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Everything posted by SirYodaJedi

  1. Virustotal: https://www.virustotal.com/gui/file/ba6c6efb498be23866464d328256d2c6231e567943544bfef340776bab63ea35/detection Edit: link no longer applicable.
  2. You sure you are using Nvidia Profile Inspector, and not Nvidia Inspector?
  3. 20 downloads

    This icon is a replacement for the default icon that comes with the Steam version of Spec Ops: The Line. The default icon is only 48x48, whereas this recreation is 256x256. Comparison: https://community.pcgamingwiki.com/gallery/album/147-spec-ops-the-line-icon-comparison/ I made this a while ago and don't remember where I got the assets, but I've also uploaded the source assets in a RAR archive, in case you are interested.
  4. #Game_data also seems like a logical place for it, IMO.
  5. When you open and close a game frequently within a 1-hour timespan, the ability to skip intro videos (even if only by a button press) becomes a much appreciated QoL improvement. I have actually put skipping intro videos outside of essential improvements before, if doing so has significant drawbacks. For example, to skip the intro cutscene for Lego Marvel 1, you "just" need to delete the cutscene's folder. But to delete the cutscene's folder, you need to decompress the entire game, and you can't recompress it afterward.
  6. While I agree that the way we had series hindered pages in large franchises, I definitely would like something verbose like this at the bottom of the page to be able to quickly navigate between pages: https://tcrf.net/Category:LEGO_series It helps SEO, too.
  7. I think the troubleshooting note should be set to automatically append after the human-written note, with a line break separating them, so that we don't need to manually put in the troubleshooting note when there is something to note about it even though it is set to true. For example: https://www.pcgamingwiki.com/wiki/Star_Wars:_Galactic_Battlegrounds#Audio_settings
  8. SirYodaJedi


    So, was the test successful?
  9. According to the Kex devs, yes.
  10. Wouldn't a PWAD make more sense?
  11. Regarding "-dxlevel", it is sometimes necessary if Half-Life 2 or Portal 1 refuses to let the user switch to DirectX 9 mode. It should definitely be removed once DX9 mode is enabled, though, as it will reset all other settings. This was the case for me.
  12. Downsampling ≠ Supersampling. Yeah, I don't think "DSR" counts, but actual supersampling that isn't just tricking the game into rendering at a higher resolution should.
  13. 53 downloads

    The GOG version of Blade Runner '97 does not include the original executable, and as such the original icon is missing (due to GOG always using a different icon from the original). The icon provided here is taken from the retail executable and upscaled to scale nicely on Windows Vista and newer (as well as Linux).
  14. To further clarify, I am of the persuasion that stuff like MSAA, SGSSAA, etc should be considered hackable, whereas stuff like FXAA, SMAA, etc. should not. Here is the segment of discussion from Discord:
  15. It's because that's what the editing guide says to do. I agree with you wholeheartedly, and I believe there is another thread with discussion about it.
  16. Version (and 2004 icon)


    The 2011 and Steam releases of Sonic Adventure DX only have a 64x64 desktop icon. PkR on SonicRetro made a hi-res mockup of a 256x256 version, which I have converted into icon format (SADX 2011 and Steam by PkR.ico). I have also included the 2004 release's icon (SADX 2004.ico), as well as a version of it with transparency bugs fixed that Blue Spikeball made (SADX 2004 fixed by Blue Spikeball.ico).
  17. Version 1.0.0


    Due to using ScummVM and not having the original disc images, the GOG (and presumably Steam) versions of Toonstruck are missing the original icon (intended to be used with a PIF shortcut). I have provided it here, along with versions that add a transparency effect to make the icon look cleaner (although I had to shift everything left one pixel to make an effective border). The Steam version of the icon also is lacking a 256x256 version, so I created one using waifu2x-caffe. TOONSTRK.ICO is the original icon, with a solid black background. TNSTRK95.ICO removes the background while using a solid black line to accentuate details. It should be in a format compatible with Windows 95 (it's also compatible with Windows 3.1, but you really shouldn't be playing it that way). Toonstruck original with transparency.ICO is the same as TNSTRK95.ICO, except it is integer-upscaled to 256x256 (with several intermediate versions). Toonstruck Steam +256.ico is the icon used by Steam, with the addition of a 256x256 version (cutesy of waifu2x-caffe).
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