Jump to content

PCGamingWiki will use a Single Sign On (SSO) system to bridge wiki and forum accounts which is ready for testing. You may login using the 'Login with PCGamingWiki' button on both the wiki and the forum, which will soon be the only option. If you have any issues please message Andytizer on Discord.

RaTcHeT302

Member
  • Content Count

    1,691
  • Joined

  • Last visited

  • Days Won

    50

Everything posted by RaTcHeT302

  1. Version

    507 downloads

    Article: Dungeon Siege: Legends of Aranna
  2. Version

    6,391 downloads

    ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌
  3. RaTcHeT302

    CSS fixes

    I setup some CSS fixes, the website should behave a bit more correctly on tablets and such and whatever else. http://hastebin.com/dozayizuxa.css I can't fix the notifications color issue when hovering on a link though, seeing as most links on the wiki use the same class.
  4. Version

    771 downloads

    High Resolution Texture Pack for the German version of Drakensang: The Dark Eye.
  5. RaTcHeT302

    BioShock - Modern Systems Crash Fix

  6. Version 1.0

    2,230 downloads

    Article: Grand Theft Auto: San Andreas This archive contains an already setup mod loader, a working widescreen mod along with an intro removal mod which allows to also skip any extra loading screens and a fixed working view distance mod with a flicker fix. Simply extract the contents from the archive and overwrite everything. Refer to the article for further informations.
  7. RaTcHeT302

    BioShock - Modern Systems Crash Fix

    Version

    7,223 downloads

    Updated OpenAL DLL for BioShock. Extract to the installation folder, replacing the existing file if prompted.
  8. Version

    12,607 downloads

    Instructions Download the archive and extract the files into the main installation folder. Download Borderless Gaming in order to play the game in a Borderless fulllscreen windowed mode. Custom resolutions have to be set through the resolution.ini file, which can be found in the ReleaseExe folder. Playing in Fullscreen and Restoring the Intro Set Windowed to 0 in order to play in fullscreen instead, through the resolution.ini file located in the ReleaseExe folder. The intro is disabled. Follow these instructions. Use StartupState=0 instead. Description A patch for the English version of the game which includes the bonus content and other official changes. If another language is being used then delete the Language folder located in DynamicResources\Custom\Language to play in the native language. Article: Evil Genius Changelog Fixed the Henchmen damage issue against Super Agents on harder difficulties. Fixed an issue with Henchmen and Minions being almost invincible on Easy due to the default incorrect armor values. Fixed an issue with the Big Screen which caused any agents standing near it to be buffed by it. Fixed an issue which caused Agents and such to clip through the Desert House. Fixed an issue with the Do Not Touch trap not playing any animations after being triggered by an Agent. Fixed the Mantrap, the Monkey Tree and the loot paintings casting incorrect shadows. Fixed bodyguards not being affected by Evil Geniuses. Bodyguards will also be healed when the Evil Genius is executing minions. Fixed a bug with the equipment storage rack consuming one unit of power. Fixed a placeholder description for the mantrap skill. Changed the AOI title for the Hunter to something less out of place. Merged all fixes from the official patches. The bonus content has been added. Added most tweaks from the PCGamingWiki page. The debug console can be activated by pushing CTRL+D by default, then opened by pushing the slash or tilde key. Bound the screenshots key to F11, in order to no longer conflict with the default Steam screenshots binding. Widescreen resolutions can be set through the resolution.ini file in the ReleaseExe folder.
  9. Version

