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Everything posted by Rose

  1. There are two mods set to achieve it but I don't know whether they still work or how they work.
  2. I'm not sure what you mean by officially. My "(updated)" plugin is still working as intended on my end today. I toggled each of the boxes and moved some of the sliders to make sure it's reflected in the game.
  3. It's worth noting that this is a script for Flawless Widescreen, as people may be unaware of how to use it.
  4. https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Article_creation_and_editing_basics
  5. Version 1.0


    The small patcher removes the side black bars (pillarboxing) from the game. Follow the instructions within the patcher UI to apply it. Tested the latest Epic Games Store version at 2560x1080 and briefly at 3840x1080. Wider resolutions may be affected by camera issues. The solution will not work for the Microsoft Store / Game Pass game version. You can buy me a coffee or become a patron.
  6. I tested it today in the latest GOG version at 32:9 and a bit earlier in the latest Microsoft Store / Game Pass version at 21:9 and 32:9.
  7. The point on registration requiring a Steam account is very important. Steam is the biggest store but there are people who don't have a Steam account. Until it's possible to sign up without Steam, it shouldn't even be discussed as a replacement for ITAD.
  8. Deleted the least complete version. Thanks for the report. We can also rename Ready Or Not if necessary.
  9. So do PCGW and IsThereAnyDeal 😉 It's hard not to defend the Support A Creator program. We promote Steam for free but get nothing in return. Epic, GOG and other platforms give back.
  10. That is one of the three fixes.
  11. I do not experience the issue at 21:9 at all but this may help.
  12. What do you mean? The game supports the aspect ratios out of the box, filling the display at the gameplay. The goal of the trainer is to just make the experience better by removing the black bars at cutscenes, dialog and so forth.
  13. The server admin pointed at a possible encoding issue, so I figured it could be related to the service not accepting parentheses in file names, so I just renamed the files and reuploaded. Downloading works for me now.
  14. For the Steam version, use Steamless before patching the exe. The first steps of this guide will help.
  15. If facing a softlock at Dennis's computer, see the related solution in the wiki article. It's an issue of the game, not the patcher.
  16. Version 1.0


    The small patcher removes black bars from the in-game cutscenes at 21:9 and wider resolutions. Simply unpack the archive, launch the patcher, then target the game executable as instructed. Tested the latest Epic Games Store version briefly at 2560x1080, 3840x1080, and 5760x1080. You can buy me a coffee or become a patron.
  17. Hello. I'm not sure, as I do not have the game on Steam. I would recommend trying out the manual solution linked from my description.
  18. There was a weird "update" of 160 GB on my end, which must have been a total reinstall possibly related to the launcher failing to discover the existing folder, so it took me hours to download it and check the game. Each of the functions of the tool is still working as intended on my end (each button turns green after launching the trainer after the game). The trainer version is 3.5 and the game version is 1.0.1311.27. There are no official reports of updates either.
  19. The old trainer had to be run each time like every other trainer, while the patchers did not. Some of the reasons for the patchers' removal are in the update notes.
  20. No information would be lost from removing this sentence from the guidelines. Otherwise it may be best to globally change the "Subtitles" field to "Subtitles setting" for more consistency with the current guidelines until there is a more drastic and fruitful change ready to go live.
  21. Technical obstacles aside, the PC gaming focus of the wiki makes a really strong case for listing all developers wherever we can. However, increasing the infobox height even further or even having a list of studios responsible for minor tasks in plain sight is very undesirable based on the arguments raised in my first post. It does not look like the addition of a new property would address the latter. Is it possible to pack it all into a one-symbol note template and have the developers appear in the tooltip only?
  22. It is quite common for modern games to have been developed by multiple studios - in-house or outsourced. Usually only the main developers end up on the store pages and in the intro videos. The rest normally appear at the end of the end credits due to their minor or less significant roles - often unknown to the players. From a Call of Duty: Black Ops Cold War press release: The wiki article lists all of them on equal terms. From an Assassin's Creed Valhalla press release: The wiki article lists Ubisoft Monreal only. It is the most common approach I have seen on the wik
  23. The guidelines should be changed to no longer mention or recommend n/a. Over time, the existing coverage of games featuring the n/a state will get updated accordingly, whereas new coverage will be more likely to rely on the new guidelines from the start.
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