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Files posted by ThatOneReaper
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Call of Duty: World at War patch
By ThatOneReaper in Official patches
Original source: GameWatcher
This is the Call of Duty: World at War Patch v1.2. The latest patch release is v1.7.
Note that the game requires this patch before upgrading to v1.3 or v1.4.
The other patches for the game can be found on the Call of Duty: World at War wiki page.
3,466 downloads
- Call of Duty
- World at War
- (and 2 more)
0 comments
Updated
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Unreal Tournament 2004 Community Bonus Pack 1 (Re-release)
By ThatOneReaper in Community content
Original files: http://www.gamefront.com/files/3671610/Community_Bonus_Pack_1___UT2004_Re_Release
This is the Unreal Tournament 2004 Community Bonus Pack 1 Re-release. It is an unofficial bonus pack for the game.
This pack is the Community Bonus Pack '03 from Unreal Tournament 2003 converted and modified to fully support Unreal Tournament 2004. Also, a bonus map, DM-Neandertalus, has been added in.
To install the pack, copy/paste the contents of download into the game installation folder.
Here is the list of maps added (19 total):
BR-CBP1-Breaklimit2004 by David Spalinski
CTF-CBP1-Betrayal by Magnus Olin ( Converted by Desperado#2)
CTF-CBP1-Concentrate by Jan "Luggage"
CTF-CBP1-Ferris by Ed Duke-Cox and Jay Harrison ( Converted by Desperado#2)
CTF-CBP1-TechDream by Spoondog
DM-CBP1-Arkanos by Vorlon
DM-CBP1-AugustNoon by Nick Donaldson
DM-CBP1-BlackJackal by Jim Russell ( Converted by Desperado#2)
DM-CBP1-Downgrave by Clawfist
DM-CBP1-Elegance by Ed Duke-Cox and Jay Harrison ( Converted by Desperado#2)
DM-CBP1-Emperor by Julien, Gui, Jay, Ed and Gko ( Converted by Desperado#2)
DM-CBP1-Finale by Gui
DM-CBP1-GoldenDawn by MarkusW ( Converted by Desperado#2)
DM-CBP1-Neandertalus by Nathillien Thilsa
DM-CBP1-Ougaldwin by Gko ( Converted by Desperado#2)
DM-CBP1-Shifter by Clawfist ( Converted by Desperado#2)
DOM-CBP1-Aphrodite by Tynan ( Converted by Desperado#2)
DOM-CBP1-Hathor by Andrew Beeken and Ed Duke-Cox ( Converted by Desperado#2)
DOM-CBP1-Verde by David Spalinski ( Converted by MozI)
3,536 downloads
- Unreal Tournament 2004
- Bonus Pack
- (and 3 more)
0 comments
Updated
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Unreal Tournament 2004 Community Bonus Pack 2: Volume 1
By ThatOneReaper in Community content
Original files: http://www.fileplanet.com/140922/140000/fileinfo/UT2004-Community-Bonus-Pack-2:-Volume-1
This is the Unreal Tournament 2004 Community Bonus Pack 2: Volume 1. It is the first half of an unofficial bonus pack for the game.
To install the pack, copy/paste the contents of download into the game installation folder.
Here are the list of additions:
Summary:
21 new maps, 4 new characters, and a mutator
Characters
Glumpf by Pior Oberson
GothGirl by Dominic Qwek
Aurora by Jerome "Loric" Diard
Karaash by Jerome "Loric" Diard
Mutators
SpiderSteroids by Rachel "Angel Mapper" Cordone
Maps
AS-Thrust by Tynan Sylvester
BR-Aquarius by Muhammad "MozI" Ahmed and Ed Duke-Cox
CTF-Decadence by Paul "Acidpablo" M'Biaka
CTF-Deep by Cory "Spoondog" Spooner
CTF-Gazpacho by Sidney "Clawfist" Rauchberger and Dave "Anarkist" Kostiuk
CTF-Skorbut by Soenke C."Warbeast" Seidel
DM-Achilles by Philipp "Soma_pu" Urlich
DM-Archipalego by Ed Duke-Cox
DM-Azures by Jay Harrison
DM-Griffin by Kami
DM-Kadath by Guilhem "Gui" Bedos
DM-Khrono by Nick "NeoDuck" Donaldson
DM-Masurao by Chris "Plutonic" Blundel
DM-Reconstruct by Rachel "Angel Mapper" Cordone
DM-Summit by Nathillien Thilsa
DM-TelmecoMex by Rogelio "Desperado#2" Olguin
DOM-Summit by Nathillien Thilsa
ONS-Argento by Rogelio "Desperado#2" Olguin
ONS-Mirage by Jacob "Reeps" Speer
ONS-Tropica by Ed Duke-Cox
ONS-Valarna by Frank "Noz" Bakker
3,468 downloads
- Unreal Tournament 2004
- Bonus Pack
- (and 3 more)
0 comments
Updated
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Unreal Tournament 2004 Windows patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/140688/140000/fileinfo/Unreal-Tournament-2004-Patch-v3369
This is the Unreal Tournament 2004 Windows Patch v3369. It is the latest patch available for the game.
