Files posted by ThatOneReaper
Original file: http://www.fileplanet.com/48959/40000/fileinfo/Submarine-Titans-v1.1-Patch
This patch will upgrade the North American version of Submarine Titans to version 1.1
A lot of reported bugs have been fixed and network play has been optimized. Here is the full list of fixes:
Fixed bug in Power Protector where if 2 protectors were built next to each other , it would close and recharge.
Fixed bug in teleport recharge.
Fixed bug in restart game for campiagn mission.
Fixed bug in Development technology for Silicon Campiagn missions
Fixed bug in drawing technology tree (yellow boxes).
Fixed Mouse dragging problem in Windows 2000
Fixed Campaign Missions 5 and 6 for Black Octopi (Capture technology problem)
Fixed Campaign Missions 7,8,9,and 10 for White Sharks (Various bugs)
Fixed Internal Error problems
Fixed several Asynch bugs.
Fixed Internal Errors
Optimization of Network code for smoother game play.
Optimized movement of sea life.
Improved AI Pathfinding for Subs
Optimized Guard zone for subs
Increased hit points for the DC Bomber
Some more balance for the BO, WS and SI Civilizations
Updated FSGS DLL and Patch system.
Original file: http://www.strategyinformer.com/pc/moonbasecommander/patch/168.html
The following items are addressed by this update:
Players no longer duplicated in game roster of internet games.
Improved synchronization of game setup for internet games.
More lenient time-out for players in first round of internet games (less disconnects).
Improved custom map transmission for internet games.
No more "network_receive_array_script not defined" errors.
In team games, destroyed players get FoW lifted only when they have no surviving human teammate(s).
No longer possible to click enemy units that are under the FoW.
No longer possible to click cords/units that are behind game interface.
AI players no longer launch illegal items from Offensive Units.
"Skip" button problems resolved.
Clicking "Clear" in map editor correctly updates map size indicator.
Issue with Spike weapon occasionally affecting wrong unit resolved.
Reclaimer weapon uses correct altitude to determine affected unit (won't reclaim balloons by hitting ground).
Destroying a crazy amount of units at once should no longer cause a crash.
Music skipping may be improved by adjusting the music buffer pivot point. This will cause the computer to choose the next measure of music earlier, so it has more time to load.
Add "MusicBufferPercent=#" to the [system] section of Moonbase.ini (# is a value between 10 and 90). This is the percentage of the current measure that plays before selecting and loading the next. A smaller value gives the hard drive more time to load. If your music skips, try a value of 30 to start. Reduce to 20, then 10 if necessary.
Fixed missing underscores for some fonts.
Incoming tracking will now properly track projectiles that pass thru fog areas back into visible areas.
Fixed issue with guided missiles sometimes flying into ground.
Original file: http://www.gamefront.com/files/11402912/Halo_2_v1_01_Revised_Patch
This is the Halo 2 Vista Patch #2. It is the latest patch available for the game.
Original file: http://www.fileplanet.com/52484/50000/fileinfo/Crimson-Skies-v1.02-Patch
With this update, you get a save game fix and some issues addressed with multiplayer, stability and performance problems.
Original file: http://www.patches-scrolls.com/dl.php?file=simgolf103.zip&ref=ps
This patch updates Sid Meier's SimGolf to version 1.03. For a list of changes, see below.
Original file: http://www.gamefront.com/files/928779/Homeworld_1_05_Patch
This is the Homeworld 1.05 Patch. It is the latest patch available for the game.
Original file: http://www.microsoft.com/games/age2/downloads.htm (via the Internet Archive)
The Age of Empires II: The Age of Kings Update 2.0a features many updates and fixes.
The patch is available in the following languages:
Traditional Chinese (ZH)
Each file is 2.6 MB in size.
This is the Jane's Israeli Air Force Patch V1.1. It is the latest patch available for the game.
The patch was taken from a genuine North American retail CD copy of Jane's Israeli Air Force.
Original file: http://www.fileplanet.com/204626/200000/fileinfo/Battlefield-2-Patch-v1.5
This is the Battlefield 2 Patch v1.5. It is the latest patch available for the game.
If there are issues installing this patch, you might need to install patch 1.41 first (a link to the patch can be found on the Battlefield 2 wiki page).
