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  1. Recently got the first 3 for cheap from GoG and they still hold up pretty well even though being more then a decade old. I remember being blown away back then by the first one but also finding the gameplay extremely challenging, so much so that i gave up after a while and went back to "simpler" things. Revisiting them now, so many years later, i find it a lot easier, while still having the feeling of being challenged. You get a real sense of accomplishment when you finish a mission successfully. I reckon that with age i jgrew more patient and such, as one does with most things.
  2. Bloody brilliant. Excellent piece of work fellows. Love the mustache.
  3. Well sure, but if you want people to fully enjoy your game then you should at least give the player some subtle but clear hints that will get you going. I didn't get that at all. Yes i noticed posters, paintings and writings spread out through the Fez's world but nowhere did it suggest that it actually meant something more than just that. Anyhow, this is how i experienced it.
  4. I quite liked Fez, even though there are a lot of people more or less hating on it, even some of the bigger names in the field. (Might have something to do with the Fish guy who's behind it.) Words like unoriginal and unimaginative come to pass. Sure most of it has been done before and a lot of little things and sounds even reminded me of classic games like Zelda and platformers like Mario but that didn't bother me at all. I'd rather see something copied right than something made up and implemented badly. It seems more likely that those older titles just inspired mr. Fish. And i really did lik
  5. A whole bunch of stuff to be honest. With all the Humble Bundle and Steam deals i threw money at it recent weeks it's hard to focus on just one. Kid in a candy store kind of thing. Sticking to the older titles though due to world travelling and just having a "13 inch AMD E-series netbook which is just powerful enough to handle stuff from before say 2004 and the simpler titles from now (Fez, FTL, Greed Corp. etc.). At the moment i'm re-enjoying GTA: Vice City, which is a horrible port by the way but it's just so damn good that it is forgivable (hard to mod on Steam though), and have been playi
  6. A very ambitious shooter indeed by a small unknown developer somewhere in the Ukraine and i too was looking forward to it back then after seeing the first trailers. I found it hard to get into though when i started it. It was very rough around the edges, plagued by many bugs and glitches, and i almost gave up after the first two hours too to tell you the truth because it is also a very unforgiving game, especially in the beginning when you start out with basically nothing while (good) weapons and ammunition are hard to come by. Going to one of the first bandit outposts down the road with a kni
  7. #1 Half-Life series Didn't want to turn it into a Half-Life top 5 so I thought i'd just combine them all together in first place because that's where i feel they all belong to me. I bought the original Half-Life back in 1998 when it was released not exactly knowing what to expect apart from having read a raving review in a magazine. I Never was into Doom or Hexen that much, but after an hour into HL i was sold on (story driven) first person shooters, and man did Valve do that right with HL. I don't think any shooters has ever been able to top it story wise. I did actually like the expansion Op
  8. Rev3Games (YouTube) Come on, Adam Sessler. Need i say more? Alright, the rest is so-so but again, Adam Sessler! Polaris (YouTube) Good set up, bite sized news, solid crew who know their stuff, the occasional podcast, and Dodger isn't bad to look at either. I like it. InsideGaming (YouTube) What?? They're funny. Northernlion (YouTube) Whenever i want to check out if a (new) Indie game is worth buying i check his channel for a playthrough video. Most of the time he has it. Plus, he has a calm and soothing voice unlike most of the screaming and yelling playthroughs you will find on youtube
  9. The idea behind it seems solid enough, though i'd like to have a go with the thing myself first before i buy into it. Anyone still remember Microsoft's Siderwinder Dual Strike? Sounded great at the time as well but after trying it with a few shooters i was back on the keyboard and mouse within a day.
  10. Since playing the first Half-Life back in '98 i stuck to the PC when it comes to first person shooters. Sure there were some exceptions, like Goldeneye, Perfect Dark and a few Halo's, but when it comes to a multi-platform release of a shooter it has always been the PC for me. For some reason i just don't find it comfortable aiming with that little right thumbstick, Makes me feel handicapped opposed to the accuracy and preciseness of a mouse. Anyways.. to me, when it comes to bad ports, it's mostly the (mouse) controls that would make it or break it for me. Dead Space , even though being a thi
  11. Give it time, i'd say they're working on it. It's already a big step up from their first generation SSHD's. The Momentus series wasn't it? Nonetheless, I was impressed with the performance of their new SSHD drives, but passed because i too found 8gb of cache a bit on the tight side, even though it works. When a 32gb version comes along i'm in.
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