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ThatOneReaper

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Files posted by ThatOneReaper

  1. S.T.A.L.K.E.R.: Shadow of Chernobyl patch

    Original sources: GameFront (Chinese, Czech, Digital Distribution, Poland, US, Worldwide)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0004. This patch is not the latest version available (v1.0005 is the latest), but it provides compatibility with some S.T.A.L.K.E.R. mods. It should only be used if those mods only work with v1.0004 and have no updated version available.
     
    The patch is available for the following versions/languages:
    Chinese
    Czech
    Digital Distribution
    Poland
    US
    Worldwide

    Note that the Digital Distribution version of the patch is meant for non-Steam digital copies of the game (ex. Direct2Drive). The Steam version is already patched to v1.0006.
     
    Download links for the v1.0005 patch and the recalled v1.0006 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    A full list of fixes can be found in the README file included with the download.

    3,287 downloads

    0 comments

    Updated

  2. Tom Clancy's Rainbow Six demo

    Original file: http://www.fileplanet.com/27609/20000/fileinfo/Rainbow-Six-Demo
     
    The official demo for Tom Clancy's Rainbow Six.

    317 downloads

    0 comments

    Submitted

  3. Tom Clancy's Rainbow Six patch

    Original file: http://www.fileplanet.com/27499/20000/fileinfo/Rainbow-Six-v1.04
     
    This is the v1.04 patch for Tom Clancy's Rainbow Six. It is the latest patch available for the game.
     
    Here are the list of fixes:
     
    Combat Changes:
    Gunfire combat model chart deleted by patch (fixes shotgun problems).
    Shooting through portals should be corrected.

    Multiplayer:
    Players should no longer be able to warp through walls by artificially inducing lag.
    Using the arrow keys to manual join should now show proper graphics.
    Network version number upped to 1.04.
    Removed some bandwidth constants into the code to eliminate possible cheat.
    If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.
    The mission list on the server is now alphabetized.
    The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.
    Timer bar now shows up properly on clients in multiplayer when game time is changed.
    Biosuits appear properly in coop and adversarial multiplayer.
    People no longer die from poisoning (ex. biolab) in adversarial multiplayer.
    Stats show up properly in all-out survival for people in the gold column.
    Clients will now get correct ambient light values for maps from the server.
    Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).
    Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.
    Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.
    Removed the extra blank line in the end game stats screen when playing Recon / Regroup.

    AI:
    Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.
    Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).
    Fixed a bug that sometimes caused followers to get peeled off on corners.
    Terrorists should no longer shoot you when all you can see is their elbow.

    Game Flow:
    Loading a saved game after new operatives have been added no longer crashes.
    You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).

    Map Changes:
    Some geometry fixes (falling through stairs, can't shoot through water) to the following levels: Killhouse 2 Story
    Water Ride
    Road Ambush
    Oil Rig
    Ship
    Mint

    [*]Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:
    Congo Mansion
    Hacienda
    Skyscraper
    Amazon



    Other:
    Grenades once again light for one frame only.
    Fixed the grenades not always being thrown when released bug.
    Names of kit items no longer overwrite in the kit item selection areas.
    Some more minor spelling corrections.
    Terrorists should no longer appear to be shooting at a point next to you rather than at you.
    Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...
    Primary magazines for the shotgun should now look like shotgun shells.

    1,519 downloads

    0 comments

    Submitted

  4. Team Fortress Quake mod

    Original file: http://www.gamefront.com/files/files/9503202/tf28.zip
     
    This is the v2.8 release of the Team Fortress Quake mod. It is the latest version available.
     
    The mod requires a full copy of Quake for it to work. The mod is also compatible with any Quake source port available.
     
    Instructions:
    Extract the contents of the download to the Quake installation folder.
    Use the -game fortress command line argument to run the mod.

    875 downloads

    0 comments

    Submitted

  5. Grand Theft Auto: Episodes from Liberty City Updated LaunchEFLC binary

    Original file: http://steamcommunity.com/app/12220/discussions/0/828934913097667528/#p1
     
    This is an updated version of the LaunchEFLC.exe SecuROM Launcher file for Grand Theft Auto: Episodes from Liberty City. It should only be used if there are issues launching the game.
     
