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Files posted by ThatOneReaper
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Star Wars: Empire At War 2 GB RAM & MP Lobby Fix
By ThatOneReaper in Official patches
Original file: http://www.gamefront.com/files/20635580/Star_Wars__Empire_At_War_2GB_RAM___MP_Lobby_Fix
This is the Star Wars: Empire at War 2 GB RAM & MP Lobby Fix. It is the latest patch available for the game.
The patch is for both the base game and the Forces of Corruption expansion.
Note that this patch does not includes all fixes from previous patches. It is recommended that the game is patched to v1.05 (v1.1 for the Forces of Corruption expansion) before installing this update (the patches can be found on the Star Wars: Empire At War wiki page).
Here are the list of fixes:
Fixes an issue with game freezes in the Multiplayer Lobby for both STAR WARS: EMPIRE AT WAR and STAR WARS: EMPIRE AT WAR Forces of Corruption.
Fixes an issue when playing STAR WARS: EMPIRE AT WAR Forces of Corruption on a 64-bit OS that has greater than 2 GB of RAM.
3,394 downloads
- Star Wars: Empire At War
- Retail
- (and 1 more)
Submitted
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Star Wars: Empire at War demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/159774/150000/fileinfo/Star-Wars:-Empire-at-War-Demo
This is the Star Wars: Empire at War demo. It is the latest version available.
The demo comes with 5 tutorial levels and 1 galactic conquest map to play with. Note that the units available are limited.
226 downloads
0 comments
Submitted
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Star Wars: Empire at War patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/160840/160000/fileinfo/Star-Wars:-Empire-at-War-Patch-v1.05
This is the Star Wars: Empire at War Patch v1.05. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
Note that this patch includes all fixes from previous patches. The patch is also not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
Here is the full list of fixes:
General Bug Fixes
Corrected a saved game issue that occurred after installing the 1.04 patch.
Space Tactical Changes
Millenium Falcon “Invulnerability†duration was reduced from 10 seconds to 6 seconds
Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
The Corellian Corvette price was reduced from 1850 to 1800 credits
The Imperials now starts with 2 TIE Fighter squadrons instead of 3
Tartan “All Power to Weapons†duration was reduced from 10 seconds to 7 seconds
Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)
1,427 downloads
- Star Wars: Empire at War
- Retail
- (and 1 more)
0 comments
Submitted
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Star Wars: Empire at War: Forces of Corruption demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/168657/160000/fileinfo/Empire-at-War:-Forces-of-Corruption-Demo
This is the Star Wars: Empire at War: Forces of Corruption demo. It is the latest version available.
The demo comes with one single-player mission to try out.
204 downloads
- Star Wars: Empire at War
- Forces of Corruption
- (and 1 more)
0 comments
Submitted
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Star Wars: Empire at War: Forces of Corruption patch
By ThatOneReaper in Official patches
Original file: http://www.gamefront.com/files/files/6359296/focupdate1_1.exe
This is the Star Wars: Empire at War: Forces of Corruption Patch v1.1. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
Note that the patch is not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
As the patch notes are too big to fit in this description, they have been included in the download as a README file.
2,667 downloads
- Star Wars: Empire at War
- Forces of Corruption
- (and 2 more)
0 comments
Submitted
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Star Wars: Episode I – Racer demo
By ThatOneReaper in Demos
Original source: FilePlanet
This is the official demo for Star Wars: Episode I – Racer.
Note that it may have compatibility issues with modern systems.
634 downloads
0 comments
Submitted
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Star Wars: Episode I – The Phantom Menace demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/11849/10000/fileinfo/Star-Wars:-Episode-I-The-Phantom-Menace-Demo
The official demo for Star Wars: Episode I – The Phantom Menace.
530 downloads
- Star Wars
- Episode I: The Phantom Menace
- (and 1 more)
0 comments
Submitted
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Star Wars: Episode I – The Phantom Menace patch
By ThatOneReaper in Official patches
Original file: http://www.patches-scrolls.de/patch/3957/31487/50872/download
This is the v1.1 patch for Star Wars: Episode I – The Phantom Menace. It is the latest patch available for the game.
1,401 downloads
- Star Wars
- Episode I: The Phantom Menace
- (and 2 more)
0 comments
Submitted
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Star Wars: Force Commander patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/39538/30000/fileinfo/Force-Commander-v1.1
This is the Star Wars: Force Commander Patch v1.1. It is the latest patch available for the game.
Note that save files from previous versions of the game are not compatible with the patch.
