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ThatOneReaper

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Files posted by ThatOneReaper

  1. Unreal II: The Awakening US Expanded Multiplayer (XMP)

    Original file: http://www.fileplanet.com/134115/130000/fileinfo/Unreal-II:-The-Awakening-Expanded-Multiplayer-[uS]
     
    This is the full upgrade to Unreal II: The Awakening SE (XMP) for Unreal II: The Awakening (US version). It adds multiplayer functionality to the game (with 8 maps) and is available for free.
     
    The download is not required for Unreal II: The Awakening Special Edition as it already comes pre-installed. The download is also NOT compatible with the Steam release of the game.
     
    Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion/upgrade. The expansion also requires the latest patch before playing online (a patch link can be found on the Unreal II: The Awakening wiki page).

    360 downloads

    0 comments

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  2. Unreal II: The Awakening patch

    Original sources: FilePlanet (US, UK)
     
    This is the Unreal II: The Awakening Patch v1403. It is the latest version available.
     
    The patch is available for the following versions:
    North America (US)
    Europe (UK)

    The US patch is ~3.9 MB, while the UK patch is ~6.8 MB in size.
    Note that this patch is not required for the Unreal Anthology.
     
    Here is the list of fixes:
     
    Crash Fixes
    Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
    Fixed VerifyImport crash (occurred when level changed after game settings modified).
    Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
    Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
    Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
    Possible fix for DirectMusic-related "GetEventTool" crashes.
    Fixed bug report system sometimes crashing or silently failing due to long URLs.
    Fixed GetOggDuration crash if “nosound" used.
    Fix for sound-related crash when exiting some levels with DirectX 9.

    Performance
    10% improvement in golem mesh rendering performance.
    Fixed unnecessary particle lighting overhead problem.
    For performance reasons, most carcasses are cleaned up more quickly now.
    For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
    M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
    MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
    M12: fixed particle overhead.
    Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details).

    Fixes
    Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing.
    Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [u2Pawn] section).
    M03A1: gave ammo to merc with grenade launcher.
    M08B: lowered carcasses, blood to floor.
    M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
    Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs).
    Sunlight fix (flickering in waterfront and potentially other places).
    MM_Waterfront: fall out of world fix.
    M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
    Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
    Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
    Fix for "Joe's" script breaking in M10_Avalon in some cases.
    Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
    Made key bindings delete button more obvious (click on this to delete key bindings).
    Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
    Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
    Increased crawling spider damage by 3x.
    Fixed rammers not attacking properly.
    Fix for Golem references being lost resulting in "invisible" NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level.
    Fixed music not playing issue with some levels.

    Changes for v1403
    Added carcass cleanup particle effect.
    Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [u2GameInfo] section.
    M08B: fixed trigger that player could avoid.
    Added 70 and 72 Hz to refresh rates options.
    Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [uI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
    Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.

    AI for v1403
    Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ";") to see debug messages in-game.

    Editor for v1403
    Fix for not being able to paint on terrain in editor.
    Fix for terrain build crash if no terrain map in level.
    Fixed editor "first run" (UnrealEd.ini added to system folder).
    Fixed WBrowserStaticMesh::UpdateMenu crash.
    Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected.

    Testing / Stats for v1403
    Improved in-game profiling support / logging.
    Improved in-game stats. Added "stat lock".

    Other
    Added Mike Lambert to in-game credits.

    2,388 downloads

    0 comments

    Updated

  3. Unreal II: The Awakening Multiplayer (XMP) demo

    Original file: http://www.gamefront.com/files/1503263/
     
    This is the Unreal II: The Awakening Special Edition (XMP) Demo. It is the latest version available.
     
    The demo comes with one multiplayer map (XMP-Garden).

    212 downloads

    0 comments

    Submitted

  4. Unreal II: The Awakening Single Player demo

    Original file: http://www.gamefront.com/files/847830/
     
    This is the Unreal II: The Awakening Single Player Demo. It is the latest version available.
     
