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Dandelion Sprout

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Everything posted by Dandelion Sprout

  1. In the rare event that ShadowStealer7's method doesn't work as it should, you can try to add the following paragraph manually: #### Warnings {{--}} The macOS (OS X) version of this game <i>does not work</i> on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
  2. Currently, https://www.pcgamingwiki.com/wiki/Template:Infobox_controller seems a bit limited in its scope, and I have two proposals for additional properties to add to it, since I presume I lack editing rights for that infobox: 1) Connection method. Whether a controller can be connected to PC by one or more of these: • USB (e.g. Logitech Gamepad F310, DualShock 3) • Bluetooth (e.g. Wii Remote, Xbox One Controller) • Wi-Fi (e.g. Nintendo DS, Amazon Fire TV Game Controller) • Custom port that require an adapter (e.g. GameCube controller, DualShock 2) Additionally, if it's desired, the USB category can be divided into: • USB-Mini (e.g. DualShock 3) • USB-Micro (e.g. Xbox One Controller) • USB-C (e.g. Switch Pro Controller) • USB non-Bluetooth dongle (e.g. Xbox 360 Controller's wireless revision) • Soldered USB-A (e.g. Trust GXT 540) I am not 100% sure how to handle controllers whose revisions have different connection methods. For instance, Xbox 360 Controller has two revisions; one with soldered, and one with USB dongle. 2) Haptic feedback. Whether a controller has a rumble engine within it or not.
  3. So now that https://www.pcgamingwiki.com/wiki/Property:MacOS_ARM_app was created yesterday, I think it could be time to create such properties for Windows and Linux ARM games as well. I've worked pretty extensively in the past 3 or 4 days to create and fill up architecture support lists, e.g. (but not limited to) https://www.pcgamingwiki.com/wiki/List_of_OS_X_64-bit_games, so I wouldn't mind filling up more such lists. Although Windows ARM games (e.g. Rayman Fiesta Run) are in the low two-digits, and Linux ARM games (e.g. 0 A.D.) can be counted on two hands (and may or may not also be divided between ARM32 and ARM64), it wouldn't surprise me if their numbers will increase slightly if game devs decide to add ARM support across all platforms and not just on macOS. I do however notice that the macOS ARM API property has not been implemented into the architectures table, but is at the time of writing in the technical specs table. I presume that the architecture table could be modified as in this edited mockup in the attached image.
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