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Posts posted by M0nster

  1. PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor M0nster. For an up to date account of ARK: Survival Evolved fixes and improvements, please visit its respective PCGamingWiki article.


    ARK: Survival Evolved is the first game produced by indie developers, Studio WildCard. The game is currently in Early Access and we are going to take a look at its performance and overall quality.

    System Requirements


    • CPU: 2 GHz Dual-Core
    • RAM: 4 GB
    • HDD: 20GB
    • GPU: DirectX10 Compatible GPU,1 GB VRAM
    • OS: Windows 7, 8 (x64)
    System requirements for ARK: Survival Evolved are not very demanding. The minimum hardware is currently on the low mid-range.


    All of the following tests have been completed on a system with a Core i7 4790K at 4GHZ, 16 GB RAM and an AMD R9 290 with 4GB of VRAM. ARK: Survival Evolved was running on version v221.3 at a resolution of 1920x1080 with the 15.7.1 AMD Catalyst Control Center drivers.


    No benchmarking tool was available in the game so testing consisted of walking around The Island map near the shoreline, then into a forest area and then back to the shoreline. Each test was completed three times using FRAPS to record the frame rate and then an average was taken.


    Video settings

    ARK: Survival Evolved offers a range of graphics settings, with four presets available. Each setting with a drop down menu can be adjusted between ‘Low’, ‘Medium’, ‘High’ and ‘Epic’. You can see the changes a setting has made as soon as you apply it however three settings from the post-processing section of the video settings do require you to restart the game when applying. Nevertheless, the game was restarted between changing settings to benchmark the game.


    Video Settings


    Resolution scale is a setting that stands out. If set to 100% the game will be rendered at full the maximum resolution that is set, however any other percentage will render a lower resolution. This allows you to lower your resolution and increase performance while maintaining scaling of things such as the in-game HUD and any overlays.


    Oddly, V-sync is left out in the graphics settings, but this can be manually enabled (it is off by default) by changing a value in a configuration file.


    Field of View

    The field of view slider (listed as ‘Camera FOV’) does not state what degree the FOV is at, however the developer had stated that the game would have a slider which would have a range of 70-110 degrees.



    Overall performance and image quality

    Graphics Preset Performance Bar Chart


    The performance impact between Low and Medium is a lot bigger proportionally than the difference between Medium and High, and High and Epic. The change from Low to Medium resulted in 37% decrease in performance whilst the change from Medium to High caused a decrease of 46%. High to Epic caused a performance decrease of 38%.


    Graphics Preset Performance Line Graph


    The Low preset did have the most fluctuating frame rate over the course of the two-minute benchmark. Large dips in FPS would be apparent when looking away from objects, looking towards the sky and during combat. The frame rate in the Medium, High and Epic presets was a lot more consistent with occasional dips in framerate when new environment was loaded.


    Overall the performance was quite poor with the game only running at a playable framerate on the low and medium settings. However this is to be expected as the game is in Early Access in a poorly optimised state. The game was virtually unplayable when the Epic preset was applied, with movement and combat both becoming difficult.


    Image quality on the Low preset was extremely poor. Textures look flat and boring, shadows are non-existent (albeit shading is still present on 3D models), and the draw distance is extremely poor, to the point where huge boulders only a few metres away are being drawn in as you move closer to them. On the Epic preset, the game at best looks average. Even with a high draw distance, textures and shadows are still popping in which can be immersion breaking while navigating in the game. Trees and foliage that isn’t very far still use very low quality textures, only changing to higher ones as you move very close to them. Although, shadows and clouds in the sky are very well rendered.


    Texture quality

    Low textures have very few visible details. Details can only be made out if they vary greatly in contrast to other parts of the texture (such as dark spots on a tree log). The textures themselves are very blurry and look flat. All details are visible on Epic textures and they do look very nice. Both textures still have shading so putting them on a lower setting doesn’t make them ‘stand out’ too much from other textures on other objects



    Shadow quality

    There are two shadow quality settings, General Shadows and Terrain Shadows. Putting general shadows on Low gets rid of all the shadows completely. Lowering it from Epic to any other setting but Low will cause the shadows to get more and more pixelated.