Note that this patch should be installed before installing the 64-bit Windows Binaries or the Editor's Choice Edition (ECE) Bonus Pack (both of which can be found on the Unreal Tournament 2004 wiki page).
The full patch notes for all releases are included in the download as a README file.
Here are the list of fixes for this version:
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters.
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
Fixed low gravity not working properly in second and successive rounds of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit.
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa).
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client.
Server optimization - players don't do line of sight checks with each other.
Don't replicate pawn.ViewPitch to netowner.
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text.
Merged Fix for Map Vote Bug that caused the window to open twice.
Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
2,709 downloads
- Unreal Tournament 2004
- Retail
- (and 1 more)
0 comments
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Slave Zero Direct3D Patch
By ThatOneReaper in Unofficial patches
This is the fan-made Slave Zero Direct3D Patch. The original package was made by Guzz
The patch will restore Direct3D support for modern Windows, as well as fix the z-fighting issue and increase the game's Field of view.
Full details and instructions can be found in the README.txt file included with the download.
3,921 downloads
- Slave Zero
- Unofficial
- (and 1 more)
Submitted
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Sid Meier's Alpha Centauri XP Compatibility patch
By ThatOneReaper in Official patches
Original source: Game Front
This is Sid Meier's Alpha Centauri Windows 2000/XP Compatibility Patch v1.03f. It is the latest version available.
The patch provides improved compatibility for systems running Windows 2000 or XP (although modern OSes can still benefit from the patch).
Note that the game must be patched to v4.0 before installing (v2.0 for the Alien Crossfire expansion). Also, the GOG.com release does not require this patch.
Further details can be found on Sid Meier's Alpha Centauri wiki page.
2,278 downloads
0 comments
Submitted
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Unreal II: The Awakening patch
By ThatOneReaper in Official patches
Original sources: FilePlanet (US, UK)
This is the Unreal II: The Awakening Patch v1403. It is the latest version available.
The patch is available for the following versions:
North America (US)
Europe (UK)
The US patch is ~3.9 MB, while the UK patch is ~6.8 MB in size.
Note that this patch is not required for the Unreal Anthology.
Here is the list of fixes:
Crash Fixes
Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
Fixed VerifyImport crash (occurred when level changed after game settings modified).
Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
Possible fix for DirectMusic-related "GetEventTool" crashes.
Fixed bug report system sometimes crashing or silently failing due to long URLs.
Fixed GetOggDuration crash if “nosound" used.
Fix for sound-related crash when exiting some levels with DirectX 9.
Performance
10% improvement in golem mesh rendering performance.
Fixed unnecessary particle lighting overhead problem.
For performance reasons, most carcasses are cleaned up more quickly now.
For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
M12: fixed particle overhead.
Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details).
Fixes
Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing.
Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [u2Pawn] section).
M03A1: gave ammo to merc with grenade launcher.
M08B: lowered carcasses, blood to floor.
M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs).
Sunlight fix (flickering in waterfront and potentially other places).
MM_Waterfront: fall out of world fix.
M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
Fix for "Joe's" script breaking in M10_Avalon in some cases.
Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
Made key bindings delete button more obvious (click on this to delete key bindings).
Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
Increased crawling spider damage by 3x.
Fixed rammers not attacking properly.
Fix for Golem references being lost resulting in "invisible" NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level.
Fixed music not playing issue with some levels.
Changes for v1403
Added carcass cleanup particle effect.
Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [u2GameInfo] section.
M08B: fixed trigger that player could avoid.
Added 70 and 72 Hz to refresh rates options.
Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [uI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.
AI for v1403
Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ";") to see debug messages in-game.
Editor for v1403
Fix for not being able to paint on terrain in editor.
Fix for terrain build crash if no terrain map in level.