Here is the full list of fixes:
â€‹Additional support for Windows Vista.
Added Highway Tampa as a required map.
Added a new map called Operation Blue Pearl.
Added Euro Force and Armored Fury as free-to-play content for all Battlefield 2 players.
Added Widescreen support.
Allowed BF2.exe to use more than 2 gigabytes of RAM.
Added support for the Novint Falcon controller (http://www.novint.com).
Changes made to both the J10 and F35B to make them more balanced.
AA targeting tweaked to make it more effective.
Added checks to prevent "runway grieving."
Various changes made to prevent cheating.
Tweaked the hit detection; hits will be more accurate to the model.
Error causing occasional connection drops after being on a server for a short while was fixed.
Prevented use of mouse wheel to provide speed boost to vehicles.
Prevented use of mouse wheel to exploid parachutes.
Players can now pass claymores by going prone.
Updated the HUD on TV-Guided missiles to increase visibility on maps like Dragon Valley.
Added Battlefield 2142-style prone deviation; going prone will now cause reduced accuracy for a brief period.
Fixed the issue where picking up a player's kit would cause CTD.
Updated BF2OpenAL.dll from version 188.8.131.52 to version 184.108.40.206.
Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings.
Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag.
Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon.
Changed a PLA FAV to MEC FAV on Road to Jalalabad.
Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses.
Included a delay after weapon switch for the Bizon (PP-19) to 0.666.
Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft.
Changed the Humvee camo on Taraba Quarry to be the correct design.
Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5.
Updated the G36E HUD to react the same as other weapons during sprint.
Original file: http://www.fileplanet.com/160777/160000/fileinfo/Battlefield-2-Patch-v1.41
This is the Battlefield 2 Patch v1.41. The latest patch release is v1.50 (a link to the patch can be found on the Battlefield 2 wiki page).
Note that this patch should only be installed if there are issues installing patch v1.50.
Here is the full list of fixes:
New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
New Server Option: No Vehicles mode
The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
C4 tossing distance has been reduced.
A prone->crouch delay has been added.
Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
Another attempt at fixing the Red/Blue nametag bug.
Fixed the missing server info on the map briefing screen.
Fixed the server browser issues with updating info.
Fixed the filter by maps size option in the server browser.
Fixed a low reproducibility crash bug related to the vehicle drop.
Fixed a crash in Co-op after a player is revived without a kit.
Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
Fixed the occasionnal red distance marker appearing on the ground.
Fixed the bug that caused the player's arms to become invisible when switching weapons.
Co-Op bot console commands now function on local servers.
Fixed the excessive damage taken by the Muscle Car.
Adjusted the minimum number of players to start the round on ranked servers.
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
Re-enabled unlocks on unranked servers.
Commander options are no longer available whilst commander is dead.
Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
Co-Op (Local Server): Fixed the issue where no other players may join the server if the server host is kicked and banned.
Ranked Servers now force unlocks.
Added support for multiple gamemodes in single maplist for mods.
Front End: Fix server browser issues with updating info.
Front End, Multiplayer & Co-op: Players on server list can include Bots instead of human players.
Multiplayer Internet Server maps size filter not working.
Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box.
Increased server stability
All levels (Co-op ): Fixed crash after reviving player without a kit- 1st attempt.
Server (Linux 32 Dedicated) Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora).
Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
Re-enable unlocks on unranked servers.
Ranked server forces unlocks i.e. have to have unlocks selected.
Coop (Local Server): If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
Vehicle drop crash related bug (missing icon)
Co-Op bot console commands do not function on local servers.
Client / Gameplay
Red/Blue nametag bug: Fix to the issue where players would show up with the wrong color name tag.
Introduced a delay from proning to standing to help reduce exploiting.
Adjusted C4 to make throwing more difficult.
Fixed the issue where a red distance marker appears on the ground.
Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items.
Made adjustments to reduce the damage taken by vehicles when driving.
Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
Commander options no longer available whilst dead.
Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round.
Fixed the issue that would cause infantry players to be revived with no kit.
Fixed several rare graphics crashes.
Fixed issue with players crashing while clicking "Join Game" in the front end
Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
Transport Helicopters: Increased the armor of all transport helicopters
Original file: http://www.gamefront.com/files/files/606344/eliteforcepatch1_2.exe
This is the Star Trek: Voyager â€“ Elite Force Windows Patch v1.2. It is the latest patch available for the game.
