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AlexKVideos1

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  1. Thanks
    AlexKVideos1 reacted to Andytizer in PCGamingWiki launches new project to warn about microtransactions in every PC game   
    We are proud to announce that PCGamingWiki is launching a new microtransactions section in all of our PC game articles.    Many PC gamers don't have a clue about what they are getting into before they install the latest 'free-to-play' game, 'game as a service' multiplayer shooter or new 'live service' singleplayer game. These games could contain manipulative loot boxes, hopelessly unfair grinds or game imbalancing pay-to-win unlocks.    At PCGamingWiki, we want to provide absolutely clear information as to how each game is monetized and what microtransaction techniques are being employed. We want people to know whether the game includes solid DLC or expansion packs that deliver solid content post-release, or whether their game features real money gambling mechanics, or keeps their best content behind paywalls or premium subscriptions.  
    Microtransaction categories and definitions
    Central to our project is the definition of each microtransaction category. We have got in contact with the creators of Microtransaction.Zone (a fantastic website which has sadly not updated since 2018) and they have kindly given some advice to adapt their microtransaction tags to our new categories on PCGamingWiki.    These new Microtransaction categories are: Loot box - A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. Cosmetic - Cosmetic microtransactions are any paid additional content that are designed to be cosmetic and does not substantially affect gameplay, such as skins, hats, decorative items etc. Unlock - Purchase of microtransaction content that affects gameplay and is not solely cosmetic. 'Unlocks' are normally chunks of a game that have been already developed and have been 'locked', and can be 'unlocked' with a purchase. This commonly includes individual characters, maps, levels, weapons, armors, etc. Boost - Allows player to pay to accelerate progress in a game, whether it is faster speed, levelling, level skipping, boosting % chance to find rare items, etc. Currency - Being able to purchase in-game currency whether it's gold, gems, tokens, crafting materials, credits, V-Bucks, etc. which in turn are used to buy other microtransactions, or can be traded for account credit. Infinite cap - Game has microtransactions that can be purchased over and over again without any limit. This is in contrast to finite cap games that have a limit. Pay-to-skip - The game's 'main' rewards can be achieved or grinded for without payment, but payment unlocks those rewards faster or instantaneously.   This list is a first draft and we welcome feedback on definitions on how these will be implemented.   We have also added the following Monetization categories: Ad-supported DLC Expansion pack Freeware Free-to-play Player trading Subscription     New categories will appear in the Infobox   Microtransaction/monetization categorisation is part of the Taxonomy project. Editors can simply add the tags by adding this code to the {{Infobox_game}} template at the top of the game article using this code: |taxonomy = {{Infobox game/row/taxonomy/monetization | ad-supported, dlc, expansion pack, freeware, free-to-play, player trading, subscription | ref= }} {{Infobox game/row/taxonomy/microtransactions | boost, cosmetic, currency, finite cap, infinite cap, loot box, pay-to-skip, unlock | ref= }} You can find up to date code and definitions on the Taxonomy project page, with detailed instructions on how to implement the new categories.
    You might notice that at the moment these categories barely contain any games. We need new editors and help from the PC gaming community to help us to sort and categorise each game article. You don't need an account to edit, but if you create an account and login, you can browse and edit our website without any ads.
     
    Microtransaction section We have also added a new text area under the Availability to precisely list and explain how each microtransaction affects the game. This valuable area will explain exactly how each game uses microtransactions and provides an opportunity to warn players of any particularly problematic microtransactions.     Example of new Microtransactions header in game Apex Legends   See these examples which represent a first draft: Apex Legends Destiny 2 World of Warcraft A new set of instructions is listed in the Editing_guide/Microtransactions, which contains a detailed guide. Each bullet point should match the Infobox category. The code for this area and also reproduced here:
    ===Microtransactions=== *'''[[Currency (microtransaction)|Currency]]''': Begin with this row to explain how real money is directly exchange for in-game currency, and also how it is earned in-game. Try not to mention other currencies unless necessary. *'''[[Loot box (microtransaction)|Loot box]]''': What drops from the loot box *'''[[Cosmetic (microtransaction)]Cosmetic]''': *'''[[Unlock (microtransaction)|Unlock]]''': *'''[[Boost (microtransaction)|Boost]]''': *'''[[Pay-to-skip (microtransaction)|Pay-to-skip]]''': Emphaisize that despite Boosts existing, all important content can be acquired through grinding on the base subscription/free tier. *'''[[Infinite cap (microtransaction)|Infinite cap]]''' / *'''[[Finite cap (microtransaction)|Finite cap]]''':  
    We need editors
    Our project is quite ambitious and we are making new changes that needs more manpower, and we are looking for new editors to help categorise all these microtransactions and help our fellow PC gamers. Furthermore, this is a brand new section and we are really looking for feedback on the categories, names, definitions, suggesting new categories, layout and more!