Fixed editor "first run" (UnrealEd.ini added to system folder).
Fixed WBrowserStaticMesh::UpdateMenu crash.
Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected.
Testing / Stats for v1403
Improved in-game profiling support / logging.
Improved in-game stats. Added "stat lock".
Other
Added Mike Lambert to in-game credits.
2,388 downloads
- Unreal II: The Awakening
- Retail
- (and 1 more)
0 comments
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No One Lives Forever 2: A Spy in H.A.R.M.'s Way patch
By ThatOneReaper in Official patches
Original sources: FilePlanet (EN, FR, DE, ES), The Patches Scrolls (IT)
This is the No One Lives Forever 2: A Spy in H.A.R.M.'s Way v1.3 patch. It is the latest version available.
The patch is available in the following languages:
English (EN)
French (FR)
German (DE)
Italian (IT)
Spanish (ES)
Each file is ~28 MB in size.
Here are the list of fixes:
New Features:
Added Team Deathmatch and Doomsday MP modes. Please see the section of this labeled "Multiplayer Modes" for more information.
Added ability for hosts to specify score values for tags, frags and other mode-specific actions.
Added FX to weapon respawn locations.
Added the Server name and IP to system menu when connected to a remote host.
Added the server name to client score screens.
Added the ability for hosts to restrict any weapon, ammo type or gear item from the game.
Added functionality to select custom mods and resources from the launcher.
Gameplay Tweaks:
Added a 30 second countdown timer for multiplayer games with a time limit set.
Increased multiplayer headshot damage somewhat.
Increased the max deathmatch score limit to 100.
Increased the max deathmatch time limit to 60.
Lowered the splash damage radius of micromissiles somewhat.
Increased the damage and accuracy of the Gordon SMG.
Removed snowmobile radar icons from deathmatch to reduce radar clutter.
Fire bolts have been improved! They now cause mild splash damage and leave behind a residual flame that will burn anyone who walks through it.
Player bodies in co-op mode now fade to searchable backpacks.
Bug Fixes:
Fixed a bug that would cause the game to crash when launching standalone server from within the game.
Fixed several memory leaks and crashes that were causing instability in dedicated servers and problems with load times in singleplayer.
Improved singleplayer quickload times by 33-50% (Depending on level).
Fixed the bug that was preventing the player from automatically un-holstering their weapon after dismounting a snowmobile.
Fixed a bug that was preventing minimum spec machines from performing well as dedicated servers. Bandwidth limitations still apply.
Fixed problems with camera rotation after slipping on a banana.
Coop: Players should no longer automatically fire their weapon after being revived if they were firing when they died.
Coop/Team modes: Added the ability to remove your revivable body (but the respawn timer remains)
Hats and other player model attachments should no longer appear before the player is actually in the game.
Electrical darts now properly display their FX when they hit a surface.
The T3 and custom bandwidth options for Internet servers now work correctly. Please see the updated serverreadme.txt in your main Nolf2 installation folder for details on setting custom bandwidth.
Fixed the bug where bananas would "detonate" on bodies and backpacks.
Players already affected by non-lethal damage cannot be tagged again until 2 seconds after the effect wears off.
Characters should no longer have weird pitch angles when they slip on a banana or are sleeping.
Players under the influence of poison, fire and glue damage will animate normally if they fire a weapon.
Co-op: Players on snowmobiles when a game is saved will be standing next to them in loaded games. This fixes problems with unusable snowmobiles if some players don't rejoin.
Fixed a bug where zooming out after targeting a player sometimes left the player's name onscreen.
Fixed a bug preventing joysticks from being disabled.
3,174 downloads
- No One Lives Forever 2
- A Spy in H.A.R.M.s Way
- (and 2 more)
0 comments
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Assassin's Creed Brotherhood Digital Download patch
By ThatOneReaper in Official patches
Original sources: The Patches Scrolls (CS, RU, WW)
This is the Assassin's Creed Brotherhood Patch v1.03 for digital download versions of the game. It is the latest version available.
The patch is available in the following languages:
Czech (CS)
Russian (RU)
Worldwide (WW)
Each file is ~74 MB in size.
Other versions of this patch can be found on the Assassin's Creed Brotherhood wiki page.
2,251 downloads
- Assassins Creed Brotherhood
- Digital Download
- (and 1 more)
Submitted
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Call of Duty: World at War patch
By ThatOneReaper in Official patches
Original source: FilePlanet
This is the Call of Duty: World at War Patch v1.6. The latest patch release is v1.7.
