Files posted by Suicide machine
This is an empty (filled with 0x00) intro file, that can be used to skip game's intro. Just extract it and place it in game's directory, overriding original one.
Fix for buggy colors in DDraw based games. Mirrored from http://www.sevenforums.com/gaming/2981-starcraft-fix-holy-cow-22.html#post883615.
Mirrored from http://www.kapitanpazur.piasta.pl/en/downloads.html
This is a patch for Soldier of Fortune: Payback.
Widescreen fixer for Red Faction II developed by SuicideMachine.
NOTE: for the GOG.com version you must run this tool as an administrator (right click, Run as administrator).
The original RAR archive has been repackaged as Zip (file version is the same).
This package fixes broken shadows in the game.
This is a massive update to Codename Eagle. It updates both the US and Euro versions of the game, unifying them and making Internet play easier and more convenient through Gamespy support. It also provides a new set of multiplayer features, adding to the already revolutionary arsenal of vehicles, weapons and tools found in Codename Eagle today.
However, many of the new features apply to single-player games aswell, so re-playing the s/p Codename Eagle should offer some new exciting situations.
Toggle weapon - also 'switch turret' in bomber and destroyer
F12 - console
PrintScreen - grab screenshot
Pitch Down/Up - also 'ascend/descend' for zeppelin
Jump - also 'drop bombs' for zeppelin
Major new features:
Destroyers - These huge warships will take one captain/front gunner, and one rear gunner... plus as many people as you can fit onto the deck.
War Zeppelins- That's right... stuff your whole team in a zeppelin and roam the skies, raining bombs and bullets over enemy bases. Test teams really fell in love with this one.
Parachutes -Finally you are able to parachute in over enemy territory and fight it out true commando style. The parachute (needless to say) often comes in handy when your plane goes down. Just remember to bring it with you.
Bomber turrets - Bombers now take two players, one pilot (dropping bombs) and one rear gunner in a rotating turret, B17 style... You can also switch between positions if you pilot the plane by yourself.
Boat turrets - The armoured boats are twice as fast and have machinegun turrets. Essentially armoured cars of the seas (and important anti-aircraft support for destroyers).
Artillery - These static grenade launchers fire three screaming shells at once, painting black stripes in the sky. Keep out of range !
Vehicle skins and various graphical fixes New textures added for Russian fighter, Allied bomber and Allied armoured car. The game has also been overseen and polished here and there.
Maps - The existing maps have been modified to make good use of the new features. We also added one new huge battle arena, Fever Valley.
New console/server/other functionality:
Save your console settings The root directory holds a file called "default.cfg", in which you can type all your preferred console settings, like view distance, field of view and mouse sensitivity (this is already possible in the US retail version).
Chat log - All chat communication visible to your team is saved in the text file "chat.log" in the root directory. When the file reaches a size of 256 KB, it is cleared and starts over.
New console button: F12 - The console button has been moved to F12. Alt-S was potentially annoying because S is the default key for moving backwards, and so bringing up the console would make some players move back.
New Screenshot button: PrintScreen - The screenshot key (formerly F12) now resides at the more logical 'PrintScreen' key.
Complete list of console commands:
All of these commands can be executed from either the console or 'default.cfg'.
mousesens - mouse sensitivity (1-20)
viewdist - view distance (100-2000)
fov - field of view (100-500)
fr on - frame rate display on
fr off - frame rate display off
connect - connect to tcp/ip host (ip)
latency - force delayed packets (0-8)
ping - displays ping
nettest on - info on the connection, packet loss in percent
nettest off - disables nettest
scorelimit - ends game when reaching limit
map - changes map (map name)
nextmap on - cycles through maps after game ends
nextmap off - stops nextmap cycle
Point-source earthquakes - The ground shakes violently from explosions. This feature really makes tank battles infernal. The intensity of the quake takes explosion size and distance into account, which serves as a warning to low-sniffing bombers; if you feel the vibration - it's time to pull up !!
Plane finetuning - Better mouse control for planes added. The mouse is much more sensitive when in flight, which makes it much easier to manouver with a mouse. We still recommend using the default key config or a joystick, though.
The fighter is now a fighter/dive bomber. It releases a tight cluster of three bombs, and must wait for a short while before releasing more bombs. This has worked better than well in testing; it gives the fighter a more aggressive feel.
Both fighters and bombers now have less armour. This allows for more exciting dogfights, as planes actually oppose a real threat to one another. Since the bomber has a belly turret, it is more deadly (aswell as more vulnerable) to the fighter.
Planes will not explode from bullets, but start spinning and diving, giving the pilot time to bail out (explosives will still blow them up though).
Name range - Snipers were quite vulnerable earlier, because their name tags betrayed their position over vast distances. This was also irritating when attempting various types of sneak attacks. Names of enemy players are now visible
over only a short distance, while the names of teammates are visible for an infinite range (just like before).
Skydiving - Try this one out yourself. Get into a plane, fly really high up, switch to third person view (F9) and jump out, ignoring silly parachutes...
Water damage -A problem occurs when people parachute far out at sea and are forced to spend the rest of the game swimming towards the shore. Not very entertaining; so now water will kill you in approximately 30 seconds. This is an experimental feature and we'd love some feedback in the matter.
Gas-weapon - The gas-weapon is now really effective.
Fences - Bullets will now penetrate fences.
Old single player save-games will NOT function after installing this update. Naturally, future save games are not affected.
This patch requires 1.41 version of a game.
This patch was made to fix one major Codename Eagle multiplayer bug, the spontanious explosion bug, a.k.a. SEB.