    2,851 downloads

    ‌‌‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌ ‌‌
  10. It's crap, every page is filled to the brim with these things, there's no reason as to why we should add sources to every single fixbox. pls fix 👌
  11. System Requirements Minimum CPU: Intel Core i5-2500 or AMD FX-8120 RAM: 6 GB HDD: 50 GB GPU: AMD Radeon HD 7870, NVIDIA GeForce GTX 660 (2 GB) OS: Windows 7, 8.1, 10 (64-Bit) Recommended CPU: Intel Core i7-3770 or AMD FX-8350 RAM: 8 GB HDD: 50 GB GPU: GTX 780, GTX 1060, R9 290X (4 GB) OS: Windows 7, 8.1, 10 (64-Bit) Editor's System CPU: Intel Core i5-6500 (Skylake) RAM: 32 GB DDR4 2133MHz (Kingston HyperX Fury) SSD: 500 GB (Samsung 850 EVO) GPU: MSI R9 380 4 GB OS: Windows 10 (Version 1607) (64-Bit) While the system requirements may not look like much, expect extremely low framerates for any systems meeting the minimum requirements. Many systems will need to launch the game at a fairly low resolution in order to achieve a stable framerate. Faster higher end systems are required in order to run the game at a smooth framerate. Players are unable to access the main menu right away once the game starts. On the very first launch they'll have to sit through a small cutscene before they can change their settings, however the cutscenes themselves can be skipped. Any settings modified in the launcher will be ignored, all graphical settings need to be setup again while playing. If by default the game is running at 30 FPS then launch the game, open the main menu and navigate to the Options menu, then click on the third icon called Display, then under FPS select 60 or Unlimited. If the game looks blurry after changing the resolution, set Fullscreen to Off and then to On. There are quite a few missing options, such as a texture quality setting seeing as very often most textures might have a blurry look to them. The game has two settings called Geometry Detail and Shadow Quality which are supposed to help with the low entity draw distance, however pop in will be frequent even when these two settings are maxed out seeing as lights and over objects will often appear out of nowhere while quickly moving the camera around. Certain settings such as the Ambient Occlusion, Depth of Field, Chromatic Aberration and the Antialiasing cannot be disabled. Certain values lack Off settings and can only be set to Low. Depth of Field This effect cannot be disabled even when set to Off. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2439922.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2367802.png|983|553|Off|On[/compimg] Ambient Occlusion (SSAO) This setting cannot be disabled and most changes are barely noticeable, there is not much point in using any higher values. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2342055.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_166367.png|983|553|Low|High[/compimg] Certain objects and most characters will subtly be darkened, notice the door and the walls around it. This can be difficult to spot while playing. Click on the image to see an animated comparison. This image is best viewed in a fullscreen tab. This setting should be left on Low. Even though the performance hit looks minor cars and other actors might induce extra stuttering. Motion Blur This effect is mainly applied while moving the camera, the effect itself is highly exagerated. There shouldn't be a performance hit but this setting might induce some slight stuttering, disable it if desired. Geometry Detail This setting mainly controls the draw distance of ground decals, lights, objects and their shadows along with their level of detail. There is frequent pop in even while using the highest setting seeing as the overall extra range is pretty small. Notice the additional manholes and the shadows while using a higher setting. At lower values trees and other foliage will have a blockier look from far away, their shadows will also be loaded only while getting closer. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1784150.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2011227.png|983|553|Low|High[/compimg] This setting also sets when an object should begin casting its shadows depending on how close the player is. The setting itself can also affect other smaller objects. When farther away parts of certain models will also be partially hidden. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1860446.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1915774.png|983|553|Low|High[/compimg] Even while using the highest values lights will often pop in and suddenly appear out of nowhere. This side effect is mostly noticeable while quickly moving the camera around. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1116967.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1600836.png|983|553|Low|High[/compimg] When the higher values are used smaller buildings will begin loading their interiors, along with their objects and textures, any building decals and any lights will also be loaded from farther away. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_239780.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_173048.png|983|553|Low|High[/compimg] Click on the images to see the animated comparisons. They are best viewed in a fullscreen tab. Even while using the highest value not every object will be fully rendered while seen by the player. Because of the tiny distance smaller items such as these water coolers will have missing water tanks while far away. The interior draw distance can often be a little bit extreme, with objects appearing out of nowhere as the players gets closer. This setting doesn't affect a car's rear view mirror, notice the car's lights being partially hollow. There shouldn't be a performance impact while using this setting and it can easily be left on High. However higher values may introduce stuttering on slower systems. Shadow Quality This setting doesn't affect the shadows themselves, it mainly sets how close a player should get before certain shadows can appear and it also partially controls their draw distance, although the differences between the three settings are pretty insignificant seeing as the extra range is pretty small and pop in will still be frequent. This setting works best along with the Geometry Quality setting. Higher values don't get rid of the shadow banding effect or of the shadow flickering effect which is sometimes present on flat surfaces or over certain vehicles. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1177803.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1082187.png|983|553|Low|High[/compimg] Interior areas are barely affected by this setting, ambient occlusion was mainly used for most shadows. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_723978.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2070074.png|983|553|Low|High[/compimg] This setting can be pretty picky when it comes down to which objects should have their shadows rendered from far away, notice how the water cooler is the only object being affected by this setting. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2433917.