    Full details on usage can be found on the Grand Theft Auto: Episodes from Liberty City wiki page.

    16,824 downloads

    0 comments

    Submitted

  6. Unreal II: The Awakening Single Player demo

    Original file: http://www.gamefront.com/files/847830/
     
    This is the Unreal II: The Awakening Single Player Demo. It is the latest version available.
     
    The demo comes with one single player level from the full game.

    256 downloads

    0 comments

    Submitted

  7. Unreal II: The Awakening Multiplayer (XMP) demo

    Original file: http://www.gamefront.com/files/1503263/
     
    This is the Unreal II: The Awakening Special Edition (XMP) Demo. It is the latest version available.
     
    The demo comes with one multiplayer map (XMP-Garden).

    212 downloads

    0 comments

    Submitted

  8. Unreal II: The Awakening patch

    Original sources: FilePlanet (US, UK)
     
    This is the Unreal II: The Awakening Patch v1403. It is the latest version available.
     
    The patch is available for the following versions:
    North America (US)
    Europe (UK)

    The US patch is ~3.9 MB, while the UK patch is ~6.8 MB in size.
    Note that this patch is not required for the Unreal Anthology.
     
    Here is the list of fixes:
     
    Crash Fixes
    Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
    Fixed VerifyImport crash (occurred when level changed after game settings modified).
    Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
    Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
    Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
    Possible fix for DirectMusic-related "GetEventTool" crashes.
    Fixed bug report system sometimes crashing or silently failing due to long URLs.
    Fixed GetOggDuration crash if “nosound" used.
    Fix for sound-related crash when exiting some levels with DirectX 9.

    Performance
    10% improvement in golem mesh rendering performance.
    Fixed unnecessary particle lighting overhead problem.
    For performance reasons, most carcasses are cleaned up more quickly now.
    For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
    M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
    MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
    M12: fixed particle overhead.
    Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details).

    Fixes
    Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing.
    Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [u2Pawn] section).
    M03A1: gave ammo to merc with grenade launcher.
    M08B: lowered carcasses, blood to floor.
    M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
    Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs).
    Sunlight fix (flickering in waterfront and potentially other places).
    MM_Waterfront: fall out of world fix.
    M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
    Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
    Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
    Fix for "Joe's" script breaking in M10_Avalon in some cases.
    Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
    Made key bindings delete button more obvious (click on this to delete key bindings).
    Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
    Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
    Increased crawling spider damage by 3x.
    Fixed rammers not attacking properly.
    Fix for Golem references being lost resulting in "invisible" NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level.
    Fixed music not playing issue with some levels.

    Changes for v1403
    Added carcass cleanup particle effect.
    Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [u2GameInfo] section.
    M08B: fixed trigger that player could avoid.
    Added 70 and 72 Hz to refresh rates options.
    Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [uI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
    Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.

    AI for v1403
    Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ";") to see debug messages in-game.

    Editor for v1403
    Fix for not being able to paint on terrain in editor.
    Fix for terrain build crash if no terrain map in level.
    Fixed editor "first run" (UnrealEd.ini added to system folder).
    Fixed WBrowserStaticMesh::UpdateMenu crash.
    Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected.

    Testing / Stats for v1403
    Improved in-game profiling support / logging.
    Improved in-game stats. Added "stat lock".

    Other
    Added Mike Lambert to in-game credits.

    2,388 downloads

    0 comments

    Updated

  9. Unreal II: The Awakening US Expanded Multiplayer (XMP)

    Original file: http://www.fileplanet.com/134115/130000/fileinfo/Unreal-II:-The-Awakening-Expanded-Multiplayer-[uS]
     
    This is the full upgrade to Unreal II: The Awakening SE (XMP) for Unreal II: The Awakening (US version). It adds multiplayer functionality to the game (with 8 maps) and is available for free.
     
    The download is not required for Unreal II: The Awakening Special Edition as it already comes pre-installed. The download is also NOT compatible with the Steam release of the game.
     
    Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion/upgrade. The expansion also requires the latest patch before playing online (a patch link can be found on the Unreal II: The Awakening wiki page).