The patch contains all the fixes from previous versions.
Original file: http://www.gamefront.com/files/files/4563034/movies_1_1_patch.exe
This is The Movies Patch v1.1. It is the latest patch available for the game.
Here is the full list of fixes:
Performance issues on Minimum Specification machines have been resolved.
Stability on low end Athlon processors has been improved.
Post Production had a number of issues fixed to aid user interaction and avoid player confusion.
Audio echo during Post Production has been removed, and general stability of this screen is improved.
Stars retirement ages now work as intended when saving and loading a game while shooting a film.
Some scenes have been updated to address issues with clipping, props and set objects.
Some movie scenes have been updated to ensure they would finish filming in the lot.
Placeholder text has been changed to final text.
Saving StarMaker and The Movies on Non-English Operating Systems has been improved.
Saving a game while a Star is in surgery now functions as intended.
Overall stability has been improved
Players can now record more pieces of custom audio in Post Production.
The game will now check the space available in the users My Documents directory to ensure there is enough space to run the game.
Online connectivity now correctly handles situations where players had no internet connection.
Original file: http://www.freedomfans.com/news.php?id=37
This is the Freedom Force Patch v1.3. It is intended for the US and European versions of the game and is the latest patch available.
Note that this patch also includes all the fixes made in patches v1.1 and v1.2.
Original sources: Game Front (EN, FR, DE, IT, ES)
This is the Homeworld 2 Patch v1.1. It is the latest patch available for the game.
Available versions of the patch:
Here is the full list of fixes:
Players will now be able to host and join games from behind NATs and Firewalls.
The whisper function in the GameSpy lobby no longer misdirects messages to the wrong recipients.
The number of players in a given game is now reported correctly.
Players can now ignore people in the Gamespy lobby.
Players can now whisper to a group of people in the Gamespy lobby.
The ignore list in the Gamespy lobby is now automatically saved.
The Whisper list in the Gamespy lobby is now automatically saved.
There is a new ËœSuppress" button to the GameSpy lobby. This adds the ability to ignore the join / leave lobby messages.
Lobby chat has been updated so that private game chats will no longer being displayed in the lobby chat.
Game chat has been updated so that lobby chat won't cause the messages to be lost anymore.
There is a new PRESETS button that creates a default setting for gameplay options, including CPU difficulty, open/closed slots, and CPU player colours. Settings are only saved to the profile when you start a game.
Players can now kick a lagging host.
DirectPlay sessions are now closed asynchronously. This corrects the long wait at the end of a game.
Badges with long filenames (>32 characters) no longer cause multiplayer games to crash at the loading screen and/or the waiting for content download screen.
Players that have been defeated or have dropped from the game are no longer listed in the diplomacy and chat menus.
A random race setting has been added to the race selector.
The game now looks in both data:LevelData\Multiplayer\\*.level and profiles:Levels\\*.level for level content.
Users can now add a file called _Thumb.tga. It will be loaded as the preview image in the level picker. Unfortunately preview and loading images cannot be autodownloaded with the levels.
Fixes to Game Crashes
Using the rally to object command on a moving ship will no longer result in a crash.
If a ship is destroyed in the frame before it executes an order, the game will no longer crash.
The game will no longer crash due to rapid switching between tactics.
Matrox Parhelia users will no longer experience loading crashes after installing the latest drivers for their cards.
Probes and scouts no longer attract mines when passing through mine fields.
Defense fields will no longer stay active after the frigate that generates them has been destroyed.
Scouts with the EMP upgrade will no longer lose their ion trails after using the EMP attack.
Fighters can no longer undock while the carriers are in hyperspace transit.
It's no longer possible to control enemy player and enemy AI ships.
By using hyperspace gates platforms can be issued more than one move order.
Platforms no longer attack when moving.
Players can no longer hear ships outside of visible range.
Research abilities that are transferred when ships are donated no longer stays if the ship is transferred back.
Ships that are docking or being built no longer cause ships already docked to launch when the ship hold is full.
Tuning and Balance Changes
Resource Collectors repair rate increased (from 25 hitpoints/second to 35 hitpoints/second)
Start positions have been updated on the multiplayer map Shields.
