That's exactly my point. I think having that little bit of info and the links to the software are more than enough for a page, then it would solve the broken links and still have the info for the fix/work-around in the (admittedly) few instances were it's used. Mostly I see this sort of thing (along with IDAMTools 2.0, AddGame.Reg, and 3D-Analyze) being used by people still running systems that don't have modern API support, or a few specific cases were a modern system's API support precludes running an old game. The pool of people that need these types of tools are small, but I think having the info available on the Wiki is worthwhile.
It's also interesting that Alphabet/Google has taken over the SwiftShader project for use with modern APIs to switch to mobile platforms. There may be some functionality in the PC gaming space under the right circumstances as well. Like running Vulkan titles on non-Vulkan supported GPUs, etc.