    360 downloads

    0 comments

    Submitted

  10. Unreal II: The Awakening Europe Expanded Multiplayer (XMP)

    Original file: http://www.fileplanet.com/142943/140000/fileinfo/Unreal-II:-The-Awakening-Expanded-Multiplayer-[European]
     
    This is the full upgrade to Unreal II: The Awakening SE (XMP) for Unreal II: The Awakening (Europe version). It adds multiplayer functionality to the game (with 8 maps) and is available for free.
     
    The download is not required for Unreal II: The Awakening Special Edition as it already comes pre-installed. The download is also NOT compatible with the Steam release of the game.
     
    Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion/upgrade.

    346 downloads

    0 comments

    Submitted

  11. Unreal II: The Awakening US Expanded Multiplayer (XMP) patch

    Original file: http://www.fileplanet.com/135944/130000/fileinfo/Unreal-2:-XMP-v7710-Patch
     
    This is the Unreal II: The Awakening US Expanded Multiplayer (XMP) Patch v7710. It is the latest version available.
     
    Note that this patch is for the US version of XMP. The Europe version is already patched to the latest release.
     
    As the patch notes are too big to fit here, they have been included in the download as a README file.

    526 downloads

    0 comments

    Submitted

  12. Monster Truck Madness demo

    Original file: http://www.fileplanet.com/10903/10000/fileinfo/Monster-Truck-Madness
     
    This is the Monster Truck Madness demo. It is the latest version available.
     
    The demo comes with 2 trucks (Bigfoot and Carolina Crusher), 1 gamemode (Circuit, 3 laps only), and 1 map (A Crazy Eight). There is also multiplayer support (LAN and Internet) for 8 players.

    161 downloads

    0 comments

    Submitted

  13. Monster Truck Madness 2 demo

    Original file: https://archive.org/details/MonsterTruckMadness2_1020
     
    This is the Monster Truck Madness 2 demo. It is the latest version available.
     
    The demo comes with 4 trucks (Firestone Wilderness, Stinger, Snake Bite, and Executioner), 1 gamemode (Circuit, 2 laps only), and 1 map (Farm Road 29). There is also multiplayer support (LAN and Internet) for 4 players.

    193 downloads

    0 comments

    Submitted

  14. Age of Empires demo

    Original file: http://www.fileplanet.com/11390/10000/fileinfo/Age-of-Empires-Demo
     
    This is the Age of Empires demo. It is the latest version available.
     
    The demo comes 2 exclusive single player campaigns (Reign of the Hittites with 5 scenarios, and Armies at War, a Combat Showcase with just one) and multiplayer support (LAN and Internet) for up to 8 players.
     
    Note that if the demo cannot be installed, try the following steps:
    Right click on the installer and select "Properties".
    Go to the "Compatibility" tab and enable Compatibility Mode (set it to "Windows 95") and Reduced Colour Mode (set to 8-bit, or 256 color).
    Run the installer. Any inverted and discolored images during the setup are normal.

    323 downloads

    0 comments

    Updated

  15. Age of Empires: The Rise of Rome demo

    Original file: http://www.fileplanet.com/129689/120000/fileinfo/Age-of-Empires:-Rise-of-Rome-Demo
     
    This is the Age of Empires: The Rise of Rome demo. It is the latest version available.
     
    The demo comes 1 exclusive single player campaign (First Punic War with 3 scenarios) and multiplayer support (LAN and Internet) for up to 4 players.
     
    Note that if the demo cannot be installed, try the following steps:
    Right click on the installer and select "Properties".
    Go to the "Compatibility" tab and enable Compatibility Mode (set it to "Windows 95").
    Run the installer.

    1,712 downloads

    0 comments

    Submitted

  16. Gunman Chronicles demo

    Original file: http://www.fileplanet.com/53677/50000/fileinfo/Gunman-Chronicles-Demo
     
    This is the Gunman Chronicles demo. It is the latest version available.
     
    The demo comes with 2 single player levels (one which is exclusive to the demo).

    194 downloads

    0 comments

    Submitted

  17. Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack (Retail)

    Original file: http://www.gamefront.com/files/15896793/Community-Map-Pack/
     
    This is the Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack. It is an unofficial map pack for the game.
     
