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iggy

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  1. Oh no, the problem is there. Here is a comparison with PCSX2 emulation with anisotropic filtering set to x16. Look at the fence in the distance compared to the image above. :
  2. @Steam006 Excuse me but the Anisotropic filter option doesn't seem to be working for me, do you know what factors could be causing this and how to fix the issue?
  3. Do you have any intentions on restoring analog movement to the game or restoring the missing hauntings? This is just my personal theory but I feel like the hauntings may still be hidden in the code somewhere. A bit like how a minimap was hidden in Silent Hill 2's code.
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