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Pridit

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  1. Like
    Pridit got a reaction from WilliamauUndip in PS4 Gamers Unite   
    Nonsense, there's no such thing as doesn't need an upgrade.
  2. Like
    Pridit got a reaction from WilliamauUndip in PS4 Gamers Unite   
    PCGamingWiki
     
    Obligatory master race comment. The money you spend on that could be put towards improving your hardware. The exclusives and price per title are not worth it, the specifications are dated before it even launches.
     

  3. Like
    Pridit got a reaction from Jabphash in PS4 Gamers Unite   
    Nonsense, there's no such thing as doesn't need an upgrade.
  4. Like
    Pridit got a reaction from Jabphash in PS4 Gamers Unite   
    PCGamingWiki
     
    Obligatory master race comment. The money you spend on that could be put towards improving your hardware. The exclusives and price per title are not worth it, the specifications are dated before it even launches.
     

  5. Like
    Pridit got a reaction from Vetle in Remove the Citation Needed Spam   
    No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
     
    You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
  6. Like
    Pridit got a reaction from Azatoth in Subjective key points   
    I wholeheartedly agree and I've always been a strong advocate against including subjective key points. These should purely be objective, and using adjectives in a statement such as this is seldom warranted. This is also made clear in the Sample article as you linked. The only scenario where it could be permitted is if it's backed up with reputable sources. The whole point of our articles is to provide objective, factual information so we should not be stating anything subjective without backing it up and with good reason.
     
    In regards to the featured article there is a bit more leniency on this as, obviously, it's a featured article, so we need to pad the content out a bit which means including key points that aren't exactly key points by our standard. Instead, leaning more to why this particular article is being featured. That is something regular editors will not be able to manipulate, so there are not any stated rules for this particular content.
     
    Removing or tweaking subjective key points, especially ones without a source, is warranted. If it results in an edit war please either discuss this with the editor in question where possible, and if that fails then raise this with us and we can take a firm stance. We have had multiple threads and discussions in the past regarding this, and our viewpoint hasn't changed.
  7. Like
    Pridit got a reaction from Blackbird in Discord   
    The 'Discord roles' is a thread in the staff section just as a nudge to our moderating team so I can assign proper roles. Currently we don't have any explicit rules, common sense applies. If there are any rules in the future they'll be listed on the server, not on the forum.
     
    IRC has fulfilled its use and due to lack of being asynchronous has become less than ideal as a communication method for the type of community we are. This Discord also allows us to do a bit more than the IRC would and I've found it's more difficult to convince people to jump on IRC, especially if they are unfamiliar with the protocol.
     
    Discord has had a surge of popularity at some point and I've seen a vast array of communities begin to adopt it which factored in the decision to create the server. This is the best opportunity to extend our reach and communicate with our community on a more direct platform. This will also enable us to provide support in a more timely manner.
     
    We have now reached 57 members, which is an exponential growth in comparison to the IRC so a huge thanks to those that have already connected with us.
  8. Like
    Pridit got a reaction from Kobi Blade in Discord   
    This is just a quick update to let you all know that we have a brand new Discord server set up. It's now never been easier to connect with our dedicated community.
     
    https://discord.gg/KDfrTZ8
     
    If you want to get involved, provide feedback, or otherwise just say hi please feel free to.Just coming off of E3 we have an exciting line-up to look forward to this year and into the next so we are anxious to continue our PC reports feature covering these in-depth.
     
    Click here to view the article
  9. Like
    Pridit got a reaction from Br3n065 in Remove the Citation Needed Spam   
    No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
     
    You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
  10. Like
    Pridit got a reaction from Mars icecream in Remove the Citation Needed Spam   
    No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
     
    You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
  11. Like
    Pridit got a reaction from Marioysikax in Remove the Citation Needed Spam   
    No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
     
    You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
  12. Like
    Pridit got a reaction from Blackbird in Remove the Citation Needed Spam   
    No, this serves purpose by raising awareness to the reader that whatever statement is being relayed is unverified. Sources are crucial to ensure we remain objective as a wiki, we should be aiming to have everything we claim with reputable, verified source(s) and this would be detrimental to that goal.
     
