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RJK

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About RJK

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    http://rjkole.com

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  1. Thank you, In fact profile creators are in need to verifiy/compare the renderer (meant is the DX version, or OpenGL, Glide ect.) that a game is using. Another field showing this information in the glossary table would be a big help. Example: DX8.1,9,OpenGL or DX9/11 or DX6/Glide ect. If nessecary remove a less important informattion, "publisher" or "series" may by such a thing. Besides i would like to suggest disallowing or removing "limited" because some unexperienced users may want to enter an official game as "limited" even it isnt. Game profiles always have different modes or settings on purpose, so "limited" may easily lead into confusion. I havent touched that table exept the limit value because i am not shure if its using a special template.
  2. I wonder if this Just one thing thats abit annoying is that little picture puzzle that i have to solve each time a make a submission, wonder if that coulnd be bypassed by somehow proving my identity permanently. cant be solved. I have a 67k connection but one simple edit takes several minutes where "captcha" is extremely time taking asking me several times to solve the puzzle until i let me pass. Sometimes it takes ages before the realoaded images show up too. I read somewhere before putting a user on a special editor list could solve this. - Besides, why are you using such a thing (which cant even be displayed on many browsers), i run several websites with way easier and faster solutions, for example i ask for a simple random string of letters connected to the requesting ip adress, if a user has entered (copied) the string incorrectly X times, its not a user and will be blocked away for Y minutes. After that an new random string is generated and so on. A bot will never crack this. - If a bot wants to be extra smart and change its ip adresses, no problem, checking lets say the last 5 attempts on the generated string within a time X will tell those adresses that then can be blocked away for XY minutes as well. I carfully support my .htaccess so after a while most spam bots are permanently blocked away by daily identifying repeated attempts through the log files. A script and a database could do the same job. There are many easier html/php solutions as "capcha". Dont want be critizising too much though ;-)
  3. Well not really a problem, anyway thanks very much for what youve done so far.The VR community will mostly appreciate it :-)
  4. Thank you very much again, Just dont bother big time with it any further, though i have just done exactly the following with a different result: - Arma II , -Added G3D, DirectVR , -List shows DirectVR, G3D , - removed the line completely, - added G3D,DirectVR 30 minutes later again and the list shows DirectVR,G3D again even it was empty in beetween ? Added for a test DirectVR,G3D,Test 1,Test 2, ABC which turned out in a ABC,DirectVR,G3D,Test 1,Test 2, have you left your setting accidentally in alphabetical order ?
  5. Something else i have noticed that this site seems to be hosted at Hetzner Germany. In the past few days i noticed an extremely slow site, sometimes beeing completely offline for minutes. Looks like their Cloud-Node 10012 is making problems. I phoned hetztner but they dont want to hear about it. "Only the site owner can make a report" they said. - Well then, I just thought i report this here quickly.
  6. Thanks for discussing this, I'd in general recommend rethinking the use of that column/parameter, and decouple the prioritization from it, by rephrasing the relevant bullet on the glossary page to something else and only treat the column as "confirmed modes". I think this makes more sense, to still keep our mode order i will simply have an eye at the list in -sort mode-, this way a disordered entry can be identified quickly, and if nessecary ill just correct it (which should be probably a relatively rare case anyway). Mode indicates the confirmed 3D-Modes that a game can be played with, where G3D = Geometry Mode (2 Images Rendered seperately for each eye, best and realistic 3D experience), Z3D = Z-Buffer 3D (where the depth of the image is calculated by the Depth Buffer of a game, less realistic 3D), 2D = 2D on a Huge Screen, No Stereo 3D, SBS = Side by Side (Very rare games like Avatar can be run in this mode, realistic 3D), DirectVR is a method used by VorpX to calculate and preset certain values of a game like FOV for example to give the user an automated and optimized VR experience without the need of tweaking ini's ect. If you read G3D for a game only, does not mean other modes are not available, they only haven't been confirmed yet.
  7. Not shure if this is the right place to report such a thing, but encountered a slight "error" or should i say misbehave of a script. When entering for example G3D, DirectVR into the games table, then save and at a later visit add Z3D beetween G3D and DirectVR, the line appears as G3D,DirectVR,Z3D on the glossary list. For me thats not a problem because i can handle it by deleting that line, saving, and adding it again, but since the order of the VorpX mode as described on the glossary page is relevant on how to read that field, another user editing it not knowing about the little "bug" may bring the table slightly into a disorder. Not "that" important issue i guess, just thought i better report this because it might affect other scrips as well.
