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Sidspyker last won the day on December 5 2015

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  1. Version 1.0.0


    Mirror for PoP Warrior Within widescreen fix by nemesis2000 ========================================================================= Widescreen fix for Prince of Persia: Warrior Within ver ========================================================================= Created by nemesis2000 <nemesis2000@yandex.ru> Originally from http://ps2wide.net/pc.html Downloaded from PCGamingWiki mirror https://www.pcgamingwiki.com/ ========================================================================= Installation Instructions ===================================
  2. Version 1.0.0


    Mirror of the PoP Sands of Time widescreen fix by nemesis2000 ========================================================================= Widescreen fix for Prince of Persia: The Sands of Time ver ========================================================================= Created by nemesis2000 <nemesis2000@yandex.ru> Originally from http://ps2wide.net/pc.html Downloaded from PCGamingWiki mirror https://www.pcgamingwiki.com/ ========================================================================= Installation Instructions =========================
  3. Version 1.0.0


    The original fix archive for PoP Two Thrones does not include UPX which is necessary to use the fix with the GOG version of the Prince of Persia Two Thrones and Warrior Within, it has been added to this package. UPX is already included in the Warrior Within fix by nemesis2000. ========================================================================= Widescreen fix for Prince of Persia: The Two Thrones ver ========================================================================= Created by nemesis2000 <nemesis2000@yandex.ru> Downloaded from http://ps2wide.ne
  4. 5,112 downloads

    Copy tango_logo.bk2 to \base\bink and replace the file.
  5. 4,122 downloads

    Deleting the intro stops the game from moving past a black screen, replacing with empty files does the trick. Copy to ShadowOfWar\game\interface\videos\legal
  6. Set Detection to None for your application then. I guess it depends on how you want to use it. Some people leave it on globally so it hooks onto any game they run and some keep global off and then manually add each exe to the list that theyw ant RTSS to hook into.
  7. I do believe this is a site for PC Gaming specific resources and one would assume by default that the purpose is to provide information, fixes etc and not partake in any kind of agenda like FOSS or anti-FOSS or an inherent bias towards either. Something that actually affects players, like an intrusive online DRM that they aren't willing to put up with is a negative. Something that doesn't align with your own preference/philosophy is not.
  8. Well, I'm not sure I'm 'qualified' for this I know a few things but not enough, as for crops, because the main effect of Temporal AA is during movement, that cannot be captured on screenshots. Mr.Bonkers could probably do it tho. A while ago I tried to make a video attempting to capture the effect of SMAA vs TXAA, tho it seems AC4's SMAA has some amount of temporal filtering too. http://a.pomf.se/vyvolw.mp4
  9. Pretty much, most of the time each letter means something. Generally T is for Temporal(might be some rare cases where it's used for Transparency but I haven't seen any). So if it's TAA, TXAA, SMAA T1x/T2x/1Tx those are all for Temporal AA as well as any other thing they deal with MSAA geometry(TXAA) or SMAA edge detection.
  10. TXAA is Nvidia tech and uses MSAA plus Temporal filter, can't specifically say exact details. TAA isn't and doesn't work the same way. Just recently there was a discussion about it here http://forums.guru3d.com/showpost.php?p=5189230&postcount=1938
  11. Well, I'm not extremely knowledgable on the subject but I do know SOME things, but I'm not a chart person, I'll help however I can tho. That's MPEG-4 Part 2, also called MPEG4 Visual or H.263, I think that should explain it to you - it's the previous iteration of the standard, it's useful for older devices that support H263 but not H264, Like older TVs from ~2009 or old DVD players etc. It's there for the same reason as any other codec - requirement and compatibility. A lot of people still use Xvid for example even though it has horrible quality compared to H264 :P
  12. It's a little bit more complicated than that though. Some of those are lossy, others are (mathematically)lossless, not exactly a 'fair' comparison for a graph like that, Lossless ones aren't going to have a "different colour" for example unless you are using specific settings that remove the 'lossless' aspect of it - like storing footage only in YV12. Then there's the matter of hardware vs software encoders, you get the idea. Hardware Encoders are obviously going to win in speed but lose in quality and size, vice versa for Software.
  13. Try MagicYUV. Lagarith used to be fast once, that was overtaken by Ut quite some time ago and while I don't have Benchmarks at hand I personally found MagivYUV to be quite good/fast, especially when the software supports the x64 variant of the codec.
  14. It depends on how much effort you're ready to put into configuring things to have it your way. Which is why, Dxtory is irreplaceable for me. Most of the time I do lossless captures and then encode them H264/VP8 myself as required. It's FULL of options and that's what I like about it. You don't have to deal with the shortcomings of the 'defaults' if you don't want to. Choose your own storage, your own codecs and codec settings, resolution, framerate etc etc down to the very minute level.
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