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_2029343.png|983|553|Low|High[/compimg] Shadows are often inconsistent, with only certain characters having them, notice the two guards on the right. This setting doesn't help with this problem in any way. Certain shadows are often distorted when displayed over odd surfaces. There isn't much of a visual improvement, however this setting shouldn't affect the overall performance and it can easily be left on High. Reflection Quality This setting mainly controls how windows, water surfaces and how certain reflections will look like when cast over other objects. There is a minor visual impact and even on the highest setting certain objects are not affected, car mirrors have a fairly low quality look to them. Reflections will appear as blurrier at lower settings and crisper at higher values. There are minor differences between the Medium and High values. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_79892.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1273114.png|983|553|Low|High[/compimg] When set to a value of Low certain textures, such as the bank's ground floor will appear as blurrier. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1513949.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_866046.png|983|553|Low|High[/compimg] Most differences are very difficult to spot during usual gameplay, most changes will only be clearly visible over the water surfaces. Vehicle reflections are not effected by this setting. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_287352.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_1104848.png|983|553|Low|High[/compimg] When set to Medium or High this setting can have a pretty large performance impact over the game, while barely improving the look of most scenes. [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_278007.png|http://community.pcgamingwiki.com/uploads/gallery/album_91/gallery_371_91_451616.png|983|553|Low|High[/compimg] Click on the images to see the animated comparisons. They are best viewed in a fullscreen tab. Set it to Low to ensure a higher framerate. Set it to Medium for the best balance between quality and performance. Volumetric Effects This setting didn't have any visible visual impact, however it can drastically affect the overall performance. It should always be set to Low in order to maintain a more stable framerate. Antialiasing The antialiasing technique present in the game is very weak. It does a very poor job at masking most jaggies. Click on the images to see the animated comparisons. They are best viewed in a fullscreen tab. This setting will also affect any objects present in the rear view mirror. Most systems should be able to handle this setting, however the overall visual impact should be minor, if needed set this setting to Low. When set to High everything might look a little bit too blurry. Performance Analysis These are the optimal settings used for this system for usual gameplay. These settings are balanced in order to provide the best performance and visual quality possible. Among the most performance intensive choices are the Volumetric Effects and the Reflection Quality setting. Lower any of these options in order to gain a significant performance boost if the game is running poorly. For the best experience set FPS to a value of 60 on normal screens or to Unlimited while playing on a high refresh rate screen. The overall framerate was extremelly unstable and mostly poor while playing, the system doesn't manage to keep up with the game while driving around. The frametime delivery was never consistent, microstuttering being present almost everywhere. While lowering the more intensive graphical settings helped overall the game never managed to perform too well. Audio Some fairly standard audio settings. Controls Most keys can be remapped, the game offers some pretty standard settings. The game features an auto centering camera while driving which cannot be disabled. Conclusion Overall most settings shouldn't change the look of the game itself, if a higher framerate is needed lowering the Volumetric Effects and the Reflection Quality settings might help the most, however the system might fail to keep up with the game, currently far more higher end systems are needed in order to run the game at 60 FPS. Stable framerates might not be obtainable by simply lowering most settings, higher end hardware might be needed instead. Lower end systems will barely manage to run the game at a playable framerate, systems around the minimum requirements will not be able to run the game at high framerates. Higher end systems meeting the system requirements might also struggle. Thank you for reading. If you enjoyed this article, please consider donating to PCGamingWiki's Patreon campaign.
  12. PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Mafia III fixes and improvements, please visit its respective PCGamingWiki article. Developed by Hangar 13 along with 2K Czech and published by 2K Games. The game was released on October 7, 2016 for Windows only. The main focus of this report is to aid users in finding the most optimal and best looking graphical settings in order to solve and even prevent most framerate issues. System Requirements Minimum CPU: Intel Core i5-2500 or AMD FX-8120 RAM: 6 GB HDD: 50 GB GPU: AMD Radeon HD 7870, NVIDIA GeForce GTX 660 (2 GB) OS: Windows 7, 8.1, 10 (64-Bit) Recommended CPU: Intel Core i7-3770 or AMD FX-8350 RAM: 8 GB HDD: 50 GB GPU: GTX 780, GTX 1060, R9 290X (4 GB) OS: Windows 7, 8.1, 10 (64-Bit) Editor's System CPU: Intel Core i5-6500 (Skylake) RAM: 32 GB DDR4 2133MHz (Kingston HyperX Fury) SSD: 500 GB (Samsung 850 EVO) GPU: MSI R9 380 4 GB OS: Windows 10 (Version 1607) (64-Bit) While the system requirements may not look like much, expect extremely low framerates for any systems meeting the minimum requirements. Many systems will need to launch the game at a fairly low resolution in order to achieve a stable framerate. Faster higher end systems are required in order to run the game at a smooth framerate. Players are unable to access the main menu right away once the game starts. On the very first launch they'll have to sit through a small cutscene before they can change their settings, however the cutscenes themselves can be skipped. Any settings modified in the launcher will be ignored, all graphical settings need to be setup again while playing. If by default the game is running at 30 FPS then launch the game, open the main menu and navigate to the Options menu, then click on the third icon called Display, then under FPS select 60 or Unlimited. If the game looks blurry after changing the resolution, set Fullscreen to Off and then to On. There are quite a few missing options, such as a texture quality setting seeing as very often most textures might have a blurry look to them. The game has two settings called Geometry Detail and Shadow Quality which are supposed to help with the low entity draw distance, however pop in will be frequent even when these two settings are maxed out seeing as lights and over objects will often appear out of nowhere while quickly moving the camera around. Certain settings such as the Ambient Occlusion, Depth of Field, Chromatic Aberration and the Antialiasing cannot be disabled. Certain values lack Off settings and can only be set to Low. Depth of Field This effect cannot be disabled even when set to Off. Ambient Occlusion (SSAO) This setting cannot be disabled and most changes are barely noticeable, there is not much point in using any higher values. Certain objects and most characters will subtly be darkened, notice the door and the walls around it. This