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Everything posted by a1ex

  1. It's actually self-shadowing. And it's done pretty well on the PS2 hardware. Just check this out, guys: So the only problem here is the PC-port. You see, shadows in games perceived correctly to the human eye (and, therefore, to the mind) only if they are soft shadows. Unfortunately this PC port lacks those. And PCSX2 emulation still not perfect. So that's why those "sharp" PC/emulation shadows on Heather seems to people like glitches.
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