Jump to content

Anthraksi

Member
  • Content Count

    8
  • Joined

  • Last visited

About Anthraksi

  • Rank
    Member

Contact Methods

  • Steam

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Probably just a false positive. Windows usually flags these as viruses since these directly edit the game .exe file. Which is the reason why I prefer simple hex edits instead of these .exe files, since thats basically what they are.
  2. Hi. I'm using the 3440x1440 centered HUD version, and the only problem I seem to have is that the HUD isn't centered, it's offset to the right. Is there a fix for this? Edit: Nevermind, I should learn how to read. The problem was caused by the 200% render setting. Set it to 100% and it's centered. I will leave this up here if anyone else has problems with reading.
  3. make a backup of the save folder (%LOCALAPPDATA%\Packages\DeepSilver.ProjectWindfall_hmv7qcest37me) and then try to reinstall, if you lose progress just replace the folder
  4. No patch notes, other than the claim that the save issues have been solved. I downloaded the update and the first thing I noticed that the game boots up in the proper resolution now. But for the other issues I'm going to have to wait and keep an eye on the subreddit to see if there is actually some improvement, since saving worked for me previously.
  5. As far as I know it's still a crapshoot if the game works on your system. For me the only problem that still persists is the resolution, I have to do the Alt+Tab or switch DX modes every time I boot up the game. But that's pretty minor in my books. But others have not been so lucky, if the game refuses to save for you, then it's pretty much unplayable unless you plan on playing through it in one sitting. Also some users report that alt+tab crashes the game and changing the DX mode crashes it too, so those people do not have a way to change the rendering resolution from the default 720p mo
  6. Try the mentioned Alt+Tab trick if it looks like its not rendering at 1440p, I discovered that you can also change DX12 to DX11 and it will do the same thing essentially. The game cannot run in DX11 though, it's DX12 only on the UWP version. Also the article on PCGW has the location of the configuration file, worth trying to edit it directly to get your settings to save.
  7. Well as we discussed on Discord, the .ini files can be found, but they are in a weird form (thanks for the link!): https://old.reddit.com/r/metro/comments/byvqm0/win_store_version_configuration_and_save_location/ And I managed to get the graphics settings to save after a couple of tries, no idea why they didnt save on the first two tries. But yes, even so when the resolution is set to native (3440x1440) in the config file and in-game, the game still renders itself with a smaller resolution which results in a very blurry image. Since the game uses UWP and all of their apps are ran in
  8. While I was enjoying the E3 content yesterday, I happened to notice that the once Epic Games Store exclusive Metro Exodus has switched to being not so exclusive anymore. While the game still isn't on Steam and it changing from being an exclusive to one bad platform, to being available on two almost equally bad platforms (these are all my opinions by the way) wasn't really the change I was hoping to see, I thought I would give it a chance, since it was going to be available for a mere 1€ investment. (plus the added agony of updating windows, that never goes smoothly without anything breaking, d
×
×
  • Create New...