    You can investigate to see if it's been cited and reference the source or remove the statement if there's no evidence to support whatever is being mentioned is objective.
  13. Like
    Pridit got a reaction from Blackbird in Remove WSGF from the Video Tables   
    I would agree that maybe this has now outweighed its usefulness but I believe this was initially set up as a partnership for mutual collaboration, regardless ultimately this needs Andytizer to weigh in on before we can make a decision.
     
    A link in the infobox would be far more suitable.
  14. Like
    Pridit got a reaction from Hawaii Beach in Remove WSGF from the Video Tables   
    I would agree that maybe this has now outweighed its usefulness but I believe this was initially set up as a partnership for mutual collaboration, regardless ultimately this needs Andytizer to weigh in on before we can make a decision.
     
    A link in the infobox would be far more suitable.
  15. Like
    Pridit got a reaction from Mars icecream in Remove WSGF from the Video Tables   
    I would agree that maybe this has now outweighed its usefulness but I believe this was initially set up as a partnership for mutual collaboration, regardless ultimately this needs Andytizer to weigh in on before we can make a decision.
     
    A link in the infobox would be far more suitable.
  16. Like
    Pridit got a reaction from Cptmold in Subjective key points   
    I wholeheartedly agree and I've always been a strong advocate against including subjective key points. These should purely be objective, and using adjectives in a statement such as this is seldom warranted. This is also made clear in the Sample article as you linked. The only scenario where it could be permitted is if it's backed up with reputable sources. The whole point of our articles is to provide objective, factual information so we should not be stating anything subjective without backing it up and with good reason.
     
    In regards to the featured article there is a bit more leniency on this as, obviously, it's a featured article, so we need to pad the content out a bit which means including key points that aren't exactly key points by our standard. Instead, leaning more to why this particular article is being featured. That is something regular editors will not be able to manipulate, so there are not any stated rules for this particular content.
     
    Removing or tweaking subjective key points, especially ones without a source, is warranted. If it results in an edit war please either discuss this with the editor in question where possible, and if that fails then raise this with us and we can take a firm stance. We have had multiple threads and discussions in the past regarding this, and our viewpoint hasn't changed.
  17. Like
    Pridit reacted to Hawaii Beach in PC Report: Tom Clancy's Ghost Recon Wildlands   
    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Wildlands fixes and improvements, please visit its respective PCGamingWiki article.
     
    Developed and published by Ubisoft. The game was released on March 7, 2017.
    System Requirements

    Minimum
    CPU: Intel Core i5-2400S @ 2.5GHz or AMD FX-4320 @ 4GHz RAM: 6 GB HDD: 50 GB GPU: Nvidia GeForce GTX 660 or AMD Radeon R9 270X (2 GB of VRAM) OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit) Recommended
    CPU: Intel Core i7-3770 @ 3.5GHz or AMD FX-8350 @ 4GHz RAM: 8 GB GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390 Editor's System
    CPU: Intel Core i5-4690K RAM: 16 GB DDR3 1600MHz (Corsair CML8GX3M2A1600C9) SSD: Samsung 850 EVO 250 GB GPU: EVGA GeForce GTX 970 SSC OS: Windows 10 (Version 1607) (64-Bit) The minimum system requirements are really minimum and may not be enough to feed you 60 fps at 1080p. Neither is there many graphics cards that will operate with stable 60 fps in the Very High preset. Some settings will generally not make a difference with the look of the game. 




     
    This game is very GPU intensive, Nvidia released game-ready drivers for the game yesterday which should help performance - but doesn't really help with performance. Feels like the game isn't optimized correctly, as it can't handle the medium preset settings without going under 60 FPS constantly. Just having the game minimized in the menu takes ~60% of my CPU power.
     