can be difficult to spot while playing. Click on the image to see an animated comparison. This image is best viewed in a fullscreen tab. This setting should be left on Low. Even though the performance hit looks minor cars and other actors might induce extra stuttering. Motion Blur This effect is mainly applied while moving the camera, the effect itself is highly exagerated. There shouldn't be a performance hit but this setting might induce some slight stuttering, disable it if desired. Geometry Detail This setting mainly controls the draw distance of ground decals, lights, objects and their shadows along with their level of detail. There is frequent pop in even while using the highest setting seeing as the overall extra range is pretty small. Notice the additional manholes and the shadows while using a higher setting. At lower values trees and other foliage will have a blockier look from far away, their shadows will also be loaded only while getting closer. This setting also sets when an object should begin casting its shadows depending on how close the player is. The setting itself can also affect other smaller objects. When farther away parts of certain models will also be partially hidden. Even while using the highest values lights will often pop in and suddenly appear out of nowhere. This side effect is mostly noticeable while quickly moving the camera around. When the higher values are used smaller buildings will begin loading their interiors, along with their objects and textures, any building decals and any lights will also be loaded from farther away. Click on the images to see the animated comparisons. They are best viewed in a fullscreen tab. Even while using the highest value not every object will be fully rendered while seen by the player. Because of the tiny distance smaller items such as these water coolers will have missing water tanks while far away. The interior draw distance can often be a little bit extreme, with objects appearing out of nowhere as the players gets closer. This setting doesn't affect a car's rear view mirror, notice the car's lights being partially hollow. There shouldn't be a performance impact while using this setting and it can easily be left on High. However higher values may introduce stuttering on slower systems. Shadow Quality This setting doesn't affect the shadows themselves, it mainly sets how close a player should get before certain shadows can appear and it also partially controls their draw distance, although the differences between the three settings are pretty insignificant seeing as the extra range is pretty small and pop in will still be frequent. This setting works best along with the Geometry Quality setting. Higher values don't get rid of the shadow banding effect or of the shadow flickering effect which is sometimes present on flat surfaces or over certain vehicles. Interior areas are barely affected by this setting, ambient occlusion was mainly used for most shadows. This setting can be pretty picky when it comes down to which objects should have their shadows rendered from far away, notice how the water cooler is the only object being affected by this setting. Shadows are often inconsistent, with only certain characters having them, notice the two guards on the right. This setting doesn't help with this problem in any way. Certain shadows are often distorted when displayed over odd surfaces. There isn't much of a visual improvement, however this setting shouldn't affect the overall performance and it can easily be left on High. Reflection Quality This setting mainly controls how windows, water surfaces and how certain reflections will look like when cast over other objects. There is a minor visual impact and even on the highest setting certain objects are not affected, car mirrors have a fairly low quality look to them. Reflections will appear as blurrier at lower settings and crisper at higher values. There are minor differences between the Medium and High values. When set to a value of Low certain textures, such as the bank's ground floor will appear as blurrier. Most differences are very difficult to spot during usual gameplay, most changes will only be clearly visible over the water surfaces. Vehicle reflections are not effected by this setting. When set to Medium or High this setting can have a pretty large performance impact over the game, while barely improving the look of most scenes. Click on the images to see the animated comparisons. They are best viewed in a fullscreen tab. Set it to Low to ensure a higher framerate. Set it to Medium for the best balance between quality and performance. Volumetric Effects This setting didn't have any visible visual impact, however it can drastically affect the overall performance. It should always be set to Low in order to maintain a more stable framerate. Antialiasing The antialiasing technique present in the game is very weak. It does a very poor job at masking most jaggies. Click on the images to see the animated comparisons. They are best viewed in a fullscreen tab. This setting will also affect any objects present in the rear view mirror. Most systems should be able to handle this setting, however the overall visual impact should be minor, if needed set this setting to Low. When set to High everything might look a little bit too blurry. Performance Analysis These are the optimal settings used for this system for usual gameplay. These settings are balanced in order to provide the best performance and visual quality possible. Among the most performance intensive choices are the Volumetric Effects and the Reflection Quality setting. Lower any of these options in order to gain a significant performance boost if the game is running poorly. For the best experience set FPS to a value of 60 on normal screens or to Unlimited while playing on a high refresh rate screen. The overall framerate was extremelly unstable and mostly poor while playing, the system doesn't manage to keep up with the game while driving around. The frametime delivery was never consistent, microstuttering being present almost everywhere. While lowering the more intensive graphical settings helped overall the game never managed to perform too well. Audio Some fairly standard audio settings. Controls Most keys can be remapped, the game offers some pretty standard settings. The game features an auto centering camera while driving which cannot be disabled. Conclusion Overall most settings shouldn't change the look of the game itself, if a higher framerate is needed lowering the Volumetric Effects and the Reflection Quality settings might help the most, however the system might fail to keep up with the game, currently far more higher end systems are needed in order to run the game at 60 FPS. Stable framerates might not be obtainable by simply lowering most settings, higher end hardware might be needed instead. Lower end systems will barely manage to run the game at a playable framerate, systems around the minimum requirements will not be able to run the game at high framerates. Higher end systems meeting the system requirements might also struggle. Thank you for reading. If you enjoyed this article, please consider donating to PCGamingWiki's Patreon campaign. Click here to view the article
  13. I was trying to update the image to the correct resolution (600x300) but it broke, can someone fix it.
  14. RaTcHeT302