This patch contains only network enhancements and it does not feature any fixes. This patch is for Windows 2000/XP systems.
Version 1.33 of a game is required!
WARNING! This patch breaks singleplayer mode!
This patch focuses mostly on adding features to a multiplayer mode.
30 players in multiplayer!
Two people on the motorbike!
New CTF map "Fortress
The zeppelin is faster but has a slower turning-speed.
Planes have twice as much armor and their bullets do twice the damage.
The AA-gun does more than twice the damage. Watch out!
The fighter is a little bit faster. The bomber is a little bit slower.
Hand grenades do real damage and has a larger damage radius.
Gas is more lethal.
Miscellaneous optimization tuning.
Planes can now fire and drop bombs simultaneously.
The zeppelin no longer looses its collission.
The tank ammo-gathering bug is no more.
Further fixes to prevent name-cheating.
Planes now have the correct team skins.
- Removes the 2000 limit on the 'viewdist' command line parameter.
- Removes the zoom-out limit in the F9 view
- Removes the zoom-in limit in the F9 view
- Removes 100 ... 500 limit on FOV F12 command line parameter (250 is default).
- Lengthened the vehicle popup distance so vehicles appear sooner. (NB CE must be set to high detail for this to work)
- Fixed CE hanging intermittently upon exiting the torpedo boat.
- Fixed Font scaling at higher resolutions so text does not overlap and it can be clearly read.
- Similarly fixed the version display on the level load screen so it can be read at higher resolutions.
- Show teammates "T" in the tab map
- Fixed bug in the scripting function "REFGetPlayerInx(PlayerNr, Inx)" to allow it to handle undefined PlayerNr's
This hotfix fixes the crash that occurs when trying to load a first level after installing Patch 1.33.
EAX is now by default disabled. This is to fix various issues with incompatible drivers.
A bug in the OpenGL version detection code was fixed to allow the game to run on OpenGL 2.0 enabled drivers.
Auto shader mode no longer choose shader mode 2.0++
Detect if running Windows XP without SP1 and refuse to run the game.
Fixed weapon switch bound to mouse wheel bug.
Some outdated model textures was updated.
Added option to enable game pad and set default to disabled instead of enabled
Added option to turn model level of detail off.
Enabled dumping support on crash.
Added benchmarking scripts and benchmarks and fixed some issues with benchmarking.
Note: On systems with Windows Vista and later, run the patch in Windows XP compatibility mode.
These are "blank" movie files to be used with Wheelman.
Mirrored from GameFront.
This is a simple fix for the fog being rendered at to low of a distance. Simply extract the file and ten place ew in your game's directory, thus overwriting fog.txt files for most of maps.
Draw distance unlocker developed by OrfeasZ.
This is a compatibility profile for FIFA 99, which should fix a common issue of game freezing during loading. To install, just download it, extract it and start PatchInstall.bat.
These configuration files were taken from the Demo version of the game and can be used in a full version of the game.
The patch is available in the following languages:
It is recommended to install this patch after updating the game to version 112100 / retail patch.
It fixes the following problems:
Application will not start. It exits as soon as it is run with no errors or warnings.
Application will not detect or display the Direct3D video driver as a valid video option at startup.
Joystick buttons cannot be bounded.
In addition to the main retail patch we have also issued a smaller code-only patch that deals with some specific issues.
Unofficial Patch for Vampire: The Masquerade - Bloodlines. Mirrored from Patches-Scrolls.
Official 1.2 patch for Vampire: The Masquerade - Bloodlines.
â€¢ Fixed C++ Runtime error on launch of the game due to older versions of Python interpreter.
â€¢ Fixed Invalid dialog responses due to older versions of Python interpreter.
â€¢ Fixed problem where keys and keycards may disappear from playerâ€™s inventory.
â€¢ Fixed problem where binding either Enter or Right Mouse Button to the Use key would cause the inventory window to immediately close after opening. These bindings are now no longer permitted.
â€¢ Added â€œInventory Full â€“ Items Droppedâ€ message when player receives items beyond the inventory limit and added inspection particles to the dropped items. This addresses the issue with cameras being lost in the â€œModel Citizen quest.
â€¢ Fixed problem where a player would have both the vampire and warform models stuck together when both Fortitude and Protean (level 5) are activated.
â€¢ Fixed crash to desktop when the player returns to the boat after rescuing Johansen from the Society of Leopold.
â€¢ Fixed problem where the newspaper would report success in the â€œModel Citizenâ€ quest even though the player had failed it.
â€¢ Fixed problem where the player can log on to the Theater computer before receiving the â€œTangled Webâ€ quest from Mitnick.
â€¢ Fixed problem with haven mailboxes not receiving award for completing the food critic quest. quest.
â€¢ Modified E dialog so that it is easier to receive the â€œThinned Bloodâ€ quest.
â€¢ Modified Regent dialog so that he now recognizes completion of the Gargoyle quest.
â€¢ Modified Isaac dialog so that he now recognizes completion of the Kingâ€™s Way and Gargoyle quests.
If you find that you are not accumulating experience points as you complete quests, this is because you have Auto-Level turned on and the game is automatically spending your experience points to improve your abilities and attributes. To disable Auto-Level, access the Character Sheet and click on the Auto-Level toggle button. Once you acquire a new haven, your Santa Monica haven computer and mailbox will no longer function. Use the computer and mailbox of your new haven instead. When you are playing a Nosferatu, your grotesque appearance prevents you from using the taxi that appears after you blow up the Sabbat warehouse. Nosferatu characters must travel between game hubs using the hub map found in the sewers.