Note that the game requires this patch before upgrading to v1.7. The patch itself requires that the game is updated to v1.5 before installing.
The other patches for the game can be found on the Call of Duty: World at War wiki page.
3,140 downloads
- Call of Duty
- World at War
- (and 2 more)
0 comments
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Submarine Titans patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/48959/40000/fileinfo/Submarine-Titans-v1.1-Patch
This patch will upgrade the North American version of Submarine Titans to version 1.1
A lot of reported bugs have been fixed and network play has been optimized. Here is the full list of fixes:
Bug Fixes:
Fixed bug in Power Protector where if 2 protectors were built next to each other , it would close and recharge.
Fixed bug in teleport recharge.
Fixed bug in restart game for campiagn mission.
Fixed bug in Development technology for Silicon Campiagn missions
Fixed bug in drawing technology tree (yellow boxes).
Fixed Mouse dragging problem in Windows 2000
Fixed Campaign Missions 5 and 6 for Black Octopi (Capture technology problem)
Fixed Campaign Missions 7,8,9,and 10 for White Sharks (Various bugs)
Fixed Internal Error problems
Multiplayer:
Fixed several Asynch bugs.
Fixed Internal Errors
Improvements:
Optimization of Network code for smoother game play.
Optimized movement of sea life.
Improved AI Pathfinding for Subs
Optimized Guard zone for subs
Increased hit points for the DC Bomber
Some more balance for the BO, WS and SI Civilizations
Updated FSGS DLL and Patch system.
1,312 downloads
- Submarine Titans
- Patch
- (and 1 more)
0 comments
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Aliens versus Predator 2 2007 Complete Texture Overhaul Mod
By ThatOneReaper in Mods
Original file: http://www.gamefront.com/files/files/8861972/avp207_v11_by_dex909.rar
This is the Aliens versus Predator 2 2007 Complete Texture Overhaul Mod (by dex909). It is the latest version available.
This mod add HD textures to most game assets, giving them a more movielike feel.
Note that this mod requires Patch v1.0.9.6 to be installed first (the latest patch can be found on the Aliens versus Predator 2 wiki page). Also, the mod is designed for the English version of the game, but it will still work with other languages (just don't use the AvP207DLL.rez file).
Full details and installation instructions can be found on the "AvP207.txt" file. The files are compressed with the .rar format.
1,668 downloads
- Aliens versus Predator 2
- Texture Pack
- (and 1 more)
0 comments
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Call of Duty 4: Modern Warfare Windows patch
By ThatOneReaper in Official patches
Original sources: FilePlanet (Retail, Direct2Drive)
This is the Call of Duty 4: Modern Warfare Patch v1.7 for Windows. It is the latest version available.
There are two versions of the patch available: Retail and Direct2Drive.
Note that the game requires Patch v1.6 to be already installed before upgrading to v1.7.
Other versions of this patch (along with download links for Patch v1.6) can be found on the Call of Duty 4: Modern Warfare wiki page.
3,263 downloads
- Call of Duty 4
- Modern Warfare
- (and 3 more)
0 comments
Updated
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Supreme Commander patch
By ThatOneReaper in Official patches
Original source: GPG Forums
This is the Supreme Commander Patch v1.1.3280. It is the latest version available.
Note that this patch is already applied to the Steam version (the in-game version display is not accurate).
1,518 downloads
- Supreme Commander
- Retail
- (and 1 more)
0 comments
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Age of Empires: The Rise of Rome demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/129689/120000/fileinfo/Age-of-Empires:-Rise-of-Rome-Demo
This is the Age of Empires: The Rise of Rome demo. It is the latest version available.
The demo comes 1 exclusive single player campaign (First Punic War with 3 scenarios) and multiplayer support (LAN and Internet) for up to 4 players.
Note that if the demo cannot be installed, try the following steps:
Right click on the installer and select "Properties".
Go to the "Compatibility" tab and enable Compatibility Mode (set it to "Windows 95").
Run the installer.
1,712 downloads
- Age of Empires
- The Rise of Rome
- (and 1 more)
0 comments
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Unreal Tournament Bonus Pack #1
By ThatOneReaper in Official content
Original file: http://www.fileplanet.com/38078/30000/fileinfo/Unreal-Tournament-Bonus-Pack
This is the Unreal Tournament Bonus Pack #1 (or Epic Bonus Pack). It is the first free map pack for the game (out of 4).