    Post processing

    Post processing controls the shading and ambient occlusion on/around objects and textures. Putting it on Low gives everything a washed out, almost flat look. Colours become bright and unrealistic and gives the game a cartoonish feel, especially the trees. Increasing Post processing gives everything a darker more realistic tone. Stones in the ground texture have a shading and shadows around them and don’t look flat.



    Sky quality

    The clouds in ARK: Survival Evolved do look very good and aren’t simply an image. However this comes at the cost of reduced FPS. Decreasing the Sky quality reduces the number of clouds visible and also their density making them more transparent. If the setting is put on 0% then the clouds completely disappear.



    Ground clutter

    This setting controls how many stones, debris and small plants on the ground are visible to the player. Setting it to 0% gets rid of nearly all stones and shells you would find on the ground, while at 100% they become very abundant.




    The anti-aliasing the game uses doesn't look visually impressive. It’s a simple blurring of the pixels and could look a lot better.






    The controls settings in ARK: Survival Evolved allow you to rebind almost every key in the game. The game supports gamepads, however gamepad controls cannot be remapped.



    Sound settings are quite basic offering four different volume sliders. Surround sound is not apparent in the game but as the game is in early access. Consequently there is no positional audio so you won’t know if someone is sneaking up on you! Hopefully this will be added in the future alongside stereo sound.



    The game is poorly optimised which is expected for an early access title. The system requirements should definitely be changed as even the hardware I used to benchmark this was struggling and is well above the minimum requirements. A mid to high end system is definitely need to play the game. The developers are aware of the optimisation issues of the game and are constantly trying to improve it. For a game that isn’t visually impressive, it’s performance is ultimately very poor. Controls are intuitive and can be rebound, and I experienced no bugs or crashing while benchmarking and playing around with the game.


    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor M0nster. For an up to date account of ARK: Survival Evolved fixes and improvements, please visit its respective PCGamingWiki article.



    Thank you for reading. If you enjoyed this article, please consider donating to PCGamingWiki's Patreon campaign.


    Click here to view the article

  2. Personally I'm quite relieved someone like Facebook bought Oculus. If, say Google had bought them, I could see them shutting it down and just hiring the developers behind it. NVidia and Sony would have probably made it an exclusive, and companies like Valve have better places where they could be spending. At the end of the day, if Facebook does what they have done with Instagram and what they're doing with WhatsApp, I don't think Oculus and VR will be impacted very much (except for a big increase in cash flow).


    "especially notch being a massive child and just cancelling Mincecraft for the Rift."


    I completely agree with this, I think he's being really immature about it.

  3. Fraps doesn't work with mantle because fraps can only record with DirectX, since there is no DirectX and only "mantle", it won't record. My best advice would be to search for some console command that will let you see the FPS (if thief even has a developer console that is).

  4. If you don't want to bother with just finding the application that is causing and would rather just reinstall your OS, there is a better thing you can do. Windows 8 has a built-in "refresh" feature. This will reinstall the whole OS in a way that all your documents and important files are kept but all applications are deleted (a list of all the applications that were deleted will be saved as a text file on the desktop after the refresh). I advise you do this as it'll get rid of whatever is causing your issue but still keep your most important files (like documents, images, etc.).


    Edit: You could also remove everything and reinstall windows (again this is built into Windows 8 so you don't need a disc, etc.)


    To access the refresh feature, go to the "Charm Bar" (the black bar on the right of the screen) and click "Settings". Then click "Change PC Settings" and try and find the Recovery option if you're in Windows 8. If you're in Windows 8.1 go to "Update and Recovery" then to "Recovery" and the refresh options will be there.

  5. Mine definitely has to be BioShock Infinite. It had such a compelling story that I was left depressed at the end of it and didn't know what else to do. Admittedly the combat was a bit tedious at times (along with the stupid bullet sponges, I'm looking at you Handyman). The graphics were stunning and the ending left me in awe. I think I'll go as far to say this was one of the best games of the last decade.


    Second for me has to be Tomb Raider (2013). The reboot was visually stunning and the story was thrilling. I haven't had a chance to finish it yet (my main computer recently died) but I can't wait to!


    Other games I've enjoyed this year include Papers Please and Starbound.


    I can't wait for next year! I'd love to see some sci-fi games (I friggin' love that genre!) or some post-apocalyptic games.

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