    The demo comes with one single player level from the full game.

    256 downloads

    0 comments

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  5. Grand Theft Auto: Episodes from Liberty City Updated LaunchEFLC binary

    Original file: http://steamcommunity.com/app/12220/discussions/0/828934913097667528/#p1
     
    This is an updated version of the LaunchEFLC.exe SecuROM Launcher file for Grand Theft Auto: Episodes from Liberty City. It should only be used if there are issues launching the game.
     
    Full details on usage can be found on the Grand Theft Auto: Episodes from Liberty City wiki page.

    16,824 downloads

    0 comments

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  6. Crysis 64-bit binaries

    Original file: http://steamcommunity.com/app/17300/discussions/0/864945401070748061/
     
    This is the 64-bit binaries for Crysis. It allows the game to be run as a native 64-bit application, providing various benefits and enhancements.
     
    Instructions
    Extract the contents of the download to the Crysis installation folder.
    Run the crysis.exe file in the newly added folder (Bin64) to play the game.
    (Optional) Create a shortcut of the EXE for the Desktop for easier access.

    For the Steam version, there is a way to make the Steam client launch the 64-bit version by default. In the Crysis installation folder, rename the Bin32 folder to Bin32.bak and rename the Bin64 folder to Bin32.

    30,581 downloads

    2 comments

    Submitted

  7. Team Fortress Quake mod

    Original file: http://www.gamefront.com/files/files/9503202/tf28.zip
     
    This is the v2.8 release of the Team Fortress Quake mod. It is the latest version available.
     
    The mod requires a full copy of Quake for it to work. The mod is also compatible with any Quake source port available.
     
    Instructions:
    Extract the contents of the download to the Quake installation folder.
    Use the -game fortress command line argument to run the mod.

    875 downloads

    0 comments

    Submitted

  8. Tom Clancy's Rainbow Six patch

    Original file: http://www.fileplanet.com/27499/20000/fileinfo/Rainbow-Six-v1.04
     
    This is the v1.04 patch for Tom Clancy's Rainbow Six. It is the latest patch available for the game.
     
    Here are the list of fixes:
     
    Combat Changes:
    Gunfire combat model chart deleted by patch (fixes shotgun problems).
    Shooting through portals should be corrected.

    Multiplayer:
    Players should no longer be able to warp through walls by artificially inducing lag.
    Using the arrow keys to manual join should now show proper graphics.
    Network version number upped to 1.04.
    Removed some bandwidth constants into the code to eliminate possible cheat.
    If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.
    The mission list on the server is now alphabetized.
    The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.
    Timer bar now shows up properly on clients in multiplayer when game time is changed.
    Biosuits appear properly in coop and adversarial multiplayer.
    People no longer die from poisoning (ex. biolab) in adversarial multiplayer.
    Stats show up properly in all-out survival for people in the gold column.
    Clients will now get correct ambient light values for maps from the server.
    Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).
    Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.
    Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.
    Removed the extra blank line in the end game stats screen when playing Recon / Regroup.

    AI:
    Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.
    Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).
    Fixed a bug that sometimes caused followers to get peeled off on corners.
    Terrorists should no longer shoot you when all you can see is their elbow.

    Game Flow:
    Loading a saved game after new operatives have been added no longer crashes.
    You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).

    Map Changes:
    Some geometry fixes (falling through stairs, can't shoot through water) to the following levels: Killhouse 2 Story
    Water Ride
    Road Ambush
    Oil Rig
    Ship
    Mint

    [*]Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:
    Congo Mansion
    Hacienda
    Skyscraper
    Amazon



    Other:
    Grenades once again light for one frame only.
    Fixed the grenades not always being thrown when released bug.
    Names of kit items no longer overwrite in the kit item selection areas.
    Some more minor spelling corrections.
    Terrorists should no longer appear to be shooting at a point next to you rather than at you.
    Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...
    Primary magazines for the shotgun should now look like shotgun shells.