  8. Oh nice, just noticed your changes. It will take some time to get to know to this interesting syntax ☺️, but looking at the code samples will make things clear soon. A small sidenote: I probably own one of the largest game collections that at least i know of with way over 3500 different games, so expect some edits for a bunch of other games as well ☺️. Just one thing thats abit annoying is that little picture puzzle that i have to solve each time a make a submission, wonder if that coulnd be bypassed by somehow proving my identity permanently.
  9. Well, thank you very much for now. Added a few more games, almost 700 more to come within the few days/weeks ☺️ also have made some small changes to the Glossary already, so lets see how good we can work with it. Edit: I am doing my first edits and added some more informations on the 3D modes above the game table. Hope i'm doing this right. ☺️
  10. Excellent ! Ive just edited 3 games to see how it looks like, ( Skyrim, Skyrim SE and Aerea ). The list on the glossary page remains empty yet though. - I noticed when adding a fresh VR template from the editor to a game , the template does not contain the vorpX code (yet?). Not shure if thats nessecary for the 3 edits i made to appear on the glossary. Perhaps its because you havent finished the table yet i guess.
  11. Awesome, thank you ! Assuming that Do X, then Y, and finallyZ as well as Has issues A, B, and C. can contain a link ( especially user profiles contain links to workarounds,patches ect. Limitations are discussed in the vorpX forum or elsewhere.) this is definately what we can use ☺️
  12. Please feel free to ask if i should provide further informations.
  13. but having a separate parameter to track it properly should be fine as well. |vorpx support That would be great.
  14. I tested around this morning a little, i think the following should be working. We can fill out the "modes" field with either DirectVR only which covers all the other modes, or the top order Mode G3D/Z3D or 2D. Since we have enough room in the decription field we can put "officially supported" or "user profile" there. So below is my code, i hope i am doing right and if you have ideas for improvements ill be looking forward to see your solutions. See attachemant for my codelines. Template_main_row_vorpx.txt
  15. Thank you for responding so quickly. I am completely new to your site so please apologize me beeing abit "uncryptic" yet ;-) The most important paramaters for useres are G3D and Z3D. Though VorpX can always switch beetween these modes , its not clear for many user created profiles for example if Z3D is available instead of G3D or not, so i would suggest either using 3 Fields in that row "G3D", "ZD3" and "2D" or just using one field where the available mode with the highest priority can be entered (2D makes sense for games that can only be displayed with vorpX in this mode yet ). (Priority order is G3D,Z3D,2D) Then followed by a short description and/or link which leads into the corresponding game introduction of the Vorpx forum, just like in your design. Another very important point should be if the fix (game profile) has been created by a user or if the game is officially supported (Official profile), thats quite a requirement to prevent complaints about (not properly working) user created profiles to the VorpX staff. If we can mark each profile as "user" or "official" somehow that would be great. Perhaps with a little Icon but another parameter behind G3D/Z3D will be fine. Note: "2D" wouldnt require a profile because the driver can display many games in 2D that dont have a 3D profile yet. I would not recommend using Hackable, there arent any hackable parts of VorpX, the driver has many inbuilt options like shader and display settings that the user can manipulate (you could call it hackable) but that counts for every game that the driver can hook into. Hackable may lead into some confusion. Not shure if limited would make sense neither because each game shows a glitch here and then. Any Limitations are usually mentioned in the profile introduction in the VorpX forum or the profile description of the game profile itself. If we have enough room in the Line "Here be a note.. ect" i think well be good for a start. Other parameters like "Oculus, Vive" ect wouldnt be nessecary because VorpX supports almost any Headset by now. If anything becomes nessecary that i my have overseen, i will report here again. I guess the glossary page should/can be edited by me after this is done ? RJK Additional Note for readers: Against 3D Vision for example, VorpX is not in need of Hacks or Code-Manipulations. Each VorpX-Fix consists in a so called game profile that contains all kinds of graphics and shader settings that the VorpX user can edit himself in the ingame VorpX Tools and so create new profiles for new games. Edit: One more parameter which i forgot thats of interest is "DirectVR". Many official supported game profiles are providing this where VorpX automaticly adjusts game settings like FOV or resolution for example so the user doesnt have to bother anymore. Games with DirectVR offer the best VR experience , just like native Apps.
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