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mr. cat

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  1. It's been a long time, but my conclusion is that, sure, the game uses Miles sound libraries which has support for different kinds of 3D audio, like EAX - but that doesn't mean the game that's using those libraries has any of that mixed and programmed for. I think that's the case for NOLF - it's just using the libraries, not any 3D audio.
  2. So I've been troubleshooting this game for a while now, trying different mss32.dll fixes for other games, like the following: Starlancer-Dsound-fix - General - PCGamingWiki PCGW Community GTAGarage.com ยป EAX Alchemy Fix ... but it seems like the specific mss32.dll that's used for the game needs to be rewritten, unless I finally find a fixed version that's the same. For reference I'm running the NOLF revival version which means no registry entries, I can't try something like Creative ALchemy pointing to the registry since there aren't any entries. I've even tried replac
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