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Paul

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  1. Thanks
    Paul reacted to Rose for a file, Destroy All Humans! FOV changer   
    The trainer displays the current FOV and allows to change it at all resolutions in real time.
    Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software.

    Tested the latest full GOG version and the Steam demo.
    You can buy me a coffee here.
  2. Like
    Paul reacted to KingKrouch for a file, DestroyAllVertMinus (21:9/Multimonitor FOV fix for Destroy All Humans Remake GOG demo)   
    This mod is based on the code used in 21xMachi9 (https://github.com/KingKrouch/21xMachi9), but only modifies the Vert- FOV in Destroy All Humans.

    It also supports custom FOVs by modifying the config.ini file.

    I have plans on releasing an open sourced version once the game releases, but I figured that I'd release a seperate version of this fix soley for the demo version, as it likely won't need to be updated as often. This fix requires the GOG version of the demo to use, and isn't compatible with the Steam demo.

    Installation:

    Extract the contents of "DestroyAllVertMinus_Release_Win64.zip" into the "Destroy All Humans Demo\DH\Binaries\Win64" directory where the game is installed.

    NOTE: This fix requires Visual C++ Redist 2015-2019 to be installed to function properly, as this release build uses the most recent Windows SDK versions as of Visual Studio 2019. Please download and install those from here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
  3. Like
    Paul reacted to k4sh for a file, RDR2 Centered HUD   
    I really was upset with the map being compressed while playing ultrawide 3 displays.
    The only way to get rid of this bug was to set the game windowed borderless. It's still not perfect as the map is spaned all across my 3 displays but better with actual behavior.
    But while doing this, the HUD (minimap, Texts, ammo) were left and right sided.
    Player can still modify the HUD location but it would still be bounded to 90% of the viewport.
    So i wrote this cheat table to overwrite the bounded locations.
    This script is not perfect.
    First, you have to set in your game settings the horizontal area in game to 90% and vertical one to 100%.
    Then, edit the script and modify the following code :
    Change the value after (float) to whatever you like between 0 and 0.95 (0 should give weird behaviors).
    While in game, activate the script and then go to settings as if you were to change your horizontal HUD position in game.
    You'll probably see non correct values but don't worry about that. Apply changes and go back in game.
    Your HUD should be centered correctly now.
     
  4. Thanks
    Paul reacted to Helifax@WSGF for a file, Doom(2016) Aspect Ratio 32:9/Surround Fix   
    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions.
     
    This is an update for the DOOM(2016) Fix made by Hayden, which is part of FWS. (The existing plugin stopped working, so I had to redo this from scratch, after the game got updated...last year?!).
    - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game.   Known Issues: Has been tested only with Vulkan API. OpenGL version might not work. Some UI will still be stretched - I didn't bother to fix it... sorry!   Cheers, Helifax
  5. Thanks
    Paul reacted to Helifax@WSGF for a file, Doom Eternal Flawless Widescreen Fix for 32:9/Surround   
    Flawless Widescreen plugin for fixing wrong aspect ratio in 32:9 and Surround/Eyefinity resolutions.
      - Go to "C:\Program Files (x86)\Flawless Widescreen\" and unpack the content of this archive. (If it asks about overwriting some folders, accept - it will add new files and not overwrite any existing ones.) - Start FWS and select the plugin (under Helifax section). - Enable the plugin. - Play the game.   Known Issues: The MAIN MENU will be stretched (incorrect Aspect Ratio) but in-game & cinematics everything will be using correct Aspect Ratio!   I can only test it in 32:9 and it works perfect! I can't test Surround/Eyfinity resolutions but it should work fine, I expect! Cheers, Helifax  
  6. Thanks
    Paul reacted to Rose for a file, Red Dead Redemption 2 ultrawide, multimonitor, FOV mod   
    The tool removes black bars from the in-game cutscenes, cinematic cameras, shops and a number of other areas at 21:9 and wider resolutions. Since version 2.0 it also removes pillarboxing from the photo mode. Since version 3.0, it allows for custom FOV adjustment.
    Launch the game first, then the tool. The password for the archive is pcgw
    As expected from a trainer based on CE components, this tool does get falsely flagged by some anti-virus software as a trojan, while the rest correctly mark it as a "hacktool".
    Use the tool provided here at own risk and ideally avoid playing RDR Online without completely disabling the fix - especially the FOV hack.
    Tested at 2560x1080, 3840x1080 and 5760x1080. Additionally confirmed as working by two volunteers from WSGF.
    You can buy me a coffee here.
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