779 downloads
- Star Wars: Force Commander
- Retail
- (and 1 more)
0 comments
Submitted
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Star Wars: Knights of the Old Republic II - The Sith Lords High Quality Movies Patch
By ThatOneReaper in Official content
Original source: FilePlanet
This is the Star Wars: Knights of the Old Republic II – The Sith Lords High Quality Movies Patch.
An officially released patch, it provides upscaled replacements of the in-game cutscenes.
Note that this patch is not required for the Steam or Star Wars: Knights of the Old Republic Collection 2 DVD versions of the game. Also, the upscaled content can only be viewed on resolution greater than or equal to 1600x1200. Otherwise, it will default to 640x480.
5,753 downloads
- Star Wars
- Knights of the Old Republic 2
- (and 4 more)
0 comments
Submitted
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Star Wars: Knights of the Old Republic II - The Sith Lords High Quality Music Patch
By ThatOneReaper in Official content
Original source: Game Front
This is the Star Wars: Knights of the Old Republic II - The Sith Lords High Quality Music Patch.
An officially released patch, it increases the sample rate of the soundtrack from 11,025 Hz to 44,100 Hz.
Note that this patch is not required for the Steam or Star Wars: Knights of the Old Republic Collection 2 DVD versions of the game.
6,048 downloads
- Star Wars
- Knights of the Old Republic 2
- (and 4 more)
Updated
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Submarine Titans patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/48959/40000/fileinfo/Submarine-Titans-v1.1-Patch
This patch will upgrade the North American version of Submarine Titans to version 1.1
A lot of reported bugs have been fixed and network play has been optimized. Here is the full list of fixes:
Bug Fixes:
Fixed bug in Power Protector where if 2 protectors were built next to each other , it would close and recharge.
Fixed bug in teleport recharge.
Fixed bug in restart game for campiagn mission.
Fixed bug in Development technology for Silicon Campiagn missions
Fixed bug in drawing technology tree (yellow boxes).
Fixed Mouse dragging problem in Windows 2000
Fixed Campaign Missions 5 and 6 for Black Octopi (Capture technology problem)
Fixed Campaign Missions 7,8,9,and 10 for White Sharks (Various bugs)
Fixed Internal Error problems
Multiplayer:
Fixed several Asynch bugs.
Fixed Internal Errors
Improvements:
Optimization of Network code for smoother game play.
Optimized movement of sea life.
Improved AI Pathfinding for Subs
Optimized Guard zone for subs
Increased hit points for the DC Bomber
Some more balance for the BO, WS and SI Civilizations
Updated FSGS DLL and Patch system.
1,312 downloads
- Submarine Titans
- Patch
- (and 1 more)
0 comments
Submitted
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Supreme Commander demo
By ThatOneReaper in Demos
Original source: FilePlanet
This is the official demo for Supreme Commander.
482 downloads
0 comments
Submitted
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Supreme Commander patch
By ThatOneReaper in Official patches
Original source: GPG Forums
This is the Supreme Commander Patch v1.1.3280. It is the latest version available.
Note that this patch is already applied to the Steam version (the in-game version display is not accurate).
1,518 downloads
- Supreme Commander
- Retail
- (and 1 more)
0 comments
Submitted
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Team Fortress Quake mod
By ThatOneReaper in Mods
Original file: http://www.gamefront.com/files/files/9503202/tf28.zip
This is the v2.8 release of the Team Fortress Quake mod. It is the latest version available.
The mod requires a full copy of Quake for it to work. The mod is also compatible with any Quake source port available.
Instructions:
Extract the contents of the download to the Quake installation folder.
Use the -game fortress command line argument to run the mod.
875 downloads
- Team Fortress
- Quake
- (and 1 more)
0 comments
Submitted
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The Movies patch
By ThatOneReaper in Official patches
Original file: http://www.gamefront.com/files/files/4563034/movies_1_1_patch.exe
This is The Movies Patch v1.1. It is the latest patch available for the game.
Here is the full list of fixes:
Fixes:
Performance issues on Minimum Specification machines have been resolved.
Stability on low end Athlon processors has been improved.
Post Production had a number of issues fixed to aid user interaction and avoid player confusion.
Audio echo during Post Production has been removed, and general stability of this screen is improved.
Stars retirement ages now work as intended when saving and loading a game while shooting a film.
Some scenes have been updated to address issues with clipping, props and set objects.
Some movie scenes have been updated to ensure they would finish filming in the lot.
Placeholder text has been changed to final text.
Saving StarMaker and The Movies on Non-English Operating Systems has been improved.
Saving a game while a Star is in surgery now functions as intended.
Overall stability has been improved
Changes:
Players can now record more pieces of custom audio in Post Production.