Hull defense guns (located on Vaygr and Hiigaran Carrier, Mothership, Resource Controller, and Shipyard as their main weapon):
Hull defense guns have increased accuracy vs. fighters - 40% increase in accuracy vs. fighter (from 0.1 to 0.14).
Hull defense guns have increased accuracy vs. Corvette (from .4 to .45).
Hull defense guns vs. Resource Collectors Penetration Decrease (from 100% to 75%).
Hull defense guns vs. Platforms penetration increased 300%.
Platform controller build time increase (from 30s to 70s).
Hiigaran Platform controller cost increase (from 500ru to 650ru).
Ion Platform accuracy vs. corvettes and fighters has been decreased (from 10% to 4% for fighters and from 8% to 4% for corvettes).
Ion Platforms Penetration vs. Corvettes and Fighters has been decreased from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
Ion Platform research time has been increased by 70 seconds (from 30s to 100s).
Missile Platform research time has been increased by 45 seconds (from 60s to 105s).
Speed for all platforms has been reduced by 75 (from 200 to 125).
Platforms have had significant reduction in amount of damage done to collectors (75% damage reduction for gun platforms 50% damage reduction for missile platforms and 60% damage reduction for Ion Platforms).
Number of Hull Guns reduced from 8 to 4.
Missile Corvette Damage vs. Platforms has been increased by 90%
Pulsar Corvette Damage vs. Platforms has been increased by 60%
Laser Corvette attack style changed to an attack run vs. subsystems
Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and from 2.0 to 1.6 for level 2)
Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800 to 650).
Marine and Infiltrator Frigate HP has been increased (from 18000 to 20000).
10 second reduction in build time (from 55s to 45s) for Ion Frigate, Vaygr Assault Frigate, and Vaygr Missile Frigate.
5 second reduction in build time (from 55s to 50s) for Flak Frigate and Marine/Infiltrator Frigate.
Bombers are weaker vs. platforms: 20% decrease in penetration vs. platforms (from .55 to .45).
20% decrease in engine repair speed (from 250s to 200s).
20% increase to engine subsystem HP's (from 30000hp to 36000hp).
20% decrease to duration of inactivity after damage (from 80s to 64s).
Recharge - 10 second increase (from 60s to 70s).
Frigates - Shield vs. EMP increased 40% (from 220 to 310).
Research time - 10 second increase (from 60 to 70).
Singleplayer Game Fixes
Players unit caps will no longer be lowered when they load a game from the in-game menu.
The shipyard is no longer listed as having two sensor spots.
The Vaygr laser corvette now displays badges correctly.
The Hiigaran Sensors Array textures are no longer inverted.
Vgr Refinery badges now display properly.
Bonus corvettes and bombers are now delivered 100% of the time.
The difficulty level has been reduced.
Destroying the station before destroying inhibitors no longer results in a lock up. â€‹
The Derelict Mover is no longer targetable by your ships.
Scuttling Dreadnaught will now cause the mission to fail.
The difficulty level has been reduced.
The difficulty level has been reduced.
Ships can no longer be led out of the area of play in pursuit of the planet killer missiles.
Original source: Game Front
This is the Homeworld 2 Patch v1.2.12. It is the latest version available.
Note that this unofficial patch is incompatible with most mods.
Full details (and a list of fixes/additions) can be found in the README file included with the download.
Original file: http://www.wsgf.org/forums/viewtopic.php?p=38376&sid=adc1c9ceb9a00486724dca84050aef41#p38376
This is Squ1zZy's Rainbow Six: Vegas Resolution Patcher. This tool will allow the game to be rendered in most widescreen resolutions.
Instructions (taken from the README file):
Place the patcher in the following folder:C:\Documents and Settings\%username%\My Documents\Ubisoft\R6Vegas
Open the patcher and select the resolution you want the game to run in.
An edited R6GameConfig.bin file with the new resolution will be created. Note that the tool will make a backup of the original file (called R6GameConfig.bak) before patching it.
To revert back to the original config file, delete the R6GameConfig.bin file and change the extension of the backup file from .bak to .bin
Original file: http://www.fileplanet.com/86943/80000/fileinfo/Monopoly-Tycoon-1.4-Patch
This is the Monopoly Tycoon Patch v1.4. It is the latest patch available for the game.