    The benchmarks are based on the Low and Medium preset to save as much GPU power as possible.
     


     

    Preset
    The game has five presets, from Low to Ultra. Ultra uses about 4.5 GB of ram and ~5 GB of VRAM which will require a very high system for stable framerates.
     
     
     
     

    Click on the Image to Move the Slider
     


     

    Field of View
    Slider that goes from 0% to 100%, and doesn't seem to affect performance.
     
     
     
     

    Click on the Image to Move the Slider
     

    Ambient Occlusion
    The game has support for either SSBC or HBAO . I keep it disabled for that extra bit of performance and don't feel a difference anyways.


     

    Draw Distance
    Allows for detailed textures in longer distances.
     
     
     
     

    Click on the Image to Move the Slider
     


     

    Shadow Quality
    The shadows look well in this game but have a heavy cost in performance. Starting with the High setting, the game will use noticeably more RAM.
     
     
     
     

    Click on the Image to Move the Slider
     
     
     
     

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    Vegetation Quality
    Increases the draw distance for vegetation, and improves details to existing textures.
     
     
     
     

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    Resolution Scale
    Resolution scaling can be used to refine edges and enhance textures beyond Ultra settings.
     
     
     
     

    Click on the Image to Move the Slider
     


     

    Anti-Aliasing
    Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for SMAA. Possible that the developers forgot to add it, and may come in a future patch.


    Seen in the image below, FXAA is the best choice but because how it works it will make the game appear more blurry.


     

    Bloom
    I get distracted by the bloom in this game and it often makes you unable to see outside as bloom acts like a blur.
     
     
     
     

    Click on the Image to Move the Slider
     

    Reflections
    Reflections in this game aren't bad at all compared to e.g. Battlefield 3. They are not distracting and can easily be disabled if you wish to, and shouldn't cause a performance hit.
     
     
     
     

    Click on the Image to Move the Slider
     

    Anisotropic Filtering
    Disabled in some of the presets as default and should be turned to 16 samples to achive the best texture fidelity for a extremly small performance hit.
     
     
     
     

    Click on the Image to Move the Slider
    The rocks are in higher detail, the road is in higher quality.


    We're talking a 1 FPS difference in average, seriuosly people turn it to 16 samples!
     

    God Ray
    Looks good outside, but I find it distracting sometimes as it makes my screen darker so I turn this off.
     
     
     
     

    Click on the Image to Move the Slider
     
     
     
     

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    Controls


    There is no way to remap controller binds at the moment but sticks, bumpers and triggers can be swapped.
    Good thing they left acceleration disabled as default, raw input is missing but I don't notice any acceleration issues with the game.


     

    Audio
    Something that bogs me is that voice chat is enabled by default and uses a poorly implemented Open Mic Sensitivity Mode which tries to detect whenever you're speaking to sort out noise.
    You should also change Microphone Volume to your preferred mic gain, because the game sets will set it to 100% which is annoying since not everyone wants to use 100% gain as it picks up a lot noise and will ignore what you set in Windows.
     


     
     
     
     
     
     

    Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:


     
    Click here to view the article
  18. Like
    Pridit got a reaction from Mars icecream in Subjective key points   
    I wholeheartedly agree and I've always been a strong advocate against including subjective key points. These should purely be objective, and using adjectives in a statement such as this is seldom warranted. This is also made clear in the Sample article as you linked. The only scenario where it could be permitted is if it's backed up with reputable sources. The whole point of our articles is to provide objective, factual information so we should not be stating anything subjective without backing it up and with good reason.
     
    In regards to the featured article there is a bit more leniency on this as, obviously, it's a featured article, so we need to pad the content out a bit which means including key points that aren't exactly key points by our standard. Instead, leaning more to why this particular article is being featured. That is something regular editors will not be able to manipulate, so there are not any stated rules for this particular content.
     
