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Paul

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  1. Thanks
    Paul reacted to Suicide machine in Sniper: Ghost Warrior Contracts 2 ... centered HUD   
    Almost perfect, except you copied the link again to file from first game. I edited it out now. Also edited your post to post to a correct file now.
  2. Thanks
    Paul got a reaction from Suicide machine in Sniper: Ghost Warrior Contracts 2 ... centered HUD   
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9

    To fix it ...
    Download modified HUD.xml. Navigate to <path-to-game>\gamesdk. Backup gamedata.pak. Open gamedata.pak as an archive with 7-zip. Inside the archive navigate to Libs/UI/UIElements. Drag and drop newly downloaded HUD.xml to 7-zip window to override HUD.xml inside of the archive. Run the game with a centered HUD.

    I haven't fully tested it but it's looking good ...



    Have not tried Multimonitor it may work but part of the HUD may be behind the bezel for some aspect ratios.
    HUD.xml
  3. Like
    Paul reacted to Lore in Doom Eternal Aspect Ratio Fix for 32:9.   
    HWGuy here, glad my random bumbling around helped. :)
  4. Thanks
    Paul got a reaction from Helifax@WSGF in Doom Eternal Aspect Ratio Fix for 32:9.   
    np ... thank you for the plugin ... 😎
  5. Like
    Paul reacted to Helifax@WSGF in Doom Eternal Aspect Ratio Fix for 32:9.   
    @Paul Ha! I didn't even thought about checking that out! Awesome job! I started reverse engineering the engine to see how it works! 
    Now, I am really curious how the Wolf2 is doing the correction! Maybe I can still learn from that fix!
    Thank you for posting this!
    Cheers!
  6. Like
    Paul reacted to Rose in Doom Eternal Aspect Ratio Fix for 32:9.   
  7. Like
    Paul reacted to Lancasther in Doom Eternal Aspect Ratio Fix for 32:9.   
    Hi!
    I'm trying to download it, but I can't.
    "Something went wrong. Please try again."
  8. Like
    Paul reacted to Lancasther in Doom Eternal Aspect Ratio Fix for 32:9.   
    Ei, now works fine! Thanks a lot!
  9. Like
    Paul got a reaction from Lancasther in Doom Eternal Aspect Ratio Fix for 32:9.   
    Hi Lancasther ...
    I'm sorry ... I dunno what happened.
    I have re-uploaded it and added the screenshots ... hope it works for you now.
  10. Like
    Paul got a reaction from Lancasther in Doom Eternal Aspect Ratio Fix for 32:9.   
    Hello ...
    I saw a post in the wsgf Doom 2016 thread by ... HWGuy ... that showed a fix for Doom after an update that stopped the original plugin from working.
    It's here ... https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=30953&start=160
    Thank you HWGuy.
    So following what he did I did the same and used Flawless Widescreen's Wolfenstein II's plugin with a slightly changed script for Doom Eternal and it worked in game ... the menu background does not get fixed with this.
    The changed WolfensteinII.lua script is attached below.

    Here is what I changed ...
    Near the start of the script is this section ...
    --PROCESS VARS
    Process_FriendlyName = Module:GetFriendlyName()
    Process_WindowName = "Wolfenstein II The New Colossusx64vk"
    Process_ClassName = "Wolfenstein II The New Colossus"
    Process_EXEName = "NewColossus_x64vk.exe"

    I changed it to ...
    --PROCESS VARS
    Process_FriendlyName = Module:GetFriendlyName()
    Process_WindowName = "DOOMEternal"
    Process_ClassName = "*"
    Process_EXEName = "DOOMEternalx64vk.exe"

    So just drop the downloaded WolfensteinII.lua script here ...
    C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\WolfensteinII\Dependencies\Scripts
    Run Flawless widescreen with the Wolfenstein II plugin for Doom Eternal.
    Enjoy.

    I don't have enough knowledge to make a full/proper plugin for Flawless widescreen so hopefully someone that knows what they are doing can make one using this info.
    It works for multi-monitor too.
     


    WolfensteinII.lua
  11. Like
    Paul reacted to Andytizer in Sniper Ghost Warrior Contracts ... centered HUD   
    I think I might have pretty bad neck problems if I had to look that far right just to see how many grenades I had..
    Good job on the fix!
  12. Like
    Paul got a reaction from Andytizer in Sniper Ghost Warrior Contracts ... centered HUD   
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9


    To fix it ...
    Download modified HUD.xml. Navigate to <path-to-game>\gamesdk. Backup gamedata.pak. Open gamedata.pak as an archive with 7-zip. Inside the archive navigate to Libs/UI/UIElements. Drag and drop newly downloaded HUD.xml to 7-zip window to override HUD.xml inside of the archive. Run the game with a centered HUD.

    I haven't fully tested it but it's looking good ...





    Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios.




    Big thanks to Suicide machine  for pointing me in the right direction ... 😎
    HUD.xml
  13. Thanks
    Paul got a reaction from Suicide machine in Sniper Ghost Warrior Contracts ... centered HUD   
    The HUD is spanned ... on the outer edges of super ultrawide ... 32:9


    To fix it ...
    Download modified HUD.xml. Navigate to <path-to-game>\gamesdk. Backup gamedata.pak. Open gamedata.pak as an archive with 7-zip. Inside the archive navigate to Libs/UI/UIElements. Drag and drop newly downloaded HUD.xml to 7-zip window to override HUD.xml inside of the archive. Run the game with a centered HUD.

    I haven't fully tested it but it's looking good ...





    Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios.




    Big thanks to Suicide machine  for pointing me in the right direction ... 😎
    HUD.xml
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