Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions. in Development Posted July 18 2 hours ago, Dandelion Sprout said: There are two things I can add to this topic: • Currently, there is no distinction between cameras and controllers in the "Tracked motion controllers" field. This makes the field even harder to populate properly. • I've been hoping for a Sixaxis-type motion control subfield to be added to the "DualShock 4 controller support" field, although it wouldn't surprise me if those PCGW members with permissions to edit APIs, were to think the DS4 is old news by now. 1. I'm thinking using State as a way to tell how the game uses Motion Sensors. Like "Camera" or "Gesture" state, or maybe both at the same time. 2. in a different thread, I suggested changing the name of the field to "PlayStation Controllers" as there are a few PC games that retroactively support the DualSense Controller prior to PS5's eventual release, probably under "Backwards Compatibility". I can confirm that with some of the games that is known to have DualShock 4 Support but didn't receive an update to add DualSense Support. I'm guessing it's because they're using Sony's own API (accessible thru PlayStation Partner Dev) that allows them to take full advantage of the Controller's feature-sets*, and you can verify that if you head over to the Game's Control settings, but I can't guarantee that. (that may explains why the Doom Classic Unity port [on PC] tells you that only Gyro Aim works on DualShock 4 Controllers, despite Steam Controller and Switch Controllers already having the same capabilities.) *Raw Input or Windows.Gaming.Input API does not count. they don't support the more advanced feature-sets, yet. Quote Both those things are temporarily handled by https://www.pcgamingwiki.com/wiki/List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay in the meantime. I am however very much unsure how to treat games with Nintendo Switch Pro Controller motion control support. I do know that Spin Rhythm XD devs previously demonstrated Switch Pro Controller's Motion Controls function on the PC Version, I'm guessed they used Steam Input API to make it work. Speaking of Nintendo Switch Pro Controllers: As of this writing: the current devbuild of SDL2 added Sensor API support for both Nintendo Switch Pro and Joycons (special thanks to Jibb Smart of JoyShockMapper fame), I wouldn't be surprised to see proper Switch Pro Controller support with Motion Sensor functions in future PC Games, but I believe it's unlikely in the short-term. Regardless, I suggest taking Steam Input API into account when it comes to listing a set list of games, as SIAPI relies on game actions over Button Inputs or a specific Controller Type. (I suggest reading this article for more info.) Because of that: both Steam Controller and Nintendo Switch Pro Controller can easily support the same gesture controls in Heavy Rain, Beyond: Two Souls and Death Stranding, as they use Steam Input API alongside the traditional Gamepad APIs.