    Removing or tweaking subjective key points, especially ones without a source, is warranted. If it results in an edit war please either discuss this with the editor in question where possible, and if that fails then raise this with us and we can take a firm stance. We have had multiple threads and discussions in the past regarding this, and our viewpoint hasn't changed.
  19. Like
    Pridit got a reaction from Blackbird in Subjective key points   
    I wholeheartedly agree and I've always been a strong advocate against including subjective key points. These should purely be objective, and using adjectives in a statement such as this is seldom warranted. This is also made clear in the Sample article as you linked. The only scenario where it could be permitted is if it's backed up with reputable sources. The whole point of our articles is to provide objective, factual information so we should not be stating anything subjective without backing it up and with good reason.
     
    In regards to the featured article there is a bit more leniency on this as, obviously, it's a featured article, so we need to pad the content out a bit which means including key points that aren't exactly key points by our standard. Instead, leaning more to why this particular article is being featured. That is something regular editors will not be able to manipulate, so there are not any stated rules for this particular content.
     
    Removing or tweaking subjective key points, especially ones without a source, is warranted. If it results in an edit war please either discuss this with the editor in question where possible, and if that fails then raise this with us and we can take a firm stance. We have had multiple threads and discussions in the past regarding this, and our viewpoint hasn't changed.
  20. Like
    Pridit reacted to grant78918 in PC Report: Watch Dogs 2   
    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Watch Dogs 2 fixes and improvements, please visit its respective PCGamingWiki article.
     
    Developed and Published by Ubisoft. The game was released on November 29, 2016.
    System Requirements

    Minimum
    • CPU: Intel Core i5 2400s @ 2.5 GHz or AMD FX 6120 @ 3.5 GHz
    • RAM: 6 GB
    • HDD: 50 GB
    • GPU: NVIDIA GeForce GTX 660 with 2 GB VRAM or AMD Radeon HD 7870 (2 GB of VRAM)
    OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit)

    Recommended
    • CPU: Intel Core i5 3470 @ 3.2 GHz or AMD FX 8120 @ 3.9 GHz
    • RAM: 8 GB
    • HDD: 50 GB
    • GPU: NVIDIA GeForce GTX 780 or AMD Radeon R9 290 (3 GB of VRAM)
    OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit)

    Editor's System
    • CPU: Intel Core i5-4690K (Haswell)
    • RAM: 16 GB DDR3-2400 (G.Skill Ares)
    • SSD: 500 GB (Samsung 850 EVO)
    • GPU: Sapphire R9 390 8 GB
    • OS: Windows 10 (64-Bit)
     
    Watch Dogs 2's system requirements are not abnormal by today's standards, a 2 GB graphics card with a decent CPU. The game performed well with a smooth frame rate. On my system the low preset gets around 70-80 fps inside and 60-70 outside while the ultra preset (with ultra textures) gets around 45-55 fps inside and 35-45 outside.
     
     

    Graphics settings


    Display settings are pretty good, window modes include: Windowed, Borderless Window, Fullscreen Borderless, Multimonitor Borderless, Fullscreen. One downside is the lack of Resolution Scaling beyond 125%.




    Graphics settings give the user a good deal of customization when trying to adjust to their computers need.


    Color settings are brightness, or gamma, and sharpness, which if too high can make the image look very strange.
     

    Field of View
    Despite being a 3rd person game Watch Dogs 2 gives the option to change the FoV from the minimum value of 70, also the default, to the maximum of 110.
     


    Resolution Scale
    This setting controls how many times the resolution the game is rendered at. Watch Dogs 2 gives the option of 25% to 125% of normal resolution. This means that using resolution scaling instead of antialiasing on higher end machines will not be as possible as that typically requires around 150% to 200% resolution scaling.
     


