The tool removes black bars from the game in real time at 32:9 and wider resolutions.
Compared to the great existing WSGF solution by Helifax, it is compatible with the Game Pass / Microsoft Store version of the game, automatically sets its resolution based on that of the desktop and has no aspect ratio limitations.
Unpack the archive with software like 7zip - the password is pcgw
Run the game, followed by the tool
Press the Enable key as shown
Set the fullscreen mode to Borderless and the in-game resolution to any of the available options
All tools based on CE components may trigger some anti-virus software.
Tested the latest Game Pass version at 5120x1440 and 11520x1080.
Note: A standalone solution for the Director's Cut edition is now available.
The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.
Option 1:
A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
Unpack the archive - the password is pcgw
Launch the game, followed by the trainer
Press the desired keys - ideally from the main menu and before any cutscenes
Go to Graphics Settings and select your resolution under 21:9
Correcting the aspect ratio may require switching to 16:9 in Graphics Settings, then back to 21:9.
Option 2:
The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.
Tested on the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).
I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee or support me on Patreon for the trainer built over many hours of 100% unique research, calculations and code.