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Rose

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Reputation Activity

  1. Thanks
    Rose got a reaction from murla for a file, Creaks true ultrawide & superwide mod   
    The small patcher removes black bars from the game at all wide resolutions.
    Keep in mind that some of the textures simply do not have enough width to fill the screen, and the menu UI will become cropped the wider it gets from 21:9, although the game appears to be playable even at 48:9.

    Tested the latest GOG version at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.

    You can buy me a coffee here.
  2. Thanks
    Rose got a reaction from Paul for a file, Destroy All Humans! FOV changer   
    The trainer displays the current FOV and allows to change it at all resolutions in real time.
    Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software.

    Tested the latest full GOG version and the Steam demo.
    You can buy me a coffee here.
  3. Like
    Rose got a reaction from Trepidor for a file, Destroy All Humans! FOV changer   
    The trainer displays the current FOV and allows to change it at all resolutions in real time.
    Unpack the archive with software like 7zip - the password is pcgw Launch the game, followed by the tool. Press the keys as instructed All trainers based on CE components may trigger some anti-virus software.

    Tested the latest full GOG version and the Steam demo.
    You can buy me a coffee here.
  4. Thanks
    Rose got a reaction from popkorn95 for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  5. Like
    Rose got a reaction from oaksorcerer for a file, Halo: The Master Chief Collection ultrawide cutscenes fix   
    The tools for Steam and Microsoft Store versions of Halo: Reach, Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw
    Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool.
    The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode.
    Tested the Xbox / Microsoft store version at 2560x1080 (all games), 3840x1080 (Halo CE, 3, ODST, 4) and 5760x1080 (all games).
    You can buy me a coffee or become a patron.
  6. Like
    Rose got a reaction from m4chine for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  7. Thanks
    Rose got a reaction from rukishou for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  8. Like
    Rose got a reaction from dave247 for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  9. Like
    Rose got a reaction from Anfers for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  10. Thanks
    Rose got a reaction from Evil_Raven for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  11. Like
    Rose got a reaction from leomko for a file, Death Stranding ultrawide fix + FOV changer   
    The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

    Option 1:
    A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.
    Unpack the archive - the password is pcgw Launch the game, followed by the trainer Press the desired keys - ideally from the main menu and before any cutscenes Go to Graphics Settings and select your resolution under 21:9 Option 2:
    The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

    Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

    I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.
  12. Thanks
    Rose got a reaction from Lancasther for a file, The Sinking City ultrawide and multimonitor mod   
    Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder.
    This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes.
    Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.
  13. Like
    Rose got a reaction from <3 21:9 for a file, Blasphemous ultrawide mod   
    The two-part solution allows to remove the black bars from the gameplay at 21:9 and 32:9 resolutions.
    Download and unpack the archive corresponding to your aspect ratio Run the patcher and target the file as instructed. Copy all the contents of the included folder to the main game folder (\Blasphemous\) Expect some minor visual glitches. Make sure to store and share your save files right away if you run into anything game-breaking. Keep in mind that instances of softlocks have been reported before the mod existed, but I am open to investigating any major issues as long as I have your save files.

    Tested the latest GOG version at 2560x1080, 3440x1440 and 3840x1080 for a few hours.

    You can buy me a coffee here.
  14. Like
    Rose got a reaction from Lancasther for a file, Desperados 3 ultrawide & multimonitor zoom fix (obsolete as of update 1.2)   
    The simple patcher removes the zoom limitations affecting ultrawide and wider resolutions. Compared to the manual solution, it does not depend on any specific aspect ratio.

    There is no reliable fix for the windowboxing at the cutscenes yet and I've hadĀ better results in the demo.

    Tested the latest full GOG version at 2560x1080 and 5760x1080.

    You can buy me a coffee here.
  15. Like
    Rose got a reaction from Xeneye for a file, Desperados 3 ultrawide & multimonitor zoom fix (obsolete as of update 1.2)   
    The simple patcher removes the zoom limitations affecting ultrawide and wider resolutions. Compared to the manual solution, it does not depend on any specific aspect ratio.

    There is no reliable fix for the windowboxing at the cutscenes yet and I've hadĀ better results in the demo.

    Tested the latest full GOG version at 2560x1080 and 5760x1080.

    You can buy me a coffee here.
  16. Thanks
    Rose got a reaction from rodrog for a file, Observation black bars removal   
    Unpack the files to the game folder so that they are next to Observation.exe to remove the cinematic letterboxing (horizontal black bars).

    Tested the latest version at 2560x1080 and 1680x1050 on the first and one of the last levels.
    Let me know in the comments if you still come across letterboxing and attach your save files so I can take a look.
  17. Like
    Rose got a reaction from Andytizer for a file, Minecraft Dungeons FOV changer   
    The tool allows to change the field of view in real time.
    Unpack the archive with software like 7zip - the password is pcgw Launch the game Launch the tool and press the keys as instructed All trainers based on CE components may trigger some anti-virus software.

