Files posted by ViperAcidZX
Note: I am not the author of this tool! This is provided as-is from SADX Mod Installer from using its Web version though it is included in the Offline version as well.
A custom GUI tool from PkR's SADX Mod Installer that allows for configuration of Sonic Adventure DX (2004)'s game settings, quick access to SADX Mod Loader, and remapping controller and keyboard bindings for SonicFreak94's Input Mod. This is uploaded here for those using BetterSADX to downgrade the Steam and 2011 versions of Sonic Adventure DX, which this tool is also compatible with.
I am NOT the author of this mod, I am uploading it here for posterity. please give thanks to the following members from the Resident Evil Modding Forums for making this mod!
This mod fixes some things the game's stock shaders are missing while removing the game's film grain effect to provide a cleaner and better overall image with RE4 HD. Can be used with the Natural Gradients mod and adjusting the game's brightness to resemble the look of the GameCube/Wii versions of the game more closely. Tested on v1.0.6 and v1.1.0 and it still works as long as you install this mod correctly. Screenshots were taken on the same graphics settings (1080p, MSAA x8, default HD textures, Shadow Quality set to High, Motion Blur disabled) with a brightness of +40.
BACK UP YOUR ORIGINAL FILES BEFORE INSTALLING THIS MOD!
1. Move or delete the original version of the following files from both BIO4/ImagePack and BIO4/ImagePackHD folders:
07000000.pack 07000000.pack.lfs 2. Copy the 07000000.pack file from this archive in both BIO4\ImagePack and BIO4\ImagePackHD folders.
3. Enjoy Resident Evil 4 Ultimate HD Edition with the film grain removed and touched up shaders.
Original authors: Martin/Sigma (shader fix), Marcelo20xx (film grain removal), DarkSamus (combining the two mods in this .pack file).
Some blank MP4 videos made in OBS Studio to skip the intro videos of the 2019 Unity re-releases of DOOM and DOOM II.
Simply extract the videos included in this archive from its designated folder to the *_Data\StreamingAssets folder, replacing the original video files in the process.
Credit to Garret's Fable: The Lost Chapters Intro Skip for giving me the idea for this intro skip.