    1,519 downloads

    0 comments

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  9. Tom Clancy's Rainbow Six demo

    Original file: http://www.fileplanet.com/27609/20000/fileinfo/Rainbow-Six-Demo
     
    The official demo for Tom Clancy's Rainbow Six.

    317 downloads

    0 comments

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  10. S.T.A.L.K.E.R.: Shadow of Chernobyl patch

    Original sources: GameFront (Chinese, Czech, Digital Distribution, Poland, US, Worldwide)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0004. This patch is not the latest version available (v1.0005 is the latest), but it provides compatibility with some S.T.A.L.K.E.R. mods. It should only be used if those mods only work with v1.0004 and have no updated version available.
     
    The patch is available for the following versions/languages:
    Chinese
    Czech
    Digital Distribution
    Poland
    US
    Worldwide

    Note that the Digital Distribution version of the patch is meant for non-Steam digital copies of the game (ex. Direct2Drive). The Steam version is already patched to v1.0006.
     
    Download links for the v1.0005 patch and the recalled v1.0006 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    A full list of fixes can be found in the README file included with the download.

    3,287 downloads

    0 comments

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  11. S.T.A.L.K.E.R.: Shadow of Chernobyl Recalled patch

    Original sources: FilePlanet (Russian, US, Worldwide), The Patches Scrolls (Czech)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0006. Although this is an official patch, it was recalled by the developers due to the extra bugs it caused. This patch should only be used for the most optimal multiplayer experience. Otherwise, do not install this patch.
     
    The patch is available for the following versions/languages:
    Czech
    Russian
    US
    Worldwide

    Note that this patch requires the game to be updated to v1.0005 before installing.
    Download links for the v1.0004 patch and the v1.0005 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    A full list of fixes can be found in the README file included with the download.

    2,142 downloads

    0 comments

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  12. S.T.A.L.K.E.R.: Shadow of Chernobyl patch

    Original sources: FilePlanet (Czech, Digital Distribution, Poland, Russian, US, Worldwide)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0005. It is the latest official patch available.
     
    The patch is available for the following versions/languages:
    Czech
    Digital Distribution
    Poland
    Russian
    US
    Worldwide

    Note that the Digital Distribution version of the patch is meant for non-Steam digital copies of the game (ex. Direct2Drive). The Steam version is already patched to v1.0006.
     
    Download links for the v1.0004 patch and the recalled v1.0006 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    Here is a partial list of fixes:
    Implemented - compression option to switch off the network traffic on a server networked games (default is off).This solves the problem of overloading the CPU servers with low productivity.

    [*]A bug in the dialogue.
    This error resulted in the fact that dialogues with a high degree of nesting were looping.

    [*]The possibility of creating servers for tournaments.
    Access to the players on the list server implemented on the server (login and password).

    [*]Fixed-over 10 crashes in multiplayer game
    [*]Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points


    9,644 downloads

    0 comments

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  13. Aliens versus Predator 2 2007 Complete Texture Overhaul Mod

    Original file: http://www.gamefront.com/files/files/8861972/avp207_v11_by_dex909.rar
     
    This is the Aliens versus Predator 2 2007 Complete Texture Overhaul Mod (by dex909). It is the latest version available.
     
    This mod add HD textures to most game assets, giving them a more movielike feel.
     
    Note that this mod requires Patch v1.0.9.6 to be installed first (the latest patch can be found on the Aliens versus Predator 2 wiki page). Also, the mod is designed for the English version of the game, but it will still work with other languages (just don't use the AvP207DLL.rez file).
     
    Full details and installation instructions can be found on the "AvP207.txt" file. The files are compressed with the .rar format.

    1,668 downloads

    0 comments

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  14. Aliens versus Predator 2 Multiplayer Map Update #1

    Original file: http://www.gamefront.com/files/files/710607/avp2_en_mp1.exe
     
    This is the Aliens versus Predator 2 Multiplayer Map Update #1. It is the latest version available.
     