    Tested the latest Microsoft Store / Game pass version at 2560x1080 and 3840x1080.

    You can buy me a coffee here.
  18. Like
    Rose got a reaction from bisonator for a file, Rise of the Tomb Raider ultrawide cutscenes   
    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions.
    This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content.

    Simply unpack the archive and patch the main game exe.

    Tested the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes.

    You can buy me a coffee or support me on patreon.
  19. Like
    Rose got a reaction from seanosul for a file, Rise of the Tomb Raider ultrawide cutscenes   
    The game features FMVs and rendered cutscenes that get pillarboxed at 21:9 and wider resolutions.
    This patcher removes the black bars from the rendered cutscenes and has no effect on the FMVs as there is no way to hack a pre-recorded video to add more content.

    Simply unpack the archive and patch the main game exe.

    Tested the latest Steam version at 2560x1080 and briefly at 5760x1080 in both DX modes.

    You can buy me a coffee or support me on patreon.
  20. Thanks
    Rose reacted to Brandondorf9999 for a file, Sonic & All-Stars Racing Transformed Aspect Fix (Version 2)   
    An improved/better script than the previous modified hacks that keeps the HUD at the correct position while resizing resolution and scales orthographic camera if below 16:9.
  21. Like
    Rose got a reaction from briggy for a file, Grand Theft Auto V FOV, ultrawide - new FWS script   
    A total overhaul of the old Flawless Widescreen script for GTA V that has been dysfunctional for many months if not longer.
    As before, it allows for fine-tuning of FOV per each view - first person, in-vehicle, ADS, and third person. It also allows to remove the pillarboxing at cutscenes at 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled.
    Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Launch Flawless Widescreen, select Grand Theft Auto V (updated) and set everything to preference. Tested the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080.

    You can buy me a coffee.
  22. Like
    Rose got a reaction from Anfers for a file, Grand Theft Auto V FOV, ultrawide - new FWS script   
    A total overhaul of the old Flawless Widescreen script for GTA V that has been dysfunctional for many months if not longer.
    As before, it allows for fine-tuning of FOV per each view - first person, in-vehicle, ADS, and third person. It also allows to remove the pillarboxing at cutscenes at 21:9 and wider, although having the latter enabled may cause some confirmation prompts to disappear at 32:9 and wider until disabled.
    Download and install Flawless Widescreen. Download this script and unpack the archive. Put its contents in the main Flawless Widescreen folder (usually \Program Files (x86)\Flawless Widescreen\). Launch Flawless Widescreen, select Grand Theft Auto V (updated) and set everything to preference. Tested the latest game version at 2560x1080, 3440x1440, 3840x1080, and 5760x1080.

    You can buy me a coffee.
  23. Like
    Rose got a reaction from Keith for a file, DuckTales Remastered FOV changer   
    The trainer allows for real-time FOV adjustment in the game.
    Unpack the archive - the password is pcgw Launch the game Launch the tool and press the keys as instructed The underlying script is built around the FOV bytes for Shantae found by czarman.
    For permanent changes or manual adjustment, modify the first instance of those bytes in a hex editor.

    Tested the latest Steam version.
  24. Like
    Rose got a reaction from Slochy for a file, Operencia ultrawide, superwide, FOV mod   
    The tool allows for real-time FOV adjustment and contains pre-set values to match the gameplay FOV at ultrawide resolutions to the vertical of 16:9, with slight deviations at the cutscenes and fight screens.
    Unpack the archive with software like 7zip or PeaZip - the password is pcgw Launch the game Launch the tool Press the hotkeys to go with a preset or manually adjust FOV in real time Tested the latest Steam version kindly provided by cheswick of /r/ultrawidemasterrace at 2560x1080, 3840x1080 and 5760x1080, although the UI spanning would be very inconvenient at the latter. Please let me know whether this works in the Microsoft Store version, or tell me the process name for it.

    You can buy me a coffee here.
  25. Like
    Rose got a reaction from chr0nic for a file, Halo: The Master Chief Collection ultrawide cutscenes fix   
    The tools for Steam and Microsoft Store versions of Halo: Reach, Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, ODST, and Halo 4 remove black bars at cutscenes in real time for ultrawide, superwide and triple monitor resolutions. The password for the archives is pcgw
    Play the game in the Anti-Cheat Disabled mode for this to work. Launch the game first, then the tool.
    The tool is a trainer based on CE components that may trigger some anti-virus software. Making it into a patcher would be inconvenient, as it would likely require replacing files before each launch in the anti-cheat-enabled mode.
    Tested the Xbox / Microsoft store version at 2560x1080 (all games), 3840x1080 (Halo CE, 3, ODST, 4) and 5760x1080 (all games).
    You can buy me a coffee or become a patron.
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