The game will now check the space available in the users My Documents directory to ensure there is enough space to run the game.
Online connectivity now correctly handles situations where players had no internet connection.
1,987 downloads
- The Movies
- Retail
- (and 1 more)
Updated
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Tigershark demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/11232/10000/fileinfo/TigerShark-Demo
This is the official demo for Tigershark. It includes one level and two weapon systems.
Note that the demo is not completely debugged and some features are incomplete.
288 downloads
0 comments
Submitted
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Tigershark patch
By ThatOneReaper in Official patches
Original file: http://gamesurf.tiscali.it/download/tigershark-_c5057.html
This is the Tigershark Patch v1.31. It is the latest patch available for the game.
195 downloads
- Tigershark
- Retail
- (and 1 more)
0 comments
Submitted
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Tom Clancy's Rainbow Six demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/27609/20000/fileinfo/Rainbow-Six-Demo
The official demo for Tom Clancy's Rainbow Six.
317 downloads
0 comments
Submitted
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Tom Clancy's Rainbow Six patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/27499/20000/fileinfo/Rainbow-Six-v1.04
This is the v1.04 patch for Tom Clancy's Rainbow Six. It is the latest patch available for the game.
Here are the list of fixes:
Combat Changes:
Gunfire combat model chart deleted by patch (fixes shotgun problems).
Shooting through portals should be corrected.
Multiplayer:
Players should no longer be able to warp through walls by artificially inducing lag.
Using the arrow keys to manual join should now show proper graphics.
Network version number upped to 1.04.
Removed some bandwidth constants into the code to eliminate possible cheat.
If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.
The mission list on the server is now alphabetized.
The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.
Timer bar now shows up properly on clients in multiplayer when game time is changed.
Biosuits appear properly in coop and adversarial multiplayer.
People no longer die from poisoning (ex. biolab) in adversarial multiplayer.
Stats show up properly in all-out survival for people in the gold column.
Clients will now get correct ambient light values for maps from the server.
Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).
Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.
Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.
Removed the extra blank line in the end game stats screen when playing Recon / Regroup.
AI:
Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.
Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).
Fixed a bug that sometimes caused followers to get peeled off on corners.
Terrorists should no longer shoot you when all you can see is their elbow.
Game Flow:
Loading a saved game after new operatives have been added no longer crashes.
You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).
Map Changes:
Some geometry fixes (falling through stairs, can't shoot through water) to the following levels: Killhouse 2 Story
Water Ride
Road Ambush
Oil Rig
Ship
Mint
[*]Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:
Congo Mansion
Hacienda
Skyscraper
Amazon
Other:
Grenades once again light for one frame only.
Fixed the grenades not always being thrown when released bug.
Names of kit items no longer overwrite in the kit item selection areas.
Some more minor spelling corrections.
Terrorists should no longer appear to be shooting at a point next to you rather than at you.
Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...
Primary magazines for the shotgun should now look like shotgun shells.
1,519 downloads
- Rainbow Six
- Retail
- (and 1 more)
0 comments
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Tom Clancy's Rainbow Six: Vegas Map Pack
By ThatOneReaper in Official content
Original source: FilePlanet
This is the Rainbow Six: Vegas Map Pack. It includes all the content from the Xbox 360/Playstation 3 DLCs ("Player's Pack Red Edition" and "Player's Pack Black Edition").
Here is the list of maps added:
Content from "Player's Pack Red Edition"
Doscala Restaurant
Marshalling Yard
Roof
Killhouse: Redux
Border Town: Redux
Content from "Player's Pack Black Edition"
Red Lotus
Wartown
Neon Graveyard
Streets: Redux
Presidio
2,445 downloads
- Rainbow Six: Vegas
- Map Pack
- (and 1 more)
0 comments
Submitted
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Tom Clancy's Rainbow Six: Vegas resolution patcher
By ThatOneReaper in Tools
Original file: http://www.wsgf.org/forums/viewtopic.php?p=38376&sid=adc1c9ceb9a00486724dca84050aef41#p38376
This is Squ1zZy's Rainbow Six: Vegas Resolution Patcher. This tool will allow the game to be rendered in most widescreen resolutions.
Instructions (taken from the README file):
Place the patcher in the following folder:C:\Documents and Settings\%username%\My Documents\Ubisoft\R6Vegas
Open the patcher and select the resolution you want the game to run in.
Press "Patch".
An edited R6GameConfig.bin file with the new resolution will be created. Note that the tool will make a backup of the original file (called R6GameConfig.bak) before patching it.