    Motion Blur
    Motion Blur only has 2 options, on and off. It also doesn't have much of an effect on framerate, but your gameplay may look better at high framerates if you turn it off.



    Texture Resolution
    Texture Resolution seems to be nearly the same between Low and Ultra, despite the Ultra textures that were several gigabytes in size. The only difference I could notice is guns are largely affected by texture resolution.
     

     

     


    Texture Filtering
    Texture Filtering increases the visual quality of textures at steep angles to the camera.
     

     


    Shadows
    Shadows are not bad in Watch Dogs 2 at the lowest setting and ultra shadows are very crisp. Watch Dogs 2 also provides PCSS which allows for progressive shadow resolution.
     

     

     

    Water
    Water has modes, low and high, the only visible difference is the reflections it has.
     

     

     

    Headlight Shadow
    Headlight Shadows are very demanding and has a cap of being enabled on 4 cars at one time.
     

     

     

    Reflections
    Reflections affect reflective surfaces and their reflection of the sky box and other objects. Low only reflects the sky box and High reflects environmental features.
     

     

    Anti-Aliasing
    Anti-Alasing is one of the only setting in the game to have a massive hit on the games performance. It can affect the framerate by up to 10fps. The avaiable AA options are TXAA (only available on Nvidia graphic cards), MSAAx2, MSAAx4, MSAAx6, FXAA, and SMAA. FXAA and SMAA cause the game to lose sharpness and just overall blur the screen.
     


     

    Performance analysis


     
    The game preformed very well with out many frame drops, there are some issues though. Pop in is a major issue with objects appearing with in a very visible distance while driving. The game has an unlocked framerate so high refresh rate monitors do not have to worry. Load times are very low on my SSD with wait times being at max 10 seconds and typical under 5.
     

    Controls
    The game offers a large amount of control customization from changing many items such as sprint and aiming from Hold to Toggle. The game also enables changing mouse and controller sensitivity as well as X and Y axis inverting. The whole game works with mouse controls and no menu can not be navigated smoothly with it unlike the original watch dogs.
     




     

    Audio
    Audio settings are lacking, there is only one volume slider for the master volume. Music can be toggled on and off and subtitles can be enabled. The in game audio is very nicely mixed though with no sound overpowering the rest.
     

    Conclusion
    Watch Dogs 2 is a massive step up in a port from the original game, it offers large number of customization. The PC Port doesn't suffer from meany of the issues other PC ports do such as bad Keyboard and mouse control and bad optimization like its predecessor. The only issue I have had with Watch Dogs 2 is how demanding the game can be, I typically can get in 60 fps in games with high or ultra setting but Watch Dogs 2 pushes my computer past that and it is well deserved as it has beautiful graphics on PC.
     
    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor grant0417. For an up to date account of Watch Dogs 2 fixes and improvements, please visit its respective PCGamingWiki article.
     
    Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:
     

     
    Click here to view the article
  21. Like
    Pridit reacted to Vetle in Uplay availability links   
    For reference (extracted from https://ubistatic2-a.akamaihd.net/emea/gamesites/uplayshop/tagcommander/js/tc_UplayShopGlobal_1.js):
     
    en-GB: ubiemea fr-FR: ubiemea de-DE: ubiemea es-ES: ubiemea nl-NL: ubiemea it-IT: ubiemea da-DK: ubiemea sv-SE: ubiemea no-NO: ubiemea fi-FI: ubiemea pl-PL: ubiemea ru-RU: ubiemea de-AT: ubiemea en-AU: ubiemea en-IE: ubiemea en-US: ubina en-CA: ubina fr-CA: ubina pt-BR: ubibr
  22. Like
    Pridit reacted to Andytizer in PCGamingWiki Gaming Events   
    It's occurred to me that PCGamingWiki has never really had a social gaming event, even though we have a solid bunch of core contributors that spend hours hanging out on IRC and on these here forums.
     