Note that this release includes all fixes and updates from all previous patches.
Here is the full list of fixes and additions:
Added map selection to skirmish and multiplayer modes.
Added serverside version checking, players of different versions will not be allowed to join.
Addressed Railroad / utility issues.
Added all custom scenarios produced from patch 1.3, Extras pack 1 and Extras pack 2.
Added 2 new custom scenarios "Reign of the Outsider" and "The Campaign Trail".
Added network adaptor selection to the configuration panel.
Altered the patch installation so you can now reinstall the patch over the same version if you wish.
Added 'Italian' to the patch language verification.
Added 2 new texture sets ( Matchstick and Rough ).You will need to download Extras Pack 1 or Extras Pack 2 to utilize these texture sets. These can be found on the DeepRed website ( wwww.deepred.co.uk ). Instructions on how to use them in the game are provided with these packs.
Original file: http://www.reactos.org/forum/viewtopic.php?p=90351
This is a generic 32-bit version of the InstallShield 3 setup engine. This file can be used as a replacement installer for games that use 16-bit versions of InstallShield 3.
To determine if the game uses InstallShield, check the list of files that are in the setup directory (normally, there should be a dedicated folder for the installer somewhere on the game disk). If the file "_inst32i.ex_" is included, then the game uses InstallShield in some form.
From there, the version of the installer currently used needs to be verified to ensure that the replacement file will work. In the setup folder, find a "SETUP.EXE", "SETUP32.EXE", or other similarly named files. Once the installer is found, right click it, select "Properties", and go to the "Version"/"Details" tab. If the "Product version" and/or "File version" fields have a value along the lines of 3.xx.xxx.x, then the game uses version 3 of the setup engine and is compatible with this file.
For specific details on installer use, check the game article that requires it.
For generic instructions, check the link at the top of this description.
Original file: http://segaretro.org/Sega_Swirl
This is the full version of Sega Swirl. It is the latest version available and is completely free to download.
This download contains the original self-extracting EXE file, along with a folder containing the contents of the EXE file (in the event the game cannot be normally installed).
Original file: http://www.fileplanet.com/39538/30000/fileinfo/Force-Commander-v1.1
This is the Star Wars: Force Commander Patch v1.1. It is the latest patch available for the game.
Note that save files from previous versions of the game are not compatible with the patch.
Original file: http://www.gamefront.com/files/16084761
This is the official demo for Age of Empires II: The Age of Kings. It includes the complete William Wallace Learning Campaign, along with a sample Random Map game, and 4 player online multiplayer support.
Original file: http://www.fileplanet.com/48523/40000/fileinfo/Age-of-Empires-II:-The-Conquerors-Expansion-Demo
This is the official demo for Age of Empires II: The Conquerors Expansion. It includes a single player scenario from the Montezuma campaign, two civilizations to choose from (Mayans or Aztecs), and a sample King of the Hill multiplayer game on a Yucatan map (supports up to 4 players).
This is the Age of Empires II: The Conquerors Expansion Patch v1.0c. It is the latest patch available for the game.
The patch is available in the following languages:
Each file is ~4 MB in size.
Note that this patch also includes the content and fixes from Patch v1.0b.
Here is the full list of fixes:
Aztecs get free Loom.
Byzantines get free Town Watch.
Chinese start with 50 less food (for a total of -200 food).
Franks now get the Halberd technology.
Goth infantry cost 25% less starting in the Feudal Age.
Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
Koreans:Shinkichon increases Onager range by +1 instead of +2.
Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
Korean villager LOS increased by +1.
Turtle Ship artwork is changed to be more realistic.
War Wagon and Elite War Wagon range is reduced.
[*]Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.
All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
Camels are now as quick to train as spearmen.
Viking Berserks now move as fast as pikemen.
Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
Bombard Cannons cause +80 additional damage to buildings.
Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
Cavalry Archers now have equal range to Heavy Cavalry Archers.
Scout Cavalry get +2 attack in the Feudal Age.
Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds).
Fireships & Fast Fireships have additional armor vs. Galley-line ships.
Fireships cause additional damage vs. Turtle Ships.
Korean War Wagon cost increased to 120 wood 60 gold.
