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Everything posted by Helifax@WSGF
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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- 75 comments
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- multimonitor
- game pass compatible
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(and 5 more)
Tagged with:
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Yes, I read that, but that doesn't changes the FOV it seems. I think the trainer does a lot of things better than the hexedit, however it seems the buttons are always broken. I did play with the standards 16/9 aspect ratio, but that doesn't seem to fix the issue with the UI when used with the trainer. Hence my question 😄
- 75 comments
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Awesome job so far! I am trying to fix the button prompts for 32:9, but I am having some weird issues and I would like to know better what is your trainer injecting exactly. For example, if I load the game and launch the trainer, F8 the aspect ratio will be incorrect, but the icons will be visible. The moment I alt+enter to correct the AR, the AR is now correct but the buttons are wrong. This tells me that the trainer is correcting an AR that shouldn't be corrected. Could you please tell me what is the trainer actually doing? :) It would help me to find out where the issue exists :) Cheers!
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Doom Eternal Flawless Widescreen Fix for 32:9/Surround
Helifax@WSGF commented on Helifax@WSGF's file in Scripts
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Resident Evil 3 Flawless Widescreen Fix for 32:9/Surround
Helifax@WSGF commented on Helifax@WSGF's file in Scripts
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Resident Evil 3 Proper Vignette Removal (including HDR)
Helifax@WSGF commented on Helifax@WSGF's file in Unofficial patches
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Version 1.0.0
1,103 downloads
Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. This is an update for the DOOM(2016) Fix made by Hayden, which is part of FWS. (The existing plugin stopped working, so I had to redo this from scratch, after the game got updated...last year?!). - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: Has been tested only with Vulkan API. OpenGL version might not work. Some UI will still be stretched - I didn't bother to fix it... sorry! Cheers, Helifax -
Version 1.0.0
1,105 downloads
This is done using our 3DMigoto wrapper (that we normally use for fixing game in Stereo3D for 3DVision & VR cinema). Simply un-rar the files next to the executable. (Requires DirectX 11 to be set as renderer). Fixes: - Unlike the plugin & hex-edit this method doesn't suffer from the colour inversion bug found in that method. If you are using this fix, make sure to disable the "Vignette removal" in the FWS plugin! Cheers, Helifax -
Resident Evil 3 Flawless Widescreen Fix for 32:9/Surround
Helifax@WSGF commented on Helifax@WSGF's file in Scripts
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Resident Evil 3 Flawless Widescreen Fix for 32:9/Surround
Helifax@WSGF commented on Helifax@WSGF's file in Scripts
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Version 1.0.1
3,602 downloads
Flawless Widescreen plugin for fixing wrong Field of View in 32:9 and Surround/Eyefinity resolutions. (And remove Vignette) - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Fixes: - Correct FOV for : Menu, Cinematics, Gameplay, Aiming, etc - Ability to Remove Vignette (thanks to Jackfuste in RE2 https://www.wsgf.org/phpBB3/viewtopic.php?p=174153#p174153) - Disable Memory Anti-Tamper detection the game uses (Thanks to Cielos https://fearlessrevolution.com/viewtopic.php?t=11883) Known Issues: - The plugin uses a delay of 15 seconds, before the fix is applied. After a lot testing on my PC (using a Mechanical HDD) 15 seconds seems to be enough. - If for some reason, after the fix is applied you find that you can not interact with the world or cinematics are not triggered this means the fix was applied too early and the Anti-Cheat the game uses disabled interactions in the game. - To fix this: Quit the game, Quit Flawless Widescreen, Start the game and get to the main menu. AT+TAB, start Flawless Widescreen and enable the fix. (Wait 15 seconds and the main menu FOV should now be corrected). Tested in both 32:9 and 48:9! For a video showing the whole intro in 32:9, you can check here: Hope you like it! Cheers, Helifax -
Doom Eternal Aspect Ratio Fix for 32:9.
Helifax@WSGF replied to Paul's topic in Articles and troubleshooting
@Paul Ha! I didn't even thought about checking that out! Awesome job! I started reverse engineering the engine to see how it works! Now, I am really curious how the Wolf2 is doing the correction! Maybe I can still learn from that fix! Thank you for posting this! Cheers! -
Version 1.0.0
2,861 downloads
Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: The MAIN MENU will be stretched (incorrect Aspect Ratio) but in-game & cinematics everything will be using correct Aspect Ratio! I can only test it in 32:9 and it works perfect! I can't test Surround/Eyfinity resolutions but it should work fine, I expect! Cheers, Helifax