    If you have a suggestion please leave a comment on this post, or hop onto our Discord onto the #projects channel for more immediate feedback. Let's fix PC gaming!
  2. Haha
    AlexKVideos1 reacted to Suicide machine in Games for Windows Live is being removed from Grand Theft Auto IV, plus other changes   
    Jitterdoomer is now banned... not because of this comment though, although his behaviour did influence the final decision.
  3. Haha
    AlexKVideos1 got a reaction from justpeachykris in Fallout 76 coming to Steam April 7, 2020   
    We already have enough garbage on Steam, and it seems Bethesda is more than happy to add onto that.
  4. Like
    AlexKVideos1 reacted to TheSteelStallion in Fallout 76 coming to Steam April 7, 2020   
    And so it should, considering what a steaming pile it is.
  5. Thanks
    AlexKVideos1 got a reaction from Antrad in Gas Guzzlers: Combat Carnage vs Gas Guzzlers Extreme: Which do you prefer?   
    VS 
    Its time for another VS, first I covered FlatOut 2 and FlatOut Ultimate Carnage, now we will be tackling the Gas Guzzlers series, with Gas Guzzlers: Combat Carnage, and Gas Guzzlers Extreme.
    Gas Guzzlers: Combat Carnage was released on May 4, 2012. Its a vehicular combat game made by an indie company called Gamepires, who are now currently working on SCUM. However, due to the game not passing on Steam Greenlight, Gamepires was forced to release the game on different platforms, like Origin, Desura, and a physical boxed copy.
    Gamepires then decided their best move would be to get a publisher, update, and re-release the game as Gas Guzzlers Extreme on October 8, 2013 only on Steam. Support for Combat Carnage was dropped, and they continue to update, and add content, including two DLCs, to Extreme until July 11, 2016 with the 1.8.0.0 update.
    So on the surface, it seems that Combat Carnage is just an inferior version of Extreme, but its a little more than just that. The games have a vastly different artstyle, and graphics, with Extreme having a more muted color tone, and Combat Carnage with a more vibrate color tone, and more dust/smoke effects. Powerups also work different, with weapon powerups lasting for 3 times in Combat Carnage, but only lasting 1 time in Extreme. If you are curious, you can check out my video which goes over a graphic comparison, and some of the main changes from Combat Carnage to Extreme.
    Do you prefer the original version (Gas Guzzlers: Combat Carnage) or the newer version (Gas Guzzlers Extreme), or do you not have a preference?
    Vote in the poll, and leave your comments down below!
  6. Like
    AlexKVideos1 got a reaction from tyl0413 in Tron: Evolution SecuROM DRM expiration makes game unplayable 9 years after release   
    Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  7. Like
    AlexKVideos1 got a reaction from AmethystViper in Tron: Evolution SecuROM DRM expiration makes game unplayable 9 years after release   
    Sadly companies will keep getting away with this too, Disney doesn't care, and will do nothing. Shame on them.
  8. Haha
    AlexKVideos1 got a reaction from tecnocrat in Saints Row 2 is finally getting fixed   
    On the 11th anniversary of Saints Row 2, Volition announced on their Twitch stream that Saints Row 2 on PC is finally getting fixed. Lets go back 11 years to understand what happened to the PC port of Saints Row 2.
    The story behind Saint Row 2's PC port
    The PC port of Saints Row 2 was handled by CD Projekt Black. When the port was released, it was a complete mess. PCs at the time couldn't run the game well, crashes, speed-up issues, and a huge list of issues were reported with this port. However, this port was never fixed by CD Projeck Black, and while Volition was making updates, and DLC for Saints Row 2 on consoles, its PC port was still unpatched, and never received any DLC. With the shutdown of GameSpy in 2014, the online servers were also lost. All of this combined makes Saints Row 2 one of the worst PC ports ever.
    When Volition's publisher, THQ, filed for bankruptcy, the source code for the PC port was still in the hands of CD Projekt Black, and was never given to Volition. Volition for years were trying to get the source code in order to release it to the modding community. With the help of Mike Watson, and others at Volition, THQ Noridic, and Deep Silver, Volition finally got the source code in May of 2019.
