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gemanoneko

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File Comments posted by gemanoneko

  1. 4 hours ago, cobrashey said:

    Thanks Rose! You rock! (as always:) For those playing the Game Pass version at 32:9. The Trainer does work with that version and looks great. What I have been doing is going around looking/interacting with things using the trainer but when I get to a part I can't get through due to scaling issues, push F8 and the game goes back to 16:9 and you can proceed. Get to the next part and F8 again to extend to super ultrawide. It's not optimum, but way better IMO of playing the entire game with black bars all around. 

    About "just pressing F8" - not true for me (5120*1440).
    When I press F8, the game shows the same amount of content, but in 16:9. Everything being streched out really hard, but keeping the broken interactin points.

    Restart and running the game without trainer didn't help. So I had to manually switch back to backed up .exe file.
    However, it's worth it (for me) - the game looks and plays much, much better in ultrawide.
    I'm near the end of the game. So far I encountered 1 non-interactable point, needed for progress and quite a few collectibles, that can't be collected (I don't care about them though). But, I played through whole Childeater segment in 16:9. Maybe there are some more broken interaction points there.

  2. 5 hours ago, Rose said:

    Hi. This is covered by my description of softlocks at 32:9. As such, the trainer is not to be used at 32:9 at all unless you want to play 21:9 windowed or constantly toggle on and off. I know it can be disappointing and it is to me as well, as I always try to cover the most common wide aspect ratios or ideally even have the tools adapt to any screen size, as it was with this one and evidenced by the 24:10 report. Sadly, some elements just get cropped out or become inaccessible past a certain point and there is currently no workaround apart from modifying the 3B 8E E3 3F bytes as seen in the post on the WSGF subreddit, although then the interaction icons will still be offset depending on the FOV. Make sure not to touch the 39 8E E3 3F bytes though or you will end up experiencing the same issues as with mine.

    Interesting.
    I didn't try to replace 39 8E E3 3F.
    I did replace 3B 8E E3 3F and had same issues as in yours trainer.

    Are you sure that 3B 8E E3 3F should be replaced and not 39 8E E3 3F?

    I'll try to play with it.

  3. Looks great on 5160x1440, but unfortunately, the game is not playable - some objects, needed for progress are not touchable (no button prompt). For example, the bathroom door, in the room where you find a razor, needed to cut through skin doors in the spirit world. Also, some collectibles can't be collected.
    Quit the game, went back to a default resolution, and was able to progress.
    Hopefully, will be fixed in the next version of the trainer. Really want to play on super-ultrawide...

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