    I'd like to propose the idea of having a PCGamingWiki Gaming Event that is hosted semi-regularly, starting with this holiday season sometime between Christmas/New Year.
     
    We need to:
    - pick a multiplayer game (accessible, multiplayer, drop-in and out)
    - pick a rough time period
    - set it up and publicise!
     
     
    My thoughts:
    - I believe an EU timezone makes sense, e.g. 3pm or 4pm GMT is early morning for west coast USA and late evening for Australasia
    - I think Team Fortress 2 makes the ideal game - we can rent out own password protected server, it's free, it's cross-platform, virtually unlimited players, it's easy to drop in and out, there is also MvM co-op mode
    - other games I think might work - Rocket League (6 players), Left 4 Dead (4 players), Killing Floor 2 (6 players)
    - we have our own Mumble server setup as well
     
    Please provide feedback and suggestions - I will open up a poll once a few suggestions have come through and we can come to a decision.
  23. Like
    Pridit got a reaction from Blackbird in Anno 2205 Giveaway   
    Congratulations to Blackbird and FriendlyPhoenix who are the winners of this giveaway.
     
    Note that we had to disqualify several potential winners for fake entries. These are manually verified so by making these fake entries it's impossible for you to win.
     
    Thanks to everyone who participated.
  24. Like
    Pridit got a reaction from Blackbird in Anno 2205 Giveaway   
    We're giving away two copies of Anno 2205!To enter into the draw, simply click this link.
     
    This giveaway is sponsored by Gamesplanet.
     
    Click here to view the article
  25. Like
    Pridit reacted to M0nster in PC Report: ARK: Survival Evolved   
    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor M0nster. For an up to date account of ARK: Survival Evolved fixes and improvements, please visit its respective PCGamingWiki article.
     
    ARK: Survival Evolved is the first game produced by indie developers, Studio WildCard. The game is currently in Early Access and we are going to take a look at its performance and overall quality.
    System Requirements

    Minimum
    CPU: 2 GHz Dual-Core RAM: 4 GB HDD: 20GB GPU: DirectX10 Compatible GPU,1 GB VRAM OS: Windows 7, 8 (x64) System requirements for ARK: Survival Evolved are not very demanding. The minimum hardware is currently on the low mid-range. 
    All of the following tests have been completed on a system with a Core i7 4790K at 4GHZ, 16 GB RAM and an AMD R9 290 with 4GB of VRAM. ARK: Survival Evolved was running on version v221.3 at a resolution of 1920x1080 with the 15.7.1 AMD Catalyst Control Center drivers.
     
    No benchmarking tool was available in the game so testing consisted of walking around The Island map near the shoreline, then into a forest area and then back to the shoreline. Each test was completed three times using FRAPS to record the frame rate and then an average was taken.
     

    Video settings
    ARK: Survival Evolved offers a range of graphics settings, with four presets available. Each setting with a drop down menu can be adjusted between ‘Low’, ‘Medium’, ‘High’ and ‘Epic’. You can see the changes a setting has made as soon as you apply it however three settings from the post-processing section of the video settings do require you to restart the game when applying. Nevertheless, the game was restarted between changing settings to benchmark the game.
     


     
    Resolution scale is a setting that stands out. If set to 100% the game will be rendered at full the maximum resolution that is set, however any other percentage will render a lower resolution. This allows you to lower your resolution and increase performance while maintaining scaling of things such as the in-game HUD and any overlays.
     
    Oddly, V-sync is left out in the graphics settings, but this can be manually enabled (it is off by default) by changing a value in a configuration file.
     

    Field of View
    The field of view slider (listed as ‘Camera FOV’) does not state what degree the FOV is at, however the developer had stated that the game would have a slider which would have a range of 70-110 degrees.
     

