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KingKrouch

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Everything posted by KingKrouch

  1. Version 1.0.0

    38 downloads

    This patch utility will remove the 60FPS framerate cap in Senran Kagura: Peach Beach Splash. Extract the "SKPeachBeachSplash_FPSUnlocker.7z" archive using 7-Zip or WinRAR, then open the patcher and patch the game executable (SKPeachBeachSplash.exe). Requires using the latest game patch (v1.08). Character animations are seemingly not interpolated regardless if the cap is kept or not, and HUD animations may update faster. Playing with this patch in online multiplayer modes may result in a VAC ban, but from some testing, private matches were possible (with players using the game's defau
  2. Version 1.0.7 Update

    36 downloads

    This mod/fix modifies the aspect ratio values for VN dialogue, shoot-em-up, and DokiDoki sequences. This required searching for opcodes/functions that determine the horizontal aspect ratio (As the game has separate vertical and horizontal aspect ratio values which can cause zooming when not carefully modified), and modifying those to the desired aspect ratio. There wasn't much time (or having experience with assembly) to figure out how the hardcoded resolutions and pillarboxing (Outside of running in 2560x1080) are being handled, so this is a rather basic aspect ratio modification. This c
  3. Version 1.0.0

    32 downloads

    This fix bypasses the Easy AntiCheat used in New Gundam Breaker, so single-player modifications and executable modifications (Such as hex edits) can be used. Instructions: Extract the contents inside of the NewGundamBreaker_EACBypass.zip file into the game's directory, and accept replacing the original files. Then launch through Steam like one would normally do. Password: pcgw
  4. That was because I moved my Git repositories over to GitLab, and I made a new AppVeyor account so I could do private binary builds when I am testing the build settings on a new repo. The page has been updated to link to the new repo and binary builds.
  5. Alright, I should be safe to remove the .ZIP file from my Google Drive then.
  6. I can seemingly download from their website just fine. Here's a DL link that I put up on Drive, if you need to quickly download it: https://drive.google.com/file/d/1ISbymjFRscs7BIuqzZMX74zEMycrch1n/view?usp=sharing
  7. Version 1.0.0

    238 downloads

    Mod Information: This mod replaces the 1080p 30FPS FMVs with re-encoded 60FPS ones. To achieve this, Adobe Media Encoder and it's OpticalFlow time interpolation feature was used. Installation Instructions: Drag and drop the DH folder into your "Destroy all Humans!" game directory. For example, if the game is installed in your "C:\Program Files (x86)\Steam\SteamApps\Common" directory, the directory that you want to extract the "DH" folder inside of the archive to would be "C:\Program Files (x86)\Steam\SteamApps\Common\Destroy all Humans!". These instructions may change,
  8. This was specifically for the GOG version of the demo, which was released earlier. It makes sense that memory addresses would be updated, as the Steam demo may likely be using a newer build, or has to load Steam related DLL files that may stir up the memory addresses.
  9. I released an update for the memory addresses. Download the Update1.7z file.
  10. I just did a reupload of the file as a ".7z" archive.
  11. Version 1.2

    920 downloads

    About An ASI Loader plugin which allows Battle For Bikini Bottom Rehydrated to run on Ultrawide displays, and with even higher framerates. Setup Extract the "BFBBUW.7z" file using 7-Zip, WinRAR, or anything else that can extract these archives, and use the password "pcgw" to extract. Copy the plugins folder and dsound.dll (ASI Loader) into the "\Pineapple\Binaries\Win64" directory of where the game is installed. Make sure that the in-game resolution is set to your chosen resolution. If you are using a non-16:9 or 21:9 resolution, you will need to edit the GameUserSetting
  12. Version 1.0.0

    35 downloads

    This mod is based on the code used in 21xMachi9 (https://github.com/KingKrouch/21xMachi9), but only modifies the Vert- FOV in Destroy All Humans. It also supports custom FOVs by modifying the config.ini file. I have plans on releasing an open sourced version once the game releases, but I figured that I'd release a seperate version of this fix soley for the demo version, as it likely won't need to be updated as often. This fix requires the GOG version of the demo to use, and isn't compatible with the Steam demo. Installation: Extract the contents of "DestroyAllVertMinus_Rele
  13. Version 1.0.0

    815 downloads

    About EDFix is an ASI Loader plugin/mod for Earth Defense Force: Iron Rain, which fixes a lot of the oversights with the PC port. Here's a list of everything that this mod enables: Uncapped Framerate (By default, the game is capped at 60FPS) Ultrawide/Multimonitor support (By default, the game uses pillarboxing and Vert- FOV scaling, which doesn't make ultrawide support ideal. This mod removes the pillarboxing, and adjusts the FOV to best work with your screen resolution) Custom Resolution Scaling (By default, the game sets the internal resoluti
  14. Version 1.0.0

    373 downloads

    This patcher will change the 60FPS cap in Death end Re;Quest to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers. Unpack the .rar archive using 7-Zip or WinRAR, and then patch the game executable (Application.exe). In case you want to do this on your own, instead of r
  15. Version 1.0.0

    215 downloads

    This patcher will change the 60FPS cap in MegaDimension Neptunia VIIR to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine (from my testing), but will require separate patchers. Unpack the .rar archive using 7-Zip or WinRAR, and then patch the game executable (v2r.exe). In case you want to do this on your own, instead of relying on this patcher, using
  16. Version 1.0.0

    359 downloads

    This patcher will change the 60FPS cap in Dragon Star Varnir to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers. Unpack the .rar archive using 7-Zip or WinRAR, and then patch the game executable (DragonStarVarnir.exe). In case you want to do this on your own, instead
  17. Version 1.0.0

    177 downloads

    File courtesy from "https://galgun.pikachu.moe/ModPawn.zip" from the Steam Guide: "https://steamcommunity.com/sharedfiles/filedetails/?id=1603993136"
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