Castles now take longer to build.
Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).
Loom provides +1 additional Pierce armor.
Palisade walls get +3 additional Pierce armor.
Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
Theocracy only costs 200 gold.
Shipwright now also decreases ship build time.
Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
Heated Shot now increases tower attack and Castle attack vs. ships.
Capped Ram & Battering Ram upgrades no longer cost gold.
Fish traps now provide food at a faster rate.
Open ground is always green on the mini map, even on snow or sand terrain.
Black Forest is no longer an option if you select Random Map or Land Random.
Farms can be queued to 40.
Blind Random Map â€“ Multiplayer only. Selects randomly between a number of different map types, and you are not told what kind of map you are playing on.
Turbo Random Map â€” In this mode, all buildings work 2.5 times faster except when building econ units (fishing boats, trade ships & carts, villagers). All economic units gather 2.5 times faster and carry 2.5 times as many resources. All trade units work 2.0 times faster. Villagers construct buildings 2.5 times faster except for castles, towers, & wonders. To play this new Turbo style, select â€œTurbo Random Mapâ€ from the Game Type menu in either single player or multiplayer mode.
Custom Random Maps â€” New ES Custom Maps are in the patch. To select one, go to Map Style and click â€œCustom.â€ Note that these maps are NOT guaranteed to work effectively vs. a computer opponent or for certain game types. The computer opponents assume that all Custom maps are Coastal, so a map type that is quite different may hinder the computer opponentsâ€™ typical skill level. Also, if you play Regicide on ES@Pilgrims_v2, you do not receive a starting castle. If you play Regicide on ES@Metropolis_v2, you get three kings and three castles. If you have 7-8 players on ES@Pilgrims_v2, some players may instantly resign. The following maps are included. For full descriptions, go to http://www.ensemblestudios.com/aoeiix/docs/rms.shtml.
ES@Canals_V2.rms â€” A network of canals creates a spider web effect as they try to connect every playerâ€™s starting town.
ES@Capricious_V2.rms â€” Starting food, gold and stone might be at normal levels, in short supply, or in abundance. Starting trees will always be the same.
ES@Dingos_V2.rms â€” Villagers shepherd their flocks while avoiding rampaging wild animals. Lots of sheep, lots of wolves, no Scout.
ES@Graveyards_V2.rms â€” Control weed-choked graveyards packed with scary trees and abandoned buildings that conceal resources and ancient relics.
ES@Metropolis_V2.rms â€” Control three Town Centers, three sets of villagers, three Scouts and three sets of resources!
ES@Moats_V2.rms â€” Each playerâ€™s town is surrounded by a narrow body of water with several land bridges for access and moats narrow enough for ranged units to fire across.
ES@Paradise_Island_V2.rms â€” Start on a tropical island with your enemies. The map is loaded with fish, boars, and berries. Find the three relics at the base of the volcano in the center, but beware of the guardians!
ES@Pilgrims_v2.rms â€” Your starting island may be small, but there is a whole new world to discover! Hop in your Transport and race your enemies to the new world!
ES@Prairie_V2.rms â€” Food is often scarce and there arenâ€™t a lot of natural defenses, but your two Scouts can cover a lot of ground.
ES@Seasons_V2.rms â€” Based on the 4 seasons in a year, with a 25% chance of loading up a Winter map, Spring map, Summer map, or Autumn map.
ES@Sherwood_Forest_V2.rms â€” Multiplayer only. Your town is surrounded by forests, yet you can walk freely through them. Use your hunting wolf to scout the terrain or for sneak attacks on your enemyâ€™s villagers.
ES@Sherwood_Heroes_V2.rms â€” Single player version of Sherwood Forest. Start out with some familiar heroes.
ES@Shipwreck_V2.rms â€” A few bruised villagers and their waterlogged sheep stranded on a desert island.
ES@Team_Glaciers_V2.rms â€” In the frozen north, each team must defend its own hunk of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare, though strangely, this has led to a bumper crop of deer.
ES@The_Unknown_V2.rms â€” Everything is random. Everything. From the moment the game starts, you have to scout (with a random number of Scouts, of course) to figure out whether you are on an island, a mainland, or inside a clearing of trees.
Male Mayan farmers are now as good as females.
Imperial Age Houses now have normal house armor.
