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Helifax@WSGF

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Everything posted by Helifax@WSGF

  1. Haha! You managed to get it working, my version? Awesome! At least I am really glad it helped 😄 I have my Alienware Area51m in pieces for 2 days, trying to change the heatsink with a custom made vapor chamber :)) Was basically taking all my time :))
  2. Awesome! I see you fixed the Icons as well! That is great! I didn't get around to update my fix for the game after it was broken yesterday by the new update.
  3. Ok... I manually did the hex Edits... and it seems the markers/buttons are perfectly aligned until the FOV is changed. I think where the trainer computes the FOV it does it only for the rendering and not the UI. I think this is where the real problem is...
  4. I had zero issue in 32:9 until I got in the hotel to the 1st split screen. That is why I said, I fixed the single screen part of the game.
  5. I managed to make the button prompts almost100% aligned (they still wobble a bit, but they are more of less where they should be) for the single camera mode. I am having difficulty with the dual camera mode, this is why I asked 🙂 This is when using the trainer 🙂 Thanks!
  6. Yes, I read that, but that doesn't changes the FOV it seems. I think the trainer does a lot of things better than the hexedit, however it seems the buttons are always broken. I did play with the standards 16/9 aspect ratio, but that doesn't seem to fix the issue with the UI when used with the trainer. Hence my question 😄
  7. Awesome job so far! I am trying to fix the button prompts for 32:9, but I am having some weird issues and I would like to know better what is your trainer injecting exactly. For example, if I load the game and launch the trainer, F8 the aspect ratio will be incorrect, but the icons will be visible. The moment I alt+enter to correct the AR, the AR is now correct but the buttons are wrong. This tells me that the trainer is correcting an AR that shouldn't be corrected. Could you please tell me what is the trainer actually doing? :) It would help me to find out where the issue exists :)
  8. Probably the new update changed something. I will have to check it in the future and probably update it 🙂
  9. Awesome that someone updated the fix. I will make sure to include it here. Sorry for not being able to look at the game or update the fix. I have a lot of other things on my plate atm :)
  10. The fix still woks fine on the latest version (DRM free) from Epic Game Store. Nvidia Driver 446.14. (I haven't checked on a newer driver version, as it doesn't really add anything new and interesting for me).
  11. The fix still works fine here! I am playing as we speak! however, I noticed one major problem. The Depth of Field (DOF) doesn't scale with the fix. It's like the old 16:9 resolution is used to calculate it on a 32:9 Aspect Ratio. Has anyone noticed this?
  12. The fix is only for DirectX 11 as 3DMigoto works only for DX11.
  13. Version 1.0.0

    471 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. This is an update for the DOOM(2016) Fix made by Hayden, which is part of FWS. (The existing plugin stopped working, so I had to redo this from scratch, after the game got updated...last year?!). - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enabl
  14. Version 1.0.0

    841 downloads

    This is done using our 3DMigoto wrapper (that we normally use for fixing game in Stereo3D for 3DVision & VR cinema). Simply un-rar the files next to the executable. (Requires DirectX 11 to be set as renderer). Fixes: - Unlike the plugin & hex-edit this method doesn't suffer from the colour inversion bug found in that method. If you are using this fix, make sure to disable the "Vignette removal" in the FWS plugin! Cheers, Helifax
  15. Updated the plugin description and the entry description above 🙂
  16. Yes, Mea Culpa! Will update the fix description and the plugin.
  17. Version 1.0.1

    1,946 downloads

    Flawless Widescreen plugin for fixing wrong Field of View in 32:9 and Surround/Eyefinity resolutions. (And remove Vignette) - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Fixes: - Correct FOV for : Menu, Cinematics, Gameplay, Aiming, etc - Ability to Remove Vignette (than
  18. @Paul Ha! I didn't even thought about checking that out! Awesome job! I started reverse engineering the engine to see how it works! Now, I am really curious how the Wolf2 is doing the correction! Maybe I can still learn from that fix! Thank you for posting this! Cheers!
  19. Version 1.0.0

    2,256 downloads

    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions. - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game. Known Issues: The MAIN MENU will be stretched (incorrect Aspect R
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