    The pack is for the retail version of the game. To install it, run the installer and follow the on-screen instructions.
     
    For the Steam version of the pack, a link can be found on the Tom Clancy's Splinter Cell: Chaos Theory wiki page.
     
    Here are the list of maps added:
     
    Summary:
    41 new maps. MR. MIC's Map Pack is also included (15 maps), bringing the total map count to 56

    New maps added:
    Abandoned Bunker
    Argus HQ
    Artillery Warehouse
    Athlon
    Bank Mixed
    Base Argus
    Base Secrete
    Buddhist Temple 0.5
    Cargoship Beta
    Chemical Industries 1.2
    Clarity Soft Inc.
    Club House vs Museum
    DimmyKron Estate
    Dock
    DM Contain Beta
    Eden
    Executive Suites Beta
    Heliport 1.1
    Hotel 57
    Island -No title or pic on map select screen.
    Lagerhaus
    Mount Hospital MOD
    Museum Aftermath
    Museum Classic (N)
    Outpost
    Red Tower Corps.
    Rocamadour
    School
    Shadow Moses
    SpyScraper
    State Union
    Station Orbitale
    Stockhouse
    SubLabs
    Suspect Dojo v.7
    Tank Factory
    Warehouse (SMBP)
    1 on 1 Club House
    1 on 1 Deftech Belew
    1 on 1 Museum
    1 on 1 Station

    Maps from Mr. Mic's Map Pack:
    Horizon Corporation
    Offshore Oilrig
    Polar Base
    Pyrocryptic
    Panama Bank 2.0
    Sanctuary
    Steel Squat (English)
    UMP Cinema
    UMP Hospital
    UMP Krauser Lab
    UMP Polar Base
    UMP Schermerhorn 1.1
    UMP Vertigo Classic
    UMP Vertigo Plaza
    Zioplex

    1,097 downloads

    0 comments

    Updated

  18. Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack (Steam)

    Original file: http://dl.dropbox.com/u/6470598/CommunityMapPackSteam.exe
     
    This is the Tom Clancy's Splinter Cell: Chaos Theory Community Map Pack. It is an unofficial map pack for the game.
     
    The pack is for the Steam version of the game. To install it, run the installer and follow the on-screen instructions.
     
    For the retail version of the pack, a link can be found on the Tom Clancy's Splinter Cell: Chaos Theory wiki page.
     
    Here are the list of maps added:
     
    Summary:
    41 new maps. MR. MIC's Map Pack is also included (15 maps), bringing the total map count to 56

    New maps added:
    Abandoned Bunker
    Argus HQ
    Artillery Warehouse
    Athlon
    Bank Mixed
    Base Argus
    Base Secrete
    Buddhist Temple 0.5
    Cargoship Beta
    Chemical Industries 1.2
    Clarity Soft Inc.
    Club House vs Museum
    DimmyKron Estate
    Dock
    DM Contain Beta
    Eden
    Executive Suites Beta
    Heliport 1.1
    Hotel 57
    Island -No title or pic on map select screen.
    Lagerhaus
    Mount Hospital MOD
    Museum Aftermath
    Museum Classic (N)
    Outpost
    Red Tower Corps.
    Rocamadour
    School
    Shadow Moses
    SpyScraper
    State Union
    Station Orbitale
    Stockhouse
    SubLabs
    Suspect Dojo v.7
    Tank Factory
    Warehouse (SMBP)
    1 on 1 Club House
    1 on 1 Deftech Belew
    1 on 1 Museum
    1 on 1 Station

    Maps from Mr. Mic's Map Pack:
    Horizon Corporation
    Offshore Oilrig
    Polar Base
    Pyrocryptic
    Panama Bank 2.0
    Sanctuary
    Steel Squat (English)
    UMP Cinema
    UMP Hospital
    UMP Krauser Lab
    UMP Polar Base
    UMP Schermerhorn 1.1
    UMP Vertigo Classic
    UMP Vertigo Plaza
    Zioplex

    1,300 downloads

    0 comments

    Submitted

  19. Gex demo

    Original file: https://archive.org/details/swizzle_demu_GEX
     
    This is the demo for Gex. It is the latest version available.
     
