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Suicide machine

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Everything posted by Suicide machine

  1. Let's just hope people won't be severely disappointed, hearing about how much trouble developers had to overcome and how much they had to sacrifice to get it done on time... and that this will be the last time we'll have to hear about CDPR crunching for months. 🙁
  2. Don't download dlls alone. If it says that "OpenAL32.dll is missing" and you've installed OpenAL redistributable, the issue is likely with system paths being configured incorrectly or broken - but that is weird, as OpenAL installs the DLL directly in C:\Windows\SysWOW64\ and 64bit variant in C:\Windows\System32. Worst case scenario copy DLL from C:\Windows\SysWOW64 to a folder with game's executable.... either way, don't download dlls alone that come from from OpenAL, C++ redist, DirectX redist.
  3. I don't know if it's the same, but it seems like it is actually latterboxed to 21:9 on 32:9 - Which as a programmer I could actually imagine how it could have happened. Sorting this would require writing some kind of hack, cause I doubt we can get Square Enix to invest some money to make another patch.
  4. Considering WSGF list ultra-widescreen as supported (although with some glitches), it seems just nobody tested 32:9 (especially that a major releases of these monitors happened a year after the game was released) and all tests were done on 21:9, so that might be why it lists ultra-widescreen as supported... cause it does, just not 32:9 aspect ratio.
  5. Version 1.0.1

    183 downloads

    Cheat Engine script allowing to override the FOV in Aquanox: Deep Descent, which may be particulary useful for people playing with Ultra-widescreen monitors or Triple-screen setups.
  6. Version 1.0.0

    32 downloads

    Config file for Star Trek: The Next Generation - Klingon Honor Guard, modified to run DirectX 11 renderer.
  7. Version 1.1.0

    23 downloads

    Patch for Star Trek: The Next Generation - Klingon Honor Guard. Original patch notes:
  8. Exactly. Other than that Flawless widescreen still has some fixes for it.
  9. Version 1.0.0

    88 downloads

    Fix for some post processing effects being rendered incorrectly in You are Empty based.
  10. Version 1.0.0

    4 downloads

    2 patches for Aliens: A Comic Book Adventure mirrored from The Patches Scrolls. 1.0.2 for French version of the game 1.0.3 for English version of the game
  11. Version 1.0.0

    17 downloads

    A set of patches mirrored from BlueByte's FTP split into 2 directories, one for English release and other for German one.
  12. I am against the idea of moving Skip intros anywhere else.
  13. Good point... still, not liking putting it in Availability - section has a bit of a tendency of getting heavy with content already, especially if multiple DRMs are used or retail releases have different protection methods.
  14. The reason why I don't like putting it in Availability is that, many of those will be repeated, because there is generally a dominat distribution platform. Reworking cloud to something more general that lists both makes more sense to me, cause the repetition is gone automatically this way, most of those platforms do handle Cloud (and those which don't, should finally implement the freakin' thing, cause it's 2020 - if we are forced to use them, let this at least come with benefits and not just downsides) and finally we generally don't put many notes in Save Cloud fields anyway. Question then remains however, how, how to approach older titles like Mass Effect that handled them in-game... which for me, a note would be good enough.
  15. Actually I think there would be "enough" titles to justify existence of such element on our pages - same games like let's Witcher 2, Knights of old Republic 2 still don't feature achievements on GOG, but they do on Steam. Similarly, it looks like there is going to be a period when Saints Row 2 will feature achievements on Steam, before GOG version gets updated, as developer stated they are focusing on that and update for other platforms might come later. I really don't see a reason why we shouldn't do this for achievements, if we already have very similar situation for Save could with identical results as well.
  16. 1. Infobox would be one place, but you can't mention it per platform there. 2. While the idea for a box in Availability isn't too bad, I don't think it is a place. 3. Categories if anything would be something done automatically when stating it in other sections, but I do believe if we get around to listing which games have them and which not, a better way will be just properties (just like we do pretty much with everything else that is true/hackable/false/limited). 4. Again don't think it's big enough to justify having a separate section, however... maybe a good idea would be to reworking Save game cloud syncing to something more general, where both options could be stated (whatever the game has cloud saves and whatever it supports achievements)... would also put a tiny bit of pressure for EGS to finally implement the freakin' thing (not like we are anywhere big enough for them to notice).
  17. I like the idea, but for now I am trouble figuring out how would be do it, without drastically extending pages.
  18. Yeah, I had the same with Red Faction 2, except - new patch is not increasing FOV, the game scaling is just like my old widescreen hack Vert-, except my old hack didn't cause any issues with terrain rendering, so it must be something new they added - might be some functions they patched they assumed were for UI scaling, but values were used more broadly (possibly something like reading a variable embedded in a structure and they just overrode the way such variables are being loaded - would potentially explain why there are some reports of sensitivity being lower in vehicles as well). But then, that'd still imply they don't have a source code and whilst the functions and calls are utter mess in new executable, many changes seem to actually point that they do and just didn't do a clean release build. It would also be surprising to see them restore online functionality with just partial disassembly.
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