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KingKrouch

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Files posted by KingKrouch

  1. Senran Kagura: Peach Beach Splash FPS Uncapper

    This patch utility will remove the 60FPS framerate cap in Senran Kagura: Peach Beach Splash.

    Extract the "SKPeachBeachSplash_FPSUnlocker.7z" archive using 7-Zip or WinRAR, then open the patcher and patch the game executable (SKPeachBeachSplash.exe).

    Requires using the latest game patch (v1.08). Character animations are seemingly not interpolated regardless if the cap is kept or not, and HUD animations may update faster. Playing with this patch in online multiplayer modes may result in a VAC ban, but from some testing, private matches were possible (with players using the game's default 60FPS cap) while using the patch. Regardless, use it at your own risk.

    The password for the archive is; pcgw

    44 downloads

    0 comments

    Submitted

  2. Gal*Gun Returns Partial 21:9/32:9 Fix [GGResturn]

    This mod/fix modifies the aspect ratio values for VN dialogue, shoot-em-up, and DokiDoki sequences. This required searching for opcodes/functions that determine the horizontal aspect ratio (As the game has separate vertical and horizontal aspect ratio values which can cause zooming when not carefully modified), and modifying those to the desired aspect ratio.

    There wasn't much time (or having experience with assembly) to figure out how the hardcoded resolutions and pillarboxing (Outside of running in 2560x1080) are being handled, so this is a rather basic aspect ratio modification. This comes at the expense of resolution and stretched UI. A GitLab repository link for the source code will be up soon (For those who are rightfully paranoid about running random code, and for those who are interested in maintaining or contributing). Once the source code is up, this page will be updated accordingly to link to it. Apologies if it's half-baked (or a hack-job) compared to other solutions. This fix may break if game updates/patches release.

    Instructions:
    Download the "GGResturn.7z" archive, and extract it with 7Zip or WinRAR (The password used is "pcgw"), making sure to have the plugins folder and dinput8.dll in the game's directory (This is usually "C:\Program Files (x86)\Steam\steamapps\common\GalGun Returns"). Go into the plugins folder that was extracted to the game's directory and open "config.ini" in a text editor. In the text editor, change "horizontalResolution" and "verticalResolution" to your desired resolution, making sure to save the file afterwards. The aspect ratio is calculated this way at the moment. NOTES:
    If the ImageScale related variables in the config.ini don't work, download Reshade, and during setup, select the "Legacy Standard Effects" package, make sure the "AspectRatio.fx" file is selected, run Reshade, enable the "AspectRatio.fx" effect, and play around with the scale value.
    If the ImageScale doesn't fit the image onto the screen automatically, set "UseImageScale" to 1, and mess with the "ImageScale" and "ImageHorizontalScale" float values.

    This mod/fix requires Visual C++ Redistributables for Visual Studio 2015-2019. Please install those from here before launching the game, and especially before reporting any errors or bugs: https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0
    Known issues:
    The character select screen upon starting a new game doesn't have a proper value that controls the horizontal aspect ratio (after hours of searching in Cheat Engine's disassembler). As a result, this screen may appear stretched.

    37 downloads

    0 comments

    Updated

  3. New Gundam Breaker EAC Bypass

    This fix bypasses the Easy AntiCheat used in New Gundam Breaker, so single-player modifications and executable modifications (Such as hex edits) can be used.

    Instructions:

    Extract the contents inside of the NewGundamBreaker_EACBypass.zip file into the game's directory, and accept replacing the original files.
    Then launch through Steam like one would normally do.

    Password: pcgw

    33 downloads

    0 comments

    Submitted

  4. Destroy All Humans 60FPS FMVs

    Mod Information:

    This mod replaces the 1080p 30FPS FMVs with re-encoded 60FPS ones.

    To achieve this, Adobe Media Encoder and it's OpticalFlow time interpolation feature was used.

    Installation Instructions:

    Drag and drop the DH folder into your "Destroy all Humans!" game directory. For example, if the game is installed in your "C:\Program Files (x86)\Steam\SteamApps\Common" directory, the directory that you want to extract the "DH" folder inside of the archive to would be "C:\Program Files (x86)\Steam\SteamApps\Common\Destroy all Humans!".

    These instructions may change, as the 7z archive in the PCGW community files is in multiple parts (due to the 250MB limit), so using WinRAR or 7Zip to extract is highly recommended.

    If extracting multi-part archives isn't your cup of tea, a NexusMods mirror can be found here: https://www.nexusmods.com/destroyallhumans/mods/2/

    271 downloads

    0 comments

    Updated

  5. BFBBUW (SpongeBob BFBB Ultrawide/Uncapped FPS Fix)

    About
    An ASI Loader plugin which allows Battle For Bikini Bottom Rehydrated to run on Ultrawide displays, and with even higher framerates.
    Setup
    Extract the "BFBBUW.7z" file using 7-Zip, WinRAR, or anything else that can extract these archives, and use the password "pcgw" to extract.
    Copy the plugins folder and dsound.dll (ASI Loader) into the "\Pineapple\Binaries\Win64" directory of where the game is installed.
    Make sure that the in-game resolution is set to your chosen resolution. If you are using a non-16:9 or 21:9 resolution, you will need to edit the GameUserSettings.ini (in the "Pineapple" localappdata directory) using a text editor and then relaunch the game.
    Note: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\SpongeBob SquarePants Battle for Bikini Bottom - Rehydrated".
    If you are experiencing difficulties launching the game or changes don't apply after installing the patch, make sure to download Visual C++ 2015-2019 Redists here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
    Source Code
    Source code is available here: https://gitlab.com/KingKrouch/BFBBUW
     

    958 downloads

    5 comments

    Updated

  6. DestroyAllVertMinus (21:9/Multimonitor FOV fix for Destroy All Humans Remake GOG demo)

    This mod is based on the code used in 21xMachi9 (https://github.com/KingKrouch/21xMachi9), but only modifies the Vert- FOV in Destroy All Humans.

