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stuttgart

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  1. Like
    stuttgart got a reaction from tyl0413 in Proposal: Include information on save system   
    I've had the idea that the infoboxes should somewhere contain information about a game's save system, since there are a lot of different ways games handle it:
    - Roguelikes (dying completely resets you, but you retain certain benefits)
    - Hardcore-modes where dying deletes your savegame, e.g. "Trial of Iron" mode in Pillars of Eternity 2
    - Only at the start of each level, e.g. Freespace 2
    - Only checkpoint / autosave, e.g. most modern shooters
    - Checkpoints that can be manually activated several times, e.g. Resident Evil typewriters or sleeping in Kingdom Come: Deliverance
    - Bonfire-system, e.g. Dark Souls (like above, but respawns all enemies)
    - Free, manual saving (and whether it also allows in combat + how many available save slots)
    - "Free" saving that still resets you to checkpoints, e.g. Tomb Raider: Legend
    - Manual saving, but at a cost, e.g. Kingdom Come: Deliverance (consumes alcohol)
    - Quicksaves
    - Special savegame shenanigans (e.g. message if you save too often in Metal Gear Solid 1, deleting your savegames if you die too often in Hellblade: Senua's Sacrifice, voluntary savegame deletion in Nier and Nier: Automata...)
    - Whether it allows to select individual chapters to replay, e.g. Syndicate (2012) and Condemned: Criminal Origins
     
    What do you think about this feature? For me personally, not being able to save freely is almost disqualifying for a game, so I always want to know such information. And it often changes even inside a franchise (e.g. FEAR 1 has manual saving, 2 and 3 only have checkpoints; Splinter Cell 1-4 allow manual saves and quicksaves, 5 and 6 only have checkpoints; Call of Juarez 1+2 has quicksaves, 3+4 only has checkpoints; etc.), so even if you like the previous installment you can't be sure if the next game works the same when you want to buy it.
    This information could be included in the infobox below the "save game location" info. It could just be simplified into a simple checkbox whether the game allows manual saves or not, and a "Notes" field with additional information (e.g. the things I listed above, how many save slots etc.). This way it wouldn't be cluttered, you just have a simple "Manual Saves?" checkbox next to the save location, and if there is any additional custom information, it can be written into the Notes field. What do you think about that?
  2. Like
    stuttgart reacted to Suicide machine in Proposal: Include information on save system   
    Might actually not be too bad of an idea, seeing how some late 1990s and early 2000s ports featured differences comparing to console releases (like original Chronicles of Riddick: Escape from Butcher Bay as far as I remember featured quick saving and manual saves, while console release didn't... I think developers even mentioned it in commentary) and we already have a save section... or could expend glossary.
  3. Like
    stuttgart got a reaction from SirYodaJedi in Proposal: Include information on save system   
    I've had the idea that the infoboxes should somewhere contain information about a game's save system, since there are a lot of different ways games handle it:
    - Roguelikes (dying completely resets you, but you retain certain benefits)
    - Hardcore-modes where dying deletes your savegame, e.g. "Trial of Iron" mode in Pillars of Eternity 2
    - Only at the start of each level, e.g. Freespace 2
    - Only checkpoint / autosave, e.g. most modern shooters
    - Checkpoints that can be manually activated several times, e.g. Resident Evil typewriters or sleeping in Kingdom Come: Deliverance
    - Bonfire-system, e.g. Dark Souls (like above, but respawns all enemies)
    - Free, manual saving (and whether it also allows in combat + how many available save slots)
    - "Free" saving that still resets you to checkpoints, e.g. Tomb Raider: Legend
    - Manual saving, but at a cost, e.g. Kingdom Come: Deliverance (consumes alcohol)
    - Quicksaves
    - Special savegame shenanigans (e.g. message if you save too often in Metal Gear Solid 1, deleting your savegames if you die too often in Hellblade: Senua's Sacrifice, voluntary savegame deletion in Nier and Nier: Automata...)
    - Whether it allows to select individual chapters to replay, e.g. Syndicate (2012) and Condemned: Criminal Origins
     
    What do you think about this feature? For me personally, not being able to save freely is almost disqualifying for a game, so I always want to know such information. And it often changes even inside a franchise (e.g. FEAR 1 has manual saving, 2 and 3 only have checkpoints; Splinter Cell 1-4 allow manual saves and quicksaves, 5 and 6 only have checkpoints; Call of Juarez 1+2 has quicksaves, 3+4 only has checkpoints; etc.), so even if you like the previous installment you can't be sure if the next game works the same when you want to buy it.
    This information could be included in the infobox below the "save game location" info. It could just be simplified into a simple checkbox whether the game allows manual saves or not, and a "Notes" field with additional information (e.g. the things I listed above, how many save slots etc.). This way it wouldn't be cluttered, you just have a simple "Manual Saves?" checkbox next to the save location, and if there is any additional custom information, it can be written into the Notes field. What do you think about that?
  4. Like
    stuttgart reacted to SirYodaJedi in Proposal: UI Scaling parameter   
    This seems like an important setting, especially with the prominence of high-PPI UHD monitors.
     
    True: Has option to change scaling settings. May or may not automatically scale based on selected resolution. Example: SWTOR
    Always on: Is automatically scaled based on resolution, but has no manual setting. Example: Lego Star Wars: The Complete Saga
    Limited: Only scales certain elements (ex: graphics but not text), or cannot be scaled beyond a certain percentage of the base resolution. Example: Half-Life 2
    False: Is not scaled and does not have an option to scale. Can't think of an example off the top of my head.
    Hackable: Hackable. Example: Quake
     
    This could go in the video settings table, or it could go in a potential accessibility table. I think probably wait until a dedicated accessibility table is made and put any info in 4K for now.
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