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Posts posted by Nicereddy

  1. I personally believe it'd be better if we just kept these in separate namespaces for the purpose of organization, I changed that last year with the goal of clearing the main namespace of any non-game content as I felt that it was a pain to manage those pages without some obvious separation. I still believe that to be the case, as it's much easier for Semantic MediaWiki and other tools to differentiate between articles with these prefixes.

  2. This is very interesting!


    Some things to consider-

    integration with IP Board as it currently stands, or IP Board 4

    responsiveness onto tablet/smartphone

    social - we were thinking of switching the privacy-invasive iframes for static buttons, but they still need a place somewhere

    is it possible to add new tabs? I'm thinking it would be nice to add new functionality, e.g. Controls:Game - might show all default controls for that game


    I'll need to give some thought as to where we should put the IPBoard integration as I can definitely see it's usefulness. I think we may want to try parsing the forums ourselves, since IPBoard loads about as quickly as molasses and would really clash with the skin.


    iframes are the devil, so if we can avoid those that would be vastly preferable. I'm currently planning on placing the social icons in the footer, since they serve the same purpose as the social buttons without compromising our design or slowing down page load (based on tests Soeb and I have done, Twitter and Facebook seem to be the primary causes for our slow loading times). Hopefully I can get your blessing on that, since I think the benefits are fairly significant.


    I've worked to make it responsive (the sidebar hides once you get below a certain browser window width, among some other changes), but right now I think it'd be best to just let the MobileFrontend extension handle that.


    As for the tabs, that's outside my domain. Soeb or Garrett will likely be able to better answer that.

  3. Soeb and I have been secretly working on a new skin for the wiki, and I figured I'd update you guys on our progress.


    Here's a beautiful in-dev screenshot I took:




    Note that this skin is still in Early Accessâ„¢, so there are some bugs I need to work out before I'm done.


    (Don't do gradients, kids. They're bad for you.)

  4. Heh, it wouldn't hurt if there were more pre-release codes, it doesn't help that these reports have to be written in a hurry.


    Also the whole blog (and even the wiki itself) would need to be redesigned (the wiki has a ton of clutter on it's header, it looks really ugly, for the most part I hid it through my custom css), currently the comparision sliders don't really scale at all depending on what resolution you have anyway. The website should be built from the ground up in order to be a bit more flexible at least.




    I completely agree, but that's going to be a lot of work. I know what tools we should replace the forum and blog with, but it's the time commitment that's going to be the problem.

  5. Some feedback from the /r/pcgaming thread:

    • "I like the idea behind the comparison slider thingies, but the images are far too small to see the difference." - /u/Compizfox
    • "They need to add framerate graphs like Tweak Guides do" - /u/Frizzik
    • "And that modding is stopped by DRM." - /u/Big_Cums


    Definitely some things we should take into consideration in the future. May want to append this article with a note about the anti-modding DRM, assuming we can confirm that exists.

  6. Good to know other people want this. MediaWiki, unfortunately, is the main obstacle between PCGamingWiki and mobile support. If it happens, it will definitely be through the website rather than a dedicated app. The latter requires far too much work for the few users we'd have.


    As Andy said, we've already got 10% of our traffic coming from mobile. Given that the wiki barely works on mobile devices, I'm sure an even larger portion would be made up of mobile viewers given proper support.

  7. Did the DLC table just get longer? Do the game data rows not have their own ID or classes?


    Is there no secondary CSS where test changes can be made? In order to avoid breaking stuff? Making changes to the Mediawiki CSS seems like a clusterfuck, I guess the wiki was never really designed with this in mind.


    As a quick hacky fix, would it be better if the data rows were as wide as the fix boxes?

    We do have a development wiki, but it's pretty screwed right now (we were testing some pretty significant changes, which we didn't fully understand the consequences of) and I haven't gotten Soeb to reset it yet.


    I'm unsure about how/if we can add classes/id's to table rows, so I'll have to look into it. Soeb and I are still trying to figure out where all the CSS styles are coming from so we can get proper control over them all, but MediaWiki is really terrible in that regard. Inline styles, irrelevant vendor prefixes, and "!important" declarations everywhere :(

  8. At LAN parties I have with my friends we tend to play a lot of Team Fortress 2, Left 4 Dead 2, and Garry's Mod (Trouble in Terrorist Town specifically). I'd definitely recommend TF2, it's a lot of fun if you host your own LAN server. Usually we end up playing plr_hightower, some of the best moments I've had in any game have come from there.