    After getting the source code, Volition requested that they wanted to work on update for Saints Row 2 on PC. The request was approved, and work started on making a new update to finally fix all the issues that were in the original port.
    What is coming in this new update
    What we know:
    This will not a remaster Console exclusive DLC coming to PC for free Steamworks for online co-op and multiplayer New save file format Extended draw distance Fixing misplaced objects in cut scenes/stutter in cutscreens Less compressed audio Better performance/no more speed-up issues Bug fixes Different SteamID, meaning this will technically not be an update to the current Saints Row 2 Steam version, but rather a separate release. This will come for free for owners of the original Saints Row 2 on Steam. Volition currently doesn't have plans to bring these changes to the GOG version of the game. Also, it isn't confirmed if Steam achievements will be added, and when this update will be released.
    What do you think about this? Are you excited for all these fixes finally coming to Saints Row 2 on PC, or are you more excited for Saints Row 5?
  9. Like
    AlexKVideos1 got a reaction from nclok1405 in Saints Row 2 is finally getting fixed   
    On the 11th anniversary of Saints Row 2, Volition announced on their Twitch stream that Saints Row 2 on PC is finally getting fixed. Lets go back 11 years to understand what happened to the PC port of Saints Row 2.
    The story behind Saint Row 2's PC port
    The PC port of Saints Row 2 was handled by CD Projekt Black. When the port was released, it was a complete mess. PCs at the time couldn't run the game well, crashes, speed-up issues, and a huge list of issues were reported with this port. However, this port was never fixed by CD Projeck Black, and while Volition was making updates, and DLC for Saints Row 2 on consoles, its PC port was still unpatched, and never received any DLC. With the shutdown of GameSpy in 2014, the online servers were also lost. All of this combined makes Saints Row 2 one of the worst PC ports ever.
    When Volition's publisher, THQ, filed for bankruptcy, the source code for the PC port was still in the hands of CD Projekt Black, and was never given to Volition. Volition for years were trying to get the source code in order to release it to the modding community. With the help of Mike Watson, and others at Volition, THQ Noridic, and Deep Silver, Volition finally got the source code in May of 2019.
    After getting the source code, Volition requested that they wanted to work on update for Saints Row 2 on PC. The request was approved, and work started on making a new update to finally fix all the issues that were in the original port.
    What is coming in this new update
    What we know:
    This will not a remaster Console exclusive DLC coming to PC for free Steamworks for online co-op and multiplayer New save file format Extended draw distance Fixing misplaced objects in cut scenes/stutter in cutscreens Less compressed audio Better performance/no more speed-up issues Bug fixes Different SteamID, meaning this will technically not be an update to the current Saints Row 2 Steam version, but rather a separate release. This will come for free for owners of the original Saints Row 2 on Steam. Volition currently doesn't have plans to bring these changes to the GOG version of the game. Also, it isn't confirmed if Steam achievements will be added, and when this update will be released.
    What do you think about this? Are you excited for all these fixes finally coming to Saints Row 2 on PC, or are you more excited for Saints Row 5?
  10. Like
    AlexKVideos1 reacted to Andytizer in Steam 'Remote Play Together' streaming co-op beta October 21, 2019   
    Steam are releasing a new Remote Play Together streaming option. This will allow one Steam user to stream their game with another remote Steam user, and for them to play the same 'local' game together.
    The feature was announced on the Steamworks website, which is a developer area, however the announcement has been shared publicly:
    This kind of streaming online multiplayer feature has been available through other methods such as Parsec.
  11. Like
    AlexKVideos1 got a reaction from Oxion3 in Gearbox CEO states cross-platform multiplayer is in the works for Borderlands 3 post-release   
    I guess console players won't have to worry about mouse and keyboard...
    ...since no one going to buy it on PC anyways.
  12. Haha
    AlexKVideos1 got a reaction from AnotherGills in Gearbox CEO states cross-platform multiplayer is in the works for Borderlands 3 post-release   
    I guess console players won't have to worry about mouse and keyboard...
    ...since no one going to buy it on PC anyways.
  13. Like
    AlexKVideos1 reacted to AnotherGills in PC now most profitable platform for Ubisoft, despite once stating PC had "93 to 95 percent piracy rate"   
    Ubisoft has released their latest fiscal report, covering the 2019-2020 fiscal year. The report revealed