    It also supports custom FOVs by modifying the config.ini file.

    I have plans on releasing an open sourced version once the game releases, but I figured that I'd release a seperate version of this fix soley for the demo version, as it likely won't need to be updated as often. This fix requires the GOG version of the demo to use, and isn't compatible with the Steam demo.

    Installation:

    Extract the contents of "DestroyAllVertMinus_Release_Win64.zip" into the "Destroy All Humans Demo\DH\Binaries\Win64" directory where the game is installed.

    NOTE: This fix requires Visual C++ Redist 2015-2019 to be installed to function properly, as this release build uses the most recent Windows SDK versions as of Visual Studio 2019. Please download and install those from here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

    35 downloads

    2 comments

    Updated

  7. EDFix (Earth Defense Force: Iron Rain Fix)

    About
    EDFix is an ASI Loader plugin/mod for Earth Defense Force: Iron Rain, which fixes a lot of the oversights with the PC port.
    Here's a list of everything that this mod enables:
    Uncapped Framerate (By default, the game is capped at 60FPS)
    Ultrawide/Multimonitor support (By default, the game uses pillarboxing and Vert- FOV scaling, which doesn't make ultrawide support ideal. This mod removes the pillarboxing, and adjusts the FOV to best work with your screen resolution)
    Custom Resolution Scaling (By default, the game sets the internal resolution to 83.333% of the actual screen resolution. With this mod, 100% is the default, although this can be adjusted for performance or visual quality)
    Custom Field of View support (By default, the game uses 90° for the FOV. You can adjust this using a 16:9 Vertical FOV value)
    Adjusting Motion Blur quality (or the option to remove motion blur entirely)
    Adjusting Anisotropic Filtering
    Setup
    Copy the plugins folder and dsound.dll (ASI Loader) into the "\EDFIR\Binaries\Win64" directory of where the game is installed.
    Note: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\paper".

    Edit the "config.ini" inside of the "plugins" folder to change to your desired FOV, framerate cap, motion blur setting, anisotropic filtering option, and resolution scale option.

    NOTE: If you are experiencing difficulties launching the game or changes don't apply after installing the patch, make sure to download Visual C++ 2015-2019 Redists here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
    Source Code
    Source code is available here: https://gitlab.com/KingKrouch/EDFix
    Download
    While this is a mirror of EDFix for the sake of archival purposes, the latest version can be downloaded here.
    Download includes the latest version of Ultimate ASI Loader.

    Support/Discussion thread can be found here: https://steamcommunity.com/app/1039890/discussions/0/2270321250022100805/
     

    847 downloads

    2 comments

    Updated

  8. Death end re;Quest FPS Uncapper (Up to 240FPS)

    This patcher will change the 60FPS cap in Death end Re;Quest to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers.

    Unpack the .rar archive using 7-Zip or WinRAR, and then patch the game executable (Application.exe).

    In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "41 55 55 85 41", and replace it with "41 71 1C 87 40". It should start at the 0B'th byte at the offset "00E31630" for those lost. This offset and value may change with future updates of the game.

    The password to the archive is: pcgw

    375 downloads

    0 comments

    Updated

  9. MegaDimension Neptunia VIIR FPS Uncapper (Up to 240FPS)

    This patcher will change the 60FPS cap in MegaDimension Neptunia VIIR to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine (from my testing), but will require separate patchers.

    Unpack the .rar archive using 7-Zip or WinRAR, and then patch the game executable (v2r.exe).

    In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "41 55 55 85 41", and replace it with "41 71 1C 87 40". It should start at the 0B'th byte at the offset "01126660" for those lost. This offset and value may change with future updates of the game.

    The password to the archive is: pcgw

    217 downloads

    1 comment

    Updated

  10. Dragon Star Varnir FPS Uncapper (Up to 240FPS)

    This patcher will change the 60FPS cap in Dragon Star Varnir to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers.

    Unpack the .rar archive using 7-Zip or WinRAR, and then patch the game executable (DragonStarVarnir.exe).

    In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "40 55 55 85 41 55", and replace it with "40 71 1C 87 40 55". It should start at the third byte at the offset "00C2EFD0" for those lost. This offset and value may change with future updates of the game.

    The password to the archive is: pcgw

    360 downloads

    0 comments

    Updated

  11. Gal*Gun 2 VR Screen fading Removal Mod

    File courtesy from "https://galgun.pikachu.moe/ModPawn.zip" from the Steam Guide: "https://steamcommunity.com/sharedfiles/filedetails/?id=1603993136"

    181 downloads

    0 comments

    Submitted

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