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al2009man

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    al2009man reacted to xenonisbad in Adding Dualsense to supported controller types table?   
    I agree we should rename it, but at the same time we should update all pages for games with DS4 support, which is a lot. Especially that we would need to change template option names. Is there a bot for doing such things?
    The problem is, we have three popular Playstation controllers: DS4 v1, DS4 v2, Dualsense. Game can any of them while not supporting the rest.
    I think the best structure would be:
    Playstation controllers (true/false) (can be expanded/collapsed to see information below)
    Dualshock 4 controllers (true/false + notes about supported versions of controller, with connection modes) Dualsense controllers (true/false) Playstation button prompts (true/false + notes about controller-specific information) Light bar support (true/false + notes about how is this supported) Of course each field should have place for notes, I just listed those notes that I think will be common. Also, I think "connection modes" is currently underused so it makes no sense to have separate field just for that, we can just fit it in notes about specific controller support.
  2. Like
    al2009man got a reaction from flameman in Adding Dualsense to supported controller types table?   
    I'm thinking...change the name from "DualShock 4" to "PlayStation Controllers" as we're slowly seeing more games with Native DualSense support alongside DualShock 4. 
  3. Like
    al2009man reacted to Dandelion Sprout in Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions.   
    There are two things I can add to this topic:
    • Currently, there is no distinction between cameras and controllers in the "Tracked motion controllers" field. This makes the field even harder to populate properly.
    • I've been hoping for a Sixaxis-type motion control subfield to be added to the "DualShock 4 controller support" field, although it wouldn't surprise me if those PCGW members with permissions to edit APIs, were to think the DS4 is old news by now.
    Both those things are temporarily handled by https://www.pcgamingwiki.com/wiki/List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay in the meantime.
    I am however very much unsure how to treat games with Nintendo Switch Pro Controller motion control support.
  4. Like
    al2009man got a reaction from Dandelion Sprout in Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions.   
    Right now, the Tracked motion controllers makes it seems like it's an Input method highly focused around Virtual Reality while Traditional Gamepads are an afterthought, but with newer non-VR PC Games starting to use Motion sensor functions (either Natively, using Steam Input API's Camera game action or via Emulator). With SDL2 and Yuzu and more recently; Cemu officially supporting Motion Sensors [without the use of Input Mappers], I think it may be a good time to revise it.
    Right now, there's a small selection of PC Games that is officially known to support Motion Sensor functions in a native function (either by Gyro Aim or "gimmicks"), usually for PlayStation Controllers.
    Boomerang X Days Gone Doom Classic Unity port (DOOM 1 and DOOM 2) Paladins Rogue Company Death Stranding Flower Heavy Rain Beyond: Two Souls But if we include Games that already uses Steam Input API's game action system, the list start to grow and suddenly: Nintendo Switch Pro Controllers and Steam Controllers are added to the list while allowing me to add more games like...Spin Rhythm XD, Super Monkey Ball: Banana Blitz HD, Portal 2, Prey (2017 video game), Red Faction Guerrilla Re-Mars-tered, and Left 4 Dead 2. The last one also happens to have Gyro Aiming enabled by default, with a exception for Xbox Controllers.
    I wonder, Do you think it's possible to expand "Tracked Motion Controllers" Glossary to highlight more stuffs. I would like to see highlights on Input Mappers (such as JoyShockMapper), how to get them working in Emulators, building a list of games that natively uses Motion Sensor functions? 
    It could make things a bit easier for future PC Games that may add Motion Sensor support in the longterm without resorting it to "DualShock 4 Controllers" page. Right now, I can't use "Tracked motion controllers" on Days Gone's PCGamingWiki page despite officially support Gyro Aiming.

    oh, and add Nintendo Switch Pro Controller to the list. 
  5. Like
    al2009man got a reaction from tyl0413 in Adding Dualsense to supported controller types table?   
    I'm thinking...change the name from "DualShock 4" to "PlayStation Controllers" as we're slowly seeing more games with Native DualSense support alongside DualShock 4. 
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