    Note that this update requires Patch v1.0.9.3 to be installed first (the latest patch can be found on the Aliens versus Predator 2 wiki page).
     
    Here is the list of maps added:
     
    Deathmatch/Team Deathmatch/Hunt/Survivor
    dm_alley
    dm_fury151
    dm_hanger
    dm_stronghold

    Evac
    evac_alley
    evac_fury151
    evac_gauntlet
    evac_hanger

    Overrun
    over_alley
    over_stronghold

    1,753 downloads

    0 comments

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  15. Aliens versus Predator 2 Single Player Map Update #1

    Original file: http://www.gamefront.com/files/files/604412/avp2_en_sp1.exe
     
    This is the Aliens versus Predator 2 Single Player Map Update #1. It is the latest version available.
     
    Note that this update requires Patch v1.0.9.6 to be installed first (which can be found on the Aliens versus Predator 2 wiki page).
     
    Here is the list of fixes:
    Removed an environment map from two textures to work around a Voodoo 5 rendering crash in Betrayal.
    Removed a scripted sequence with a guard and facehugger in Betrayal that could fail to trigger correctly under certain rare circumstances.
    Modified a scripted sequence in the crew quarters in Betrayal which could allow a fast-moving player to get to the end of the level without collecting the hacking tool.
    Added a blocker to prevent the player from wedging themselves in beneath the containment module at the beginning of Unexpected Allies.
    Removed an old AI trigger that could potentially have allowed guards to close and lock the door leading to the predator mask in Unexpected Allies, preventing further progress.
    Prevented a situation in Unexpected Allies where gathering two items at the exact same instant could prevent the exit door from opening.
    Prevented a situation in New Target where a player could survive a fall to the bottom of a deep pit and thus get stuck.
    Modified a situation in Surprise which could close a door later in the level if the player pounced up into the air between electrical fields and over the end of the alleyway.

    4,280 downloads

    0 comments

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  16. Aliens versus Predator 2 patch

    Original sources: FilePlanet (EN, FR, DE, IT, KO, ES)
     
    This is the Aliens versus Predator 2 Patch v1.0.9.6. It is the latest patch available for the game, but there are separate updates that patch the single player and multiplayer maps. These updates can be found on the Aliens versus Predator 2 wiki page.
     
    The patch is available in the following languages:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Korean (KO)
    Spanish (ES)

    Each file is ~6.9 MB in size.
    Note that this patch includes all fixes from previous patches.
     
    Here is the full list of fixes:
     
    Multiplayer
    Made the multiplayer file verification much more thorough. This should prevent players with hacked attribute files from joining servers that aren't running the hacks.
    Raised flamethrower damage while the attacker is shooting the target.
    Lowered napalm damage while the target is on fire.
    Made taunts play as 3D sounds which diminish with distance.
    Hooked up five Queen taunts.
    Hooked up two more Predator taunts.

    General
    Lowered maximum railgun ammo from 30 to 10.
    Lowered railgun pickup ammo to 5.
    Lowered maximum flamethrower ammo from 600 to 200.

    Mod support
    Added the ability to make the Flare Pouch, Cloaking Device, Predator Masks, Hacking Device and Night Vision pickup objects respawn.

    6,697 downloads

    0 comments

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  17. Aliens versus Predator 2 Multiplayer demo

    Original file: http://www.fileplanet.com/80808/80000/fileinfo/Aliens-Vs.-Predator-2-Multiplayer-Demo
     
    This is the Aliens versus Predator 2 Multiplayer Demo. It is the latest version available.
     