  9. I got this idea after reading through an incredibly interesting presentation on zombie variation in Left 4 Dead 2. I thought it would be something to mention on PCGW articles. I realize this is outside of our scope, and I don't want to have pages with dozens of "General information" links, but I figured I'd suggest it simply out of curiosity. If anyone has any suggestions for what to do with something like this, feel free to add to the discussion.


    I don't know of any site that keeps a list of developer talks/articles about the creation of games, so it may be a niche to target. Again, I have no idea if this is a terrible idea or not.

  10. Agreed with what Soeb said with regards to hot-seat/async.


    As for the play/co-op distinction, I think the distinction is useful for people looking for games specifically supporting collaborative or versus gameplay, rather than leaving it ambiguous. At the same time, this could be relegated to the Notes column and work just as well without the baggage that the template currently comes with. I'd support merging these as long as we try to retain the versus/co-op distinction in the template's Notes.

  11. https://www.youtube.com/watch?v=768h3Tz4Qik


    These fancy "automated systems"!


    But seriously, I'm happy to be relieved of this job seeing as I haven't been updating it much since the initial release of the list. My main concern is that we'll lose a few dozen games that don't yet have wiki pages, which is a pretty significant issue. Before pushing this to release, we need to make sure as many of the listed games have pages as possible so we don't lose too much information. 


    Screen mode isn't specified on similar lists (Co-Optimus, PCcouchCOOP.com, etc.) so retaining that distinction probably isn't crucial; the simultaneous/hot-seat distinction would be very easy to retain since it is already divided like that in the network template.

    Co-Optimus does actually have a screen-type distinction under "Co-Op Extras", e.g. Portal 2's page.



    There's also the issue as to how far do co-op games go - if the game has only 5 levels in co-op (compared to 80 in single), who cares to even bother with it?

    I agree with what Garrett said above, it's not our job to police the list for "real co-op". Unless it's a buggy, non-functioning mess, we should list it, and even then we should just list it with a warning.

  12. I agree and approve of such a change.


    Right now, Soeb and I upload all our images with the format "Game title - X", where X would be cover, video settings, audio settings, etc. Whatever is relevant to the image. I don't know if we should use that as the general guideline, but I think it works reasonably well.


    Whatever we decide on, we should definitely put a note on the Upload page to make sure people follow the guidelines.

  13. I don't know how to express my feelings in words. So I shall do it the only way I know how, gifs.




    I shouldn't rant, but....




    This is okay, BUT FOR CHRIST'S SAKE VALVE WOULD YOU PLEASE BE CONSISTENT ABOUT IT? The Community looks incredibly outdated now, there are interface issues everywhere (although admittedly I'm probably the only one to notice them), and gradients!? What is this, 2004?


    And to top it all off, the gradients don't even make sense. They're horizontal, so they don't show any depth and serve no real purpose. They are literally just there because someone at Valve wanted to "make it pop".




    Functionally, this update is awesome. Visually, I want to kick someone for letting this release as it is. Colors are supposed to mean something, and this just uses blue because "it looks pretty". It used to mean online, Early Access, and some interactive buttons. Now it's everywhere for no logical reason. I get branding, but it just seems so... excessive?


    Some other specific issues I have: 

    • The Linux icon is out of place next to the all-white Windows and OS X icons
    • The Wishlists UI hasn't been updated
    • The Steam website uses Arial sometimes, Motiva Sans sometimes, and Tahoma sometimes. There's no real cohesion here.
    • The client has had some blue gradients thrown over it, but is still mostly black/gray. Again, consistency.
    • The Library view is still fairly useless, and doesn't use the same blue as the store.
    • The Stats page still requires Adobe Flash (and hasn't had the header style updated).
    • Still not particularly responsive for larger displays (bla bla Big Picture bla bla)
    • The hover/focus properties for the Search bar look terrible (white outline that's out of place)
    • Still calling the main platforms "PC, Mac, Linux"
    • The "More like this" and "Customer reviews" headers are way too close to the line below them, especially when compared to the other section headers on Store pages (yes I noticed this, yes it bothers me).
    • When reviewing a game from its store page, if you open the language dropdown it is BRIGHT BLUE with no padding whatsoever.
    • The OS X client still uses the stoplight controls from Ye Olde Macintosh versions, I want Yosemite and I want it now!

    So, hopefully Valve fixes all these issues in the near future. And before anyone says "Well, I want to see you do better!" Here you go ;)



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