     

    Overall performance and image quality


     
    The performance impact between Low and Medium is a lot bigger proportionally than the difference between Medium and High, and High and Epic. The change from Low to Medium resulted in 37% decrease in performance whilst the change from Medium to High caused a decrease of 46%. High to Epic caused a performance decrease of 38%. 


     
    The Low preset did have the most fluctuating frame rate over the course of the two-minute benchmark. Large dips in FPS would be apparent when looking away from objects, looking towards the sky and during combat. The frame rate in the Medium, High and Epic presets was a lot more consistent with occasional dips in framerate when new environment was loaded.
     
    Overall the performance was quite poor with the game only running at a playable framerate on the low and medium settings. However this is to be expected as the game is in Early Access in a poorly optimised state. The game was virtually unplayable when the Epic preset was applied, with movement and combat both becoming difficult.
     
    Image quality on the Low preset was extremely poor. Textures look flat and boring, shadows are non-existent (albeit shading is still present on 3D models), and the draw distance is extremely poor, to the point where huge boulders only a few metres away are being drawn in as you move closer to them. On the Epic preset, the game at best looks average. Even with a high draw distance, textures and shadows are still popping in which can be immersion breaking while navigating in the game. Trees and foliage that isn’t very far still use very low quality textures, only changing to higher ones as you move very close to them. Although, shadows and clouds in the sky are very well rendered.
     

    Texture quality
    Low textures have very few visible details. Details can only be made out if they vary greatly in contrast to other parts of the texture (such as dark spots on a tree log). The textures themselves are very blurry and look flat. All details are visible on Epic textures and they do look very nice. Both textures still have shading so putting them on a lower setting doesn’t make them ‘stand out’ too much from other textures on other objects
     

     

    Shadow quality
    There are two shadow quality settings, General Shadows and Terrain Shadows. Putting general shadows on Low gets rid of all the shadows completely. Lowering it from Epic to any other setting but Low will cause the shadows to get more and more pixelated.
     

     

    Post processing
    Post processing controls the shading and ambient occlusion on/around objects and textures. Putting it on Low gives everything a washed out, almost flat look. Colours become bright and unrealistic and gives the game a cartoonish feel, especially the trees. Increasing Post processing gives everything a darker more realistic tone. Stones in the ground texture have a shading and shadows around them and don’t look flat.
     

     

    Sky quality
    The clouds in ARK: Survival Evolved do look very good and aren’t simply an image. However this comes at the cost of reduced FPS. Decreasing the Sky quality reduces the number of clouds visible and also their density making them more transparent. If the setting is put on 0% then the clouds completely disappear.
     

     

    Ground clutter
    This setting controls how many stones, debris and small plants on the ground are visible to the player. Setting it to 0% gets rid of nearly all stones and shells you would find on the ground, while at 100% they become very abundant.
     

     

    Anti-aliasing
    The anti-aliasing the game uses doesn't look visually impressive. It’s a simple blurring of the pixels and could look a lot better.
     
     

     

     

    Controls
    The controls settings in ARK: Survival Evolved allow you to rebind almost every key in the game. The game supports gamepads, however gamepad controls cannot be remapped.
     

    Audio
    Sound settings are quite basic offering four different volume sliders. Surround sound is not apparent in the game but as the game is in early access. Consequently there is no positional audio so you won’t know if someone is sneaking up on you! Hopefully this will be added in the future alongside stereo sound.
     

    Conclusion
    The game is poorly optimised which is expected for an early access title. The system requirements should definitely be changed as even the hardware I used to benchmark this was struggling and is well above the minimum requirements. A mid to high end system is definitely need to play the game. The developers are aware of the optimisation issues of the game and are constantly trying to improve it. For a game that isn’t visually impressive, it’s performance is ultimately very poor. Controls are intuitive and can be rebound, and I experienced no bugs or crashing while benchmarking and playing around with the game.
     
    PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributor M0nster. For an up to date account of ARK: Survival Evolved fixes and improvements, please visit its respective PCGamingWiki article.
     
     

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