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cloudhaacker

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Everything posted by cloudhaacker

  1. I forgot to mention - running this way so far the only "issue" I have is the Capcom logo plays in a small window in the top right corner, but the game goes fullscreen after that.
  2. I've had that happen a few times - I think there's a few things you could try. First try to push the F8 key while the Capcom logo is playing, see if that fixes it. If not, you can try to make sure your dgVoodoo config has the Application Controlled Fullscreen/Windowed thing check marked on the DirectX tab. Then try the F8 thing. If that doesn't work, you might try deleting the dgVoodoo files, trying the F8 and then reapplying the dgVoodoo files. Hopefully one of these works!
  3. lol that's great! I'd say if you've got the right lighting, go for the resolution fix! Backing up the folder isn't a bad idea, I'd just zip the whole thing to be sure. I'm kind of wondering if one of the things in the Megaman.cfg is the render switch. I've been using the one from the Unfinished Business mod it seems to be working okay now. Let me know how things go - you maniac! lol insane man laughter - cracked me up!
  4. No problem, it only got so convoluted because I was trying to fix things with everything installed, I figured it would be easier to start over lol. Sorry, sometimes I get really complicated when simple is better! 🙂
  5. I won't have time until the weekend to try to record or take screenshots - but let's try the most simple approach. Start over from scratch, delete everything you've done. Install the game, nothing else (no dgvoodoo, unfinished business, etc.) (For myself - I don't actually install the game, I copy everything from the disk to a folder I make where I want the game installed, still works the same and you don't have to have the disk in anymore, but you should be able to actually install it and have the same results) Run the game and try to get the F7 switch to happen. Look for change in the clouds or the door/shadows like my pictures showed. Then once you have that settled, add the Unfinished Business mod. Then add the dgVoodoo files to the games folder so it's easy to find, copy the .dll files from the MS - x86 folder into your main game folder and set up your dgVoodoo how you want. Now I just set this all up again to test it, and since it was a "new setup" I had one other problem that you may or may not have. So only do these steps if you have the same experience. Once I had everything setup and I ran the game, it came up in a small window in the middle of the screen. So if you push F8 it switches to Fullscreen. It looked weird the first time I did that, and I justt had to exit the game and then start it again. Then the game came up oversized onscreen because I have my screen scaling set to 125%. So to fix that, I had to right click the game exe and go to the properties, set the compatibility to Disable Fullscreen Optimizations and Change high DPI settings - check both boxes. Hopefully that gets you where you want to be buddy. I think if we have several people getting this running right, we should contact the PCGaming page about the fix to the lighting! 🙂 Good luck, let us know if you get it working, sorry it got so convoluted in there! This is the most simple I can make it - and it seems like it works fine, at least for me!
  6. I went back to check and I was having issues using F7 after getting it all going. Here's how I fixed it lol. Open up dgVoodoo and on the DirectX tab check Disable & Passthrough to real DirectX. We have to turn it off temporarily to change the renderer. Then set your desktop resolution to 640 x 480, again this will be temporary it just prevents everything from resizing and causing crashes. Start the game, and once it starts try pressing F7. In the first cutscene with the ship and the clouds you should see an immediate effect, the clouds look like they're outlined when DirectX wrapper is turned on, and the door will look right in the first scene after starting a new game, otherwise the door is almost black. Once you have the right renderer picked, use F9 to exit to menu then again to exit game, set your desktop resolution back and uncheck the Disable box in dgVoodoo to renable it. Should work. Here's a few comparison screenshots to show the differences.
  7. @marioguy789No Problem! I'm the guy who was talking back and forth with you on youtube (John Haack) I loaded it up in a virtual machine too and yeah, audio is good there, but I'm unable to get dgVoodoo to work right in the vm. If I could, I'd be fine playing in there. I have confidence we'll get the audio figured out eventually lol. I know there's a guy working on Mega Man Legends 2 and he's amazing at fixing games - he's made Resident Evil 1 & 2 playable in Windows 10, he's working on Resident Evil 3 and the Dino Crisis Games, and if he's that great with Capcom games, maybe he can fix Legends 1 too! Here's the video -
  8. Marioguy789 - I'm uploading a video showing where I've gotten on my attempts, I think I've gotten the quality you are looking for, gotten rid of the stuttering sound - but the only thing I can't manage is the audio not quite being synced up in cutscenes. I spent A LOT of time on it this morning trying everything I could think of - changing audio settings in Windows, Core Affinities, etc, etc. After the video is uploaded, I'll post a link here so you can see if it seems closer to what you were trying to get graphic wise.
  9. squidnipples - I had the same issue. Open the Silent_Hill_4_PC_Fix.ini with notepad or some sort of text editor (I use notepad++) and find the line that says # Increase the resolution of background screens IncreaseBackgroundResolution = 1 and change the 1 to a 0, hit save (make sure it saves as an ini not as txt or something.) and try that. It fixed the weird zoom for me in both the game and the pause menu.
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