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  1. The way I see it, forcing anything through GPU control panel is technically a hack, so the value should be set to "hackable", not "false". "False" is for cases where it's impossible or glitchy to apply a hack.
  2. Postwar

    AA, AF, Vsync and forcing through GPU

    As for anisotropic filtering, setting value to "unsupported" instead of "hackable" is counter-intuitive as, as you say, for 99% video games the option is indeed hackable - you can force it through GPU control panel. My take is you should set "unsupported" instead of "hackable" only if forcing through GPU control panel doesn't change anything.