The pack comes in the UMOD format. To install it, just double click on the file and the Unreal Tournament Installer will automatically open it.
Note that this download is not needed for Unreal Tournament: Game of the Year Edition as it comes pre-installed.
Here are the list of additions:
Summary:
Three new models, a package containing six related mutators, and 11 maps.
Models
Skaarj Hybrid
Nali
Nali WarCow
Mutators
Relic of Strength
Relic of Regeneration
Relic of Defense
Relic of Speed
Relic of Redemption
Relic of Vengeance
​Maps
DM-Agony
DM-Cybrosis][
DM-ArcaneTemple
DM-Malevolence
DM-Shrapnel][
DM-HealPod][
DM-Mojo][
CTF-Cybrosis][
CTF-Hydro16
CTF-Noxion16
CTF-Darji16
1,364 downloads
- Unreal Tournament
- Bonus Pack
- (and 3 more)
0 comments
Updated
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Unreal Tournament 2004 OS X patch
By ThatOneReaper in Official patches
Original file: http://www.gizmojunkee.com/2013/11/install-ut2004-on-os-x-lionmavericks/
This is the Unreal Tournament 2004 OS X Patch v3369.2. It is the latest patch available for the game.
The full patch notes for the major releases are included in the download as a README file.
1,115 downloads
- Unreal Tournament 2004
- Retail
- (and 1 more)
0 comments
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Tom Clancy's Rainbow Six patch
By ThatOneReaper in Official patches
Original file: http://www.fileplanet.com/27499/20000/fileinfo/Rainbow-Six-v1.04
This is the v1.04 patch for Tom Clancy's Rainbow Six. It is the latest patch available for the game.
Here are the list of fixes:
Combat Changes:
Gunfire combat model chart deleted by patch (fixes shotgun problems).
Shooting through portals should be corrected.
Multiplayer:
Players should no longer be able to warp through walls by artificially inducing lag.
Using the arrow keys to manual join should now show proper graphics.
Network version number upped to 1.04.
Removed some bandwidth constants into the code to eliminate possible cheat.
If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.
The mission list on the server is now alphabetized.
The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.
Timer bar now shows up properly on clients in multiplayer when game time is changed.
Biosuits appear properly in coop and adversarial multiplayer.
People no longer die from poisoning (ex. biolab) in adversarial multiplayer.
Stats show up properly in all-out survival for people in the gold column.
Clients will now get correct ambient light values for maps from the server.
Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).
Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.
Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.
Removed the extra blank line in the end game stats screen when playing Recon / Regroup.
AI:
Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.
Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).
Fixed a bug that sometimes caused followers to get peeled off on corners.
Terrorists should no longer shoot you when all you can see is their elbow.
Game Flow:
Loading a saved game after new operatives have been added no longer crashes.
You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).
Map Changes:
Some geometry fixes (falling through stairs, can't shoot through water) to the following levels: Killhouse 2 Story
Water Ride
Road Ambush
Oil Rig
Ship
Mint
[*]Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:
Congo Mansion
Hacienda
Skyscraper
Amazon
Other:
Grenades once again light for one frame only.
Fixed the grenades not always being thrown when released bug.
Names of kit items no longer overwrite in the kit item selection areas.
Some more minor spelling corrections.
Terrorists should no longer appear to be shooting at a point next to you rather than at you.
Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...
Primary magazines for the shotgun should now look like shotgun shells.
1,519 downloads
- Rainbow Six
- Retail
- (and 1 more)
0 comments
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Unreal Tournament 3 Titan Pack
By ThatOneReaper in Official content
Original file: http://www.fileplanet.com/197050/190000/fileinfo/Unreal-Tournament-3-Titan-Pack-Expansion
This is the Titan Pack expansion/patch for Unreal Tournament 3. It provides a massive overhaul to the game and is available for free.
This download is not required for Unreal Tournament 3 Black Edition as it already comes with it pre-installed.
As the actual patch notes are too big to fit here, they have been included in the download as a README file.
Note that this pack requires the game to be patched to v2.0 (Patch 4) or later before installing it. A download link for the latest patch can be found on the Unreal Tournament 3 wiki page.
SUMMARY OF MAJOR FEATURES:
Major enhancements to Server Browser.
Visual and menu flow overhaul for improved usability of user interface.
Significant AI improvements, especially in vehicle gametypes.
Client-side demo recording support.
Improved networking performance.
Midgame map, game type, and mutator voting support.
Award system using Steam Achievements.
Improved mod support.
