DX8 games don't work on main graphics card for some reason). But I fixed it easily - just copy d3d8to9.dll from DX9 folder to main game folder (where d3d8.dll is). That should work🙂
  3. 1) It is possible to use 4096x4096 rendering without breaking interface elements? 2) As far as I understood, to use the DX12 rendering you have to move "d3d8to9.dll" from the DX9 folder to the main folder? (It seems that even after using "UseDirectX12 = 1" the game still uses DX8) Thanks in advance!
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