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Sidspyker

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  1. Like
    Sidspyker got a reaction from Marioysikax in 'Proprietary' as a negative in software articles   
    I do believe this is a site for PC Gaming specific resources and one would assume by default that the purpose is to provide information, fixes etc and not partake in any kind of agenda like FOSS or anti-FOSS or an inherent bias towards either.

    Something that actually affects players, like an intrusive online DRM that they aren't willing to put up with is a negative. Something that doesn't align with your own preference/philosophy is not.
  2. Like
    Sidspyker got a reaction from Blackbird in 'Proprietary' as a negative in software articles   
    I do believe this is a site for PC Gaming specific resources and one would assume by default that the purpose is to provide information, fixes etc and not partake in any kind of agenda like FOSS or anti-FOSS or an inherent bias towards either.

    Something that actually affects players, like an intrusive online DRM that they aren't willing to put up with is a negative. Something that doesn't align with your own preference/philosophy is not.
  3. Like
    Sidspyker got a reaction from Expack3 in Alternatives to FRAPS?   
    It's a little bit more complicated than that though. Some of those are lossy, others are (mathematically)lossless, not exactly a 'fair' comparison for a graph like that, Lossless ones aren't going to have a "different colour" for example unless you are using specific settings that remove the 'lossless' aspect of it - like storing footage only in YV12.
     
    Then there's the matter of hardware vs software encoders, you get the idea. Hardware Encoders are obviously going to win in speed but lose in quality and size, vice versa for Software.
  4. Like
    Sidspyker got a reaction from Expack3 in Improving the wiki page concerning Anti-Aliasing   
    You can use postprocess-AA AND not have blurred/affected UI elements. As Expack3 above pointed out you can do that with GeDoSaTo in some games because you can select in which 'pass' the AA is applied, thereby completely ignoring the HUD elements. It all depends on the way the rendering pipeline is set for a game I suppose.
  5. Like
    Sidspyker reacted to Andytizer in Middle-earth: Shadows of Mordor FOV Comparison   
    [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_47/med_gallery_1_47_594227.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_47/med_gallery_1_47_204505.jpg|960|540|Normal|Adjusted FOV[/compimg]
     
    Using this Cheat Engine script: http://community.pcgamingwiki.com/files/file/396-middle-earth-shadows-of-mordor-cheat-engine-fov-script/
  6. Like
    Sidspyker got a reaction from Marioysikax in Improving the wiki page concerning Anti-Aliasing   
    That's rather preference based. It seems more apt in an image quality guide regarding subjective AA techniques(post process) so while listing all possible AA present in the game seems fine, ranking them? I'm not too sure about it.
  7. Like
    Sidspyker got a reaction from Mirh in Image compression   
    JPEGs with IrfanView, it uses libjpeg-turbo and that's pretty great.
  8. Like
    Sidspyker reacted to Mirh in Image compression   
    So.. I don't think this topic should require many presentations.
    We already discussed about it here and here
     
    And then I even did some discussions on IRC with soeb
    I think the 2 points of view are the following:
     
    PNGs are simply bit perfect. Nothing is lost and, given we have no bandwidth nor storage problems, there's no reason for lossy files (when possible to choose between of course)  
    JPGs can have the same perceived quality of lossless images. As long as you use a proper compression level you can't tell the difference. Advantages? At least 1.5x loading times You'll say: well what's the matter? I say: when I'm looking the wiki for fixes (not for writing them) I don't care if the edge of the texture of leafs on a tree in the settings background is fuzzy. As long as the image loads in 2 seconds (versus the 15 seconds a 3MB png could require) and the words are clearly readable I'm plain happy.
     
    Then if you are purist (no problem in this) I did my own testings and I challenge everyone to notice everything with 97% jpeg quality or higher at 100% zoom level (which is still 2x saving).
    With 100% quality I couldn't spot any difference before reaching 200% zoom.
    Thanks for reading
     
    all testings were done with irfanview for converting and GIMP for comparing
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