    (Fixed) Blog Post Image Broken (Discord Post)

    Either someone fixed it or it fixed itself but I don't need this anymore.
  15. It's just extra clutter, and the wiki uses it's own ratings anyway. Fixes also often need to be cleaned up if we use anything from their pages, I feel like the video tables would look nicer without the question mark clutter when a new page is made, it can be a bit of a pain to fill up the tables seeing as not every game is present on WSGF making the ratings even more pointless. Knowing what rating a game has on WSGF won't really help me with a game issue. I bet that the average user doesn't really care, most people want to find a quick fix for whatever problem they might be having with a game. I don't see any downsides with removing this system from the wiki, pages would look cleaner, editors would have less work to do and users would also benefit seeing as there would be less information to sort through.
  16. RaTcHeT302

    Capitalization of game titles

    Capitalize all, no stylization, I would even remove the ":" (two dots) from any titles, that way most pages would open directly instead of using redirects, it would also look cleaner. The wiki search algorithm sucks, this isn't Google where you can drunkenly type whatever you want and still find your result, if I can streamline the search process I'm all up for it. I would also like to see tables and headers with proper capitalization ("and, of, the" etc, would not be capitalized in the tables). I wouldn't mind experimenting with this, but people on the wiki are kinda stubborn when it comes down to any changes. If it was up to me we could play around with it and see what works better.
  17. RaTcHeT302

    Freeware game downloads

    Could be malware, cheap marketing or even propaganda by the united states, either way I wouldn't bother, people can just pirate the game or something, the developers aren't getting your money anyway. That page on the archive even leads to an ad link, the whole thing is just shady. Just keep it off the page, there's no confirmation that this is real in any way
  18. Could add it to the infobox of most games on GOG if someone wants to update the template for it. I don't have access to that stuff so I can't really do it, should contact Garrett. Also wish the current icons were updated, they are really inconsistent. There's also the IRC if you want to nag someone to add it to the wiki. https://community.pcgamingwiki.com/page/irc
  19. RaTcHeT302

    Closed captions clarification

    Could the Closed Caption thing just be removed? It's barely used for anything and most text could just fit in the subtitles field. It's not like TV Closed Captions where they are automated, Half Life 2 calls them closed captions but they are still subtitles in the end, just with a bunch of extra stuff. I really don't see the point, it's confusing and it's just extra clutter. Could always use the note field for anything more specific.
  20. RaTcHeT302

    HxD Hex Editor (Windows)

    Version

    442 downloads

    Already Setup HxD Hex Editor for Easier Editing. Source: HxD
×