New Content Added:
Summary:
Two new game modes, one new mutator, two new characters (both previously Xbox 360 exclusives), two new deployables, one new powerup, one new vehicle, two new weapons, and 16 new maps (five of which were previously Xbox 360 exclusives). The three maps from the first bonus pack are also included.
Game Modes
Greed
Betrayal
Characters
Kana
Nova
Deployables
X-Ray Field
Link Station
Powerups
Slow-Field
Vehicles
Axon Stealthbender
Weapons
Eradicator Cannon Artillery
Stinger Turret
Maps
CTF-FacingWorlds (From Bonus Pack 1)
CTF-LostCause
CTF-Morbid
CTF-Nanoblack
CTF-Searchlight (From Bonus Pack 1)
CTF-Shaft
DM-DarkMatch
DM-EdenInc
DM-KBarge
DM-Morbias (From Bonus Pack 1)
DM-OceanRelic
DM-Turbine
VCTF-Rails
VCTF-Stranded
VCTF-Suspense_Necris
WAR-ColdHarbor
WAR-Confrontation
WAR-Downtown_Necris
WAR-Hostile
972 downloads
- Unreal Tournament 3
- Expansion
- (and 2 more)
0 comments
Updated
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Duty Calls: The Calm Before the Storm
By ThatOneReaper in Full games
Original sources: Fileplanet (US, EU)
This is the Duty Calls: The Calm Before the Storm game/demo. It is the official tie-in game for Bulletstorm and is available for free.
Two versions of the demo are available: the North American release (US) and the European release (EU).
1,658 downloads
- Duty Calls
- Bulletstorm
- (and 3 more)
0 comments
Submitted
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Halo: Combat Evolved PC demo
By ThatOneReaper in Demos
Original file: http://www.fileplanet.com/131697/130000/fileinfo/Halo-[PC]-Demo
This is the official demo for Halo: Combat Evolved PC. It includes both "The Silent Cartographer" single-player mission and "Blood Gulch" for multiplayer Slayer and Capture The Flag.
The demo supports online play with GameSpy.
1,061 downloads
- Halo: Combat Evolved
- PC
- (and 1 more)
0 comments
Submitted
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Call of Duty: World at War patch
By ThatOneReaper in Official patches
Original source: FilePlanet
This is the Call of Duty: World at War Patch v1.4. The latest patch release is v1.7.
Note that the game requires this patch before upgrading to v1.5. The patch itself requires that the game is updated to either v1.2 or v1.3 before installing.
The other patches for the game can be found on the Call of Duty: World at War wiki page.
2,895 downloads
- Call of Duty
- World at War
- (and 2 more)
0 comments
Submitted
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Unreal Tournament 2004 XP Levels
By ThatOneReaper in Official content
Original file: http://www.gamefront.com/files/13777126/
This is the Unreal Tournament 2004 XP Levels Pack. It is an official free map pack for the game.
Note that the original map pack was restricted to Windows XP systems only. The download provided is a modified version that removes this restriction.
To install the maps, copy/paste the contents of download into the game installation folder.
Here are the list of maps added:
ONS-Ascendancy
ONS-Aridoom
3,807 downloads
- Unreal Tournament 2004
- Bonus Pack
- (and 3 more)
0 comments
Submitted
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Homeworld patch
By ThatOneReaper in Official patches
Original file: http://www.gamefront.com/files/928779/Homeworld_1_05_Patch
This is the Homeworld 1.05 Patch. It is the latest patch available for the game.
1,469 downloads
0 comments
Submitted
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S.T.A.L.K.E.R.: Shadow of Chernobyl patch
By ThatOneReaper in Official patches
Original sources: GameFront (Chinese, Czech, Digital Distribution, Poland, US, Worldwide)
The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0004. This patch is not the latest version available (v1.0005 is the latest), but it provides compatibility with some S.T.A.L.K.E.R. mods. It should only be used if those mods only work with v1.0004 and have no updated version available.
The patch is available for the following versions/languages:
Chinese
Czech
Digital Distribution
Poland
US
Worldwide
Note that the Digital Distribution version of the patch is meant for non-Steam digital copies of the game (ex. Direct2Drive). The Steam version is already patched to v1.0006.
Download links for the v1.0005 patch and the recalled v1.0006 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
A full list of fixes can be found in the README file included with the download.
3,287 downloads
- S.T.A.L.K.E.R.
- Shadow of Chernobyl
- (and 3 more)
0 comments
Updated