Villagers now walk around farms normally if stopped and started again (the infamous â€œFarm bugâ€).
Monks no longer heal garrisoned units.
Computer opponents no longer always switch to attack the opponent with the highest score. That is, they initially attack that opponent, but then they keep attacking for some time afterwards, even if that opponentâ€™s score drops.
Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
On Nomad maps, Chinese, Persians, Huns, and Mayans now get the correct starting resources.
Computer opponents now build lumber camps next to bamboo.
Town centers now always take damage from Bombard Towers.
The Team Glaciers map no longer starts players on ice terrain.
The Unknown map no longer starts players surrounded by wood. This map was also revised with many small adjustments to resources, relics, and terrain.
The Pilgrims map now starts off with a Lumber Camp instead of a Town Center. Extra villagers and resources have been added to player islands as well.
In ParadiseIsland, players are no longer automatically defeated after launch of regicide games.
Male hunters no longer get +1 LOS.
Teuton Town Centers now get their attack bonus.
War Wagons no longer get unintended bonus damage vs. siege.
Original file: http://www.fileplanet.com/197050/190000/fileinfo/Unreal-Tournament-3-Titan-Pack-Expansion
This is the Titan Pack expansion/patch for Unreal Tournament 3. It provides a massive overhaul to the game and is available for free.
This download is not required for Unreal Tournament 3 Black Edition as it already comes with it pre-installed.
As the actual patch notes are too big to fit here, they have been included in the download as a README file.
Note that this pack requires the game to be patched to v2.0 (Patch 4) or later before installing it. A download link for the latest patch can be found on the Unreal Tournament 3 wiki page.
SUMMARY OF MAJOR FEATURES:
Major enhancements to Server Browser.
Visual and menu flow overhaul for improved usability of user interface.
Significant AI improvements, especially in vehicle gametypes.
Client-side demo recording support.
Improved networking performance.
Midgame map, game type, and mutator voting support.
Award system using Steam Achievements.
Improved mod support.
New Content Added:
Two new game modes, one new mutator, two new characters (both previously Xbox 360 exclusives), two new deployables, one new powerup, one new vehicle, two new weapons, and 16 new maps (five of which were previously Xbox 360 exclusives). The three maps from the first bonus pack are also included.
Eradicator Cannon Artillery
CTF-FacingWorlds (From Bonus Pack 1)
CTF-Searchlight (From Bonus Pack 1)
DM-Morbias (From Bonus Pack 1)
Original file: http://www.fileplanet.com/199547/190000/fileinfo/Unreal-Tournament-3---Patch-5
This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game.
Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page).
Here is the full list of fixes:
Disabled wrap for options lists on PC.
Split out player and bot counts on mixed servers in server browser.
No longer require double clicking on main menu.
Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates.
Fixed issue with 'no password' connection error not asking for a password, when in online play.
Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes.
Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.
No longer disable achievements for mods that don't contain code (maps and custom characters).
Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
Reduced visibility of DM beacons in darkmatch.
Fixed greed exploit with redeemer.
Updated russian localization. Thanks Michael Sokolkov.
Removed os helper workaround for Windows 2003 server, now that we have a better fix.
Fixed low gore issue with Titans.
Fix for wrong team shader in rare cases.
Fixed dropflag command not working. Also fixes a CTF exploit.
Fixed excessive link beam decals for listen servers.
Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
Reduced damage to nodes/cores from dead Titan explosion.
Reduced damage Titans do to nodes/core with weapons.
Titan melee doesn't knock down spawn protected players.
Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them.
Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype.
Fixed bug with password being removed from URL, during non-seamless travel on the same server.
Fixed bug where the current game profiles mutators would be carried over into other gametypes.
Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1.
Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised.
Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings.
In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup).
Added admin-only buttons to the vote menu, which allow admins to force a winning vote.
Fixed non-seamless travel client timeout disconnects.
Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators).
Fixed problem with cooking with -mod and ModShaderCache.
Fixed map makers unable to cook when using Titan Pack assets.
May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC.
Added mutator hook for blocking team changes.
Fixed WAR-Confrontation raptor exploit.
Possible fix for darkmatch memory leak.
Added refshadercache to patch, so titan content will have shaders compiled.
Fix for reported rare WAR-Floodgate crash.