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stuttgart

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Everything posted by stuttgart

  1. Is this necessary for the GOG version (that automatically uses nGlide)? I'm not recognizing any stretching there...
  2. I've had the idea that the infoboxes should somewhere contain information about a game's save system, since there are a lot of different ways games handle it: - Roguelikes (dying completely resets you, but you retain certain benefits) - Hardcore-modes where dying deletes your savegame, e.g. "Trial of Iron" mode in Pillars of Eternity 2 - Only at the start of each level, e.g. Freespace 2 - Only checkpoint / autosave, e.g. most modern shooters - Checkpoints that can be manually activated several times, e.g. Resident Evil typewriters or sleeping in Kingdom Come: Deliveran
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