    Here is the full list of features in the demo:
    The playable characters are the Alien Drone, the Predator, Harrison or Dunya
    The weapons for the Marine are the knife, pistol, shotgun, pulse rifle and smartgun
    The weapons & tools for the Predator are wristblades, spear, plasmacaster, netgun, charger, medicomp and mask.
    The map is "A Lesser Fate"
    The modes are Deathmatch and Team Deathmatch
    There is Internet/LAN support for up to 16 players

    249 downloads

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  18. Aliens versus Predator 2 Single Player demo

    Original file: http://www.fileplanet.com/63586/60000/fileinfo/Aliens-Vs.-Predator-2-Single-Player-Demo
     
    This is the Aliens versus Predator 2 Single Player Demo. It is the latest version available.
     
    The demo comes with a single level for each of the three races: Alien, Predator, and Marine. It also includes the full weapon list, but saving and hints are disabled.

    306 downloads

    0 comments

    Submitted

  19. Star Trek: Voyager – Elite Force Mac OS Holomatch patch

    Original files: http://www.fileplanet.com/84892/80000/fileinfo/Elite-Force-Holomatch-Patch-v1.2.1-(Macintosh)
    http://www.fileplanet.com/84894/80000/fileinfo/Elite-Force-Expansion-Pack-Holomatch-Patch-v1.2.1-(Macintosh)
     
    This is the Star Trek: Voyager – Elite Force Mac OS Holomatch Patch v1.2.1. It is the latest patch available for the game.
     
    The download contains the patch files for the base game and the expansion pack. Both of them use the .sit format to compress the files.
     
    Note that this patch requires the game to have Patch v1.2 installed (which is available on the Star Trek: Voyager – Elite Force wiki page).

    602 downloads

    0 comments

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  20. Star Trek: Voyager – Elite Force Mac OS patch

    Original file: http://www.fileplanet.com/83306/80000/fileinfo/Elite-Force-1.2-Mac-Patch
     
    This is the Star Trek: Voyager – Elite Force Mac OS Patch v1.2. It is the latest major patch available for the game, but a minor update for the multiplayer is available on the Star Trek: Voyager – Elite Force wiki page.
     
    The patch contains all the fixes from previous versions.

    468 downloads

    0 comments

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  21. Star Trek: Voyager – Elite Force Mac OS demo

    Original file: http://www.gamefront.com/files/files/606331/eliteforcemacdemo.sit
     
    This is the Mac OS version of the Star Trek: Voyager – Elite Force demo. It is the latest version available.
     
    The demo comes with 1 single player mission and 2 multiplayer maps to try out (free for all only).
     
    Note that the demo will only work with Mac OS and is not compatible with Intel Macs. Also, the demo uses the .sit format to compress the files.

    301 downloads

    0 comments

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  22. Star Trek: Voyager – Elite Force Windows patch

    Original file: http://www.gamefront.com/files/files/606344/eliteforcepatch1_2.exe
     
    This is the Star Trek: Voyager – Elite Force Windows Patch v1.2. It is the latest patch available for the game.
     
    The patch contains all the fixes from previous versions.

    2,506 downloads

    0 comments

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  23. Star Trek: Voyager – Elite Force Windows demo

    Original file: http://www.fileplanet.com/46986/40000/fileinfo/Star-Trek:-Voyager---Elite-Force-Demo
     
    This is the Windows version of the Star Trek: Voyager – Elite Force demo. It is the latest version available.
     
    The demo comes with 1 single player mission and 2 multiplayer maps to try out (free for all only).

    421 downloads

    0 comments

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  24. Ground Control

    Original file: http://www.fileplanet.com/217370/210000/fileinfo/Ground-Control-(Free-Game)
     
    This is the full version of Ground Control. It is the latest version available and is completely free to download.
     
    During installation, the game will request a serial key. Just ignore this and press "Next".

    612 downloads

    0 comments

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  25. Star Wars: Empire at War: Forces of Corruption patch

    Original file: http://www.gamefront.com/files/files/6359296/focupdate1_1.exe
     
    This is the Star Wars: Empire at War: Forces of Corruption Patch v1.1. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
     
    Note that the patch is not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
     
    As the patch notes are too big to fit in this description, they have been included in the download as a README file.

    2,667 downloads

    0 comments

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