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Rose

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Posts posted by Rose


  1. 45 minutes ago, Waschbär said:

    On a sidenote: Is it really necessary for the "series" table to be replaced by the taxonomy link? Not only does it give a quick overview but also allows one to jump quickly between the titles. Now I have to visit another page - which also doesn't offer much more valuable information.

    I think this would be one case where a duplicate information is acceptable. And if it's about the number of titles for some series becoming longer and longer, maybe just make the table collapsible and only show a handful until someone clicks "expand" or something.

    One of my suggestions to incorporate both ideas was to look at the way music album chronology is done on Wikipedia, as seen here:
    image.png.377add80c58e3bc9f48fc46115075b55.png

    It's not as much information at a glance as there used to be but it's also not as bad as having to always go to the series page to navigate the articles. The code for the template is here. I would not say I see it as the perfect solution or one I would personally enjoy the most but it's an option to consider.


  2. 12 hours ago, ZLoth said:

    For the Aztez game, it appears the saved game location is %USERPROFILE%\AppData\LocalLow\Team Colorblind\Aztez

    Just move the folder and see whether your progress is affected. If confirmed, you can add it to the article without much thinking.


  3. 1 hour ago, Andytizer said:

    The move to drop support for macOS and Linux is most likely to do with the fact that Epic acquired Rocket League developer Psyonix in 2019, and the fact that Epic Games Store does not support macOS or Linux.

    The Epic Games Store natively supports macOS.
    https://www.pcgamingwiki.com/wiki/Afterparty
    https://www.pcgamingwiki.com/wiki/Borderlands_3
    https://www.pcgamingwiki.com/wiki/Fortnite

    and so forth.


  4. 19 minutes ago, tecnocrat said:

    Ma boys, who's the guy who's not getting da'internet nowadays?

    No, really. I have not care about 'always connected' games since 2010, since the inception of Steam. We are going to cloud gaming. You are going to pay less for more but more regularly. Monthly actually. For 40€ Approx you have Origin, Uplay, Gamepass… And more is coming.

    And baby you need a stable, high bandwith connection to use any of those services. Computers always are expensive. The thing is to use it and also make some money. Then it evens out. A PC is always a good investment I mean.

    There are still many people that have low-speed or unstable internet connections. They may soon to become a minority if they aren't already, but so are Mac, Linux, ultrawide, multimonitor, hearing-impaired and colorblind users. Here on PCGW we try to make sure nobody is left out.


  5. 42 minutes ago, Uhuru N'Uru said:

    Metro Exodus has Denuvo which (For that Denuvo version) requires the game be launched from the store, every few days. Control just runs, apparently DRM free, though I suspect it's not intentional, but I've not had the fail to run, I get with Metro Exodus. That is the only good thing Epic offers, but it's my most desired feature, and it's most likely to be a bug, which says it all. 

    That is not a bug. Games on the EGS are DRM-free by design, as pointed out by Aemony in our Epic Games Store article.


  6. egs.thumb.jpg.a4e7553f96a32da718eb3cf7df037a93.jpg

    Epic Games just posted an August update on the recently shipped and upcoming features of the store. Although cloud saves were enabled with the giveaway of Moonlighter and This War of Mine on July 25, which was promptly reflected on the wiki, followed by the creation of the list of games that support EGS save game cloud syncing, more games have become supported since then.

    The addition of cloud save support to World War Z and The Sinking City is new and especially important because of the progression loss issues that some of the World War Z players struggled with at launch.

    Among the other released features are the support of keyless Humble Bundle integration, product pages UI refresh and game videos hosted by Epic Games.

    The more notable announcements were the showcasing of the upcoming library UI redesign and the statement on game time tracking being close to release.


  7. GMGIuTv.jpg.2083841703e0c230b2c2a754418b6b3d.jpg

    As reported earlier this week by Bleeping Computer, ArsTechnica and other sources, a security researcher found a vulnerability that allows to gain full access to the target computer through elevated privileges, which could be exploited by malicious game creators. According to the articles and included researcher statements, Valve have rejected two researchers' attempts to get rewarded for reporting the issue through the HackerOne platform on the basis of being out of scope and allegedly requiring physical access to the device.

    The researches decided to go public as the result.

    Since then, Valve appear to have patched the Steam client but only in the beta as of today.

    Update: On August 13, the main client was also updated to patch the vulnerability.

    Update 2: Bypassing the fix is possible.


  8. The law firm statement makes the matter even more confusing.

    It starts by describing the vulnerability but then quotes the Epic page that addresses password dumps in general.

    Here is the tweet Aemony mentioned:

     

    AnotherGills has done a great job at writing for the news section but there should be more research done before re-posting news or outright fake news from the biased Steam-centric communities of reddit. The scope should also be widened. The recent Steam vulnerability that's only been patched in the beta so far is much more severe than the alleged Epic Games vulnerability in that it allows a malicious game creator to gain access to the owners' computers, not just one account from a link that needs to have been clicked on, yet we're not seeing big titles or much publicity for that.