To revert back to the original config file, delete the R6GameConfig.bin file and change the extension of the backup file from .bak to .bin
5,218 downloads
- Rainbow Six: Vegas
- Widescreen Resolution
- (and 2 more)
Updated
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Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack (Retail)
By ThatOneReaper in Community content
Original file: http://www.gamefront.com/files/15896793/Community-Map-Pack/
This is the Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack. It is an unofficial map pack for the game.
The pack is for the retail version of the game. To install it, run the installer and follow the on-screen instructions.
For the Steam version of the pack, a link can be found on the Tom Clancy's Splinter Cell: Chaos Theory wiki page.
Here are the list of maps added:
Summary:
41 new maps. MR. MIC's Map Pack is also included (15 maps), bringing the total map count to 56
New maps added:
Abandoned Bunker
Argus HQ
Artillery Warehouse
Athlon
Bank Mixed
Base Argus
Base Secrete
Buddhist Temple 0.5
Cargoship Beta
Chemical Industries 1.2
Clarity Soft Inc.
Club House vs Museum
DimmyKron Estate
Dock
DM Contain Beta
Eden
Executive Suites Beta
Heliport 1.1
Hotel 57
Island -No title or pic on map select screen.
Lagerhaus
Mount Hospital MOD
Museum Aftermath
Museum Classic (N)
Outpost
Red Tower Corps.
Rocamadour
School
Shadow Moses
SpyScraper
State Union
Station Orbitale
Stockhouse
SubLabs
Suspect Dojo v.7
Tank Factory
Warehouse (SMBP)
1 on 1 Club House
1 on 1 Deftech Belew
1 on 1 Museum
1 on 1 Station
Maps from Mr. Mic's Map Pack:
Horizon Corporation
Offshore Oilrig
Polar Base
Pyrocryptic
Panama Bank 2.0
Sanctuary
Steel Squat (English)
UMP Cinema
UMP Hospital
UMP Krauser Lab
UMP Polar Base
UMP Schermerhorn 1.1
UMP Vertigo Classic
UMP Vertigo Plaza
Zioplex
1,097 downloads
- Splinter Cell: Chaos Theory
- Map Pack
- (and 3 more)
0 comments
Updated
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Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack (Steam)
By ThatOneReaper in Community content
Original file: http://dl.dropbox.com/u/6470598/CommunityMapPackSteam.exe
This is the Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack. It is an unofficial map pack for the game.
The pack is for the Steam version of the game. To install it, run the installer and follow the on-screen instructions.
For the retail version of the pack, a link can be found on the Tom Clancy's Splinter Cell: Chaos Theory wiki page.
Here are the list of maps added:
Summary:
41 new maps. MR. MIC's Map Pack is also included (15 maps), bringing the total map count to 56
New maps added:
Abandoned Bunker
Argus HQ
Artillery Warehouse
Athlon
Bank Mixed
Base Argus
Base Secrete
Buddhist Temple 0.5
Cargoship Beta
Chemical Industries 1.2
Clarity Soft Inc.
Club House vs Museum
DimmyKron Estate
Dock
DM Contain Beta
Eden
Executive Suites Beta
Heliport 1.1
Hotel 57
Island -No title or pic on map select screen.
Lagerhaus
Mount Hospital MOD
Museum Aftermath
Museum Classic (N)
Outpost
Red Tower Corps.
Rocamadour
School
Shadow Moses
SpyScraper
State Union
Station Orbitale
Stockhouse
SubLabs
Suspect Dojo v.7
Tank Factory
Warehouse (SMBP)
1 on 1 Club House
1 on 1 Deftech Belew
1 on 1 Museum
1 on 1 Station
Maps from Mr. Mic's Map Pack:
Horizon Corporation
Offshore Oilrig
Polar Base
Pyrocryptic
Panama Bank 2.0
Sanctuary
Steel Squat (English)
UMP Cinema
UMP Hospital
UMP Krauser Lab
UMP Polar Base
UMP Schermerhorn 1.1
UMP Vertigo Classic
UMP Vertigo Plaza
Zioplex
1,300 downloads
- Splinter Cell: Chaos Theory
- Map Pack
- (and 3 more)
0 comments
Submitted
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Unreal Fusion Map Pack
By ThatOneReaper in Official content
Original file: http://www.gamefront.com/files/1540908/
This is the Unreal Fusion Map Pack. It is the only official map pack for the game and it is free to download.
To install the maps, copy/paste the contents of download into the game installation folder.
Here are the list of maps added:
DM-Cybrosis
DM-Twilight
DM-Mojo
DM-Letting
DM-Shrapnel
DM-Loxi
1,491 downloads
0 comments
Updated