    The demo comes with 1 level (horror themed).

    441 downloads

    0 comments

    Submitted

  20. Half-Life: Uplink demo

    Original file: http://www.gamefront.com/files/files/7910212/halflifedemo.exe
     
    Half-Life: Uplink is the official public demo for Half-Life. It includes an exclusive chapter (and a training level) with content not found in the full release.
     
    Note that the demo uses an older version of GoldSrc and may have compatibility issues with modern systems. For full compatibility, the SteamLink mod reworks the demo as a Half-Life mod (a link to the mod site can be found on the Half-Life wiki page).

    799 downloads

    0 comments

    Submitted

  21. Half-Life: Day One demo

    Original file: http://www.gamefront.com/files/00009563068/Half-Life-Day-One-Demo/
     
    Half-Life: Day One is a pre-release demo exclusive to OEMs. It contains the chapters from the full release up to and including "We've Got Hostiles" (5 chapters and a training level).
     
    Note that the demo uses an older version of GoldSrc and may have compatibility issues with modern systems.

    711 downloads

    0 comments

    Submitted

  22. Half-Life: Opposing Force demo

    Original file: https://archive.org/details/Half-lifeOpposingForceDemo
     
    This is the official demo for Half-Life: Opposing Force. It includes 3 partial chapters (and a training level) from the full release.
     
    Note that the demo uses an older version of GoldSrc and may have compatibility issues with modern systems. Also, this is the full version of the demo and does not require Half-Life to be installed.

    334 downloads

    0 comments

    Submitted

  23. Star Wars: Episode I – The Phantom Menace demo

    Original file: http://www.fileplanet.com/11849/10000/fileinfo/Star-Wars:-Episode-I-The-Phantom-Menace-Demo
     
    The official demo for Star Wars: Episode I – The Phantom Menace.

    530 downloads

    0 comments

    Submitted

  24. Star Wars: Episode I – The Phantom Menace patch

    Original file: http://www.patches-scrolls.de/patch/3957/31487/50872/download
     
    This is the v1.1 patch for Star Wars: Episode I – The Phantom Menace. It is the latest patch available for the game.

    1,401 downloads

    0 comments

    Submitted

  25. No One Lives Forever patch

    Original file: http://www.gamefront.com/files/1425154/NOLFUpdate003_exe
     
    This is the v1.003 patch for No One Lives Forever. The latest patch release is v1.004 (a link to the patch can be found on the No One Lives Forever wiki page).
     
    Note that the game requires this patch before upgrading to v1.004. Also, saved games from v1.0 are not compatible with the patch (v1.001 and v1.002 will still work). Finally, the installer provided with the patch is not compatible with 64-bit systems. For full compatibility, an alternate installer is required (see InstallShield 3 32-bit Generic Installer).
    Here is the list of fixes:
    Fixed a multiplayer exploit that allowed player created add-ons with modified weapon.txt files to be used on normal, non-modified servers. Players using these add-ons will now receieve an error message when trying to join a normal server or a server that's running a different add-on.NOTE: This message will also appear if a player with an unmodified version of the game tries to join a modified server. Server operators who wish to use these mods should note the name of the add-on within the server name field.

    [*]Fixed a multiplayer bug that sometimes caused players crouching near the terrain to randomly teleport through the map and pick up any weapons or powerups that they came across.
    [*]Fixed a multiplayer bug that allowed players to activate vehicles while using the zipcord and then fly around the map.
    [*]Fixed a bug that caused the player to fly up into the air when entering a cloud of sleeping gas from below.
    [*]Fixed a bug in the multiplayer host menu that caused only 3 of the available bandwidth options to be shown when scrolling through with the right-arrow key.
    [*]Removed Stun/Sleep Recoils.
    [*]Fixed a bug in the standalone server wizard that caused certain options to be reset when any slider bar on the same page was moved.
    [*]Fixed floating ammo boxes and armor powerups in saved games.


    2,002 downloads

    0 comments

    Updated

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