  9. cloud.png.64b1be4dc567e96b4e0ecfe41dd489d2.png

    The last two games given away by Epic Games, This War of Mine and Moonlighter, came to the store on July 25 with support for cloud saving, including checks for differences and the option to force sync.

    That was followed by a tweet by Tim Sweeney saying that no developer updates should be required to enable cloud support for their games.

    There is no evidence of any other games supporting cloud saving yet, but the feature was marked as released 5 hours ago, as scheduled since the last change to the roadmap, initially planned for May.

    The PCGamingWiki team have already made changes to allow for marking games as having cloud support on the Epic Games Store. We also have a list that will get updated as more games get cloud support.

     


  10. 53 minutes ago, Andytizer said:

    These are only the numbers for the 1st day of refunds, I suspect the number is at least in the thousands. SidAlpha mentioned a 4000 refund estimate. The real number has yet to be released.

    That is true but his figure was based on one Discord message that somehow translated the already subjective "almost everyone is upset" to 4000 people. Where can we see those messages of thousands of dissatisfied customers? Even the Shenmue 3 announcement on EGS exclusivity only has 1961 comments to this day (1.5 months period), often including comments posted en masse by a handful of angry backers.

    Provided the developer is honest about the figures, I would put the overall figure close to that number simply based on the assumption that every dissatisfied customer would attempt to ask for a refund as soon as they find out, not days later.

    Edit: I joined the RogueTech Discord server of 4000+ people and searched for "refund", which resulted in only 66 hits, about half of which are from before the announcement, thus unrelated.roguetech.thumb.png.cfd6da0970794f21c1f862d941656884.png


  11. heavy_mech_mechwarrior_5.0.jpeg

    Quote

    On July 25, Piranha Games announced that MechWarrior 5: Mercenaries would be an Epic Games Store exclusive, and that it would fully refund fans angered by the move from Valve’s Steam platform. That same day, studio president Russ Bullock did an ask-me-anything (AMA) live with fans. The audio of that conversation, released July 29 as a podcast, provides a revealing look into the independent studio’s decision to sign a one-year exclusivity agreement with Epic Games.

    Bullock gave multiple reasons for the exclusivity agreement. Chief among them was the amount of exposure that MechWarrior 5 would get on the front page of the Epic Games Store as compared to Steam.

    “It’s a good platform,” Bullock said, referring to Steam. “But, as we’ve done our updates and our little exposure rounds that they provide [for MechWarrior Online], what I’ve found is the critical mass [of other new games being released] is just so heavy over there that ... after a patch or something ... 10 hours later it’s done and you’re buried again. So that was a concern for us and, I think, it’s a growing concern for a lot of smaller developers.”

    By contrast, Bullock said his team expects to be in front of Epic Games Store customers for a full month or more after his game comes out. Additionally, he cited the increased volume of new users that will he expects will be adopting the platform for Borderlands 3, which will be releasing exclusively on the Epic Games Store around the same time as MechWarrior 5.

    The goal, he said, is to sell at least 1 million copies of MechWarrior 5. Given what he knows about the sales of Harebrained Schemes’ BattleTech and other games in the same genre, he believes that’s entirely possible. Moreover, he feels it’s especially possible on the Epic Games Store.

    Beyond the marketing, there was clearly a profit margins motivation for Bullock and the team at Piranha. Selling through Steam would have given away 5% of revenues to Epic Games for use of its Unreal Engine and then another 30% to Valve. Meanwhile, on the Epic Games Store, his team will only owe Epic 12% in total. For a game already being developed under license, which owns rights to the intellectual property itself, the difference is significant; more than $9 million more in profit for his team on one million units sold.

    He emphasized that he and his team were fully aware of the backlash they would receive from fans when they made the deal, which was brokered at the end of April. Nevertheless, Bullock said that he was compelled to make the decision for the good of the franchise, and to secure its future and the potential for a sequel down the line.

    Bullock said that refunds were being issued by the studio itself, and not from Epic Games as was the case recently with Shenmue 3. He explained that of more than 20,000 pre-orders of MechWarrior 5, only 700 refunds were requested on the first day. Polygon has reached out to Piranha to see where that number is today, and will update this article with any additional information we receive.

    Most surprising to Bullock were consumer concerns over account security. Many outspoken critics of the Epic Game Store suspect that the client is an elaborate Trojan horse, with spyware baked in by Chinese megacorporation Tencent, which owns a non-majority stake in North Carolina-based Epic Games. That accusation has been refuted multiple times by Epic’s CEO Tim Sweeney, and was refuted by Bullock as well.

    You can listen to the entire podcast, which spans two different recordings over two days, on Soundcloud. The deadline for those who pre-ordered the game to request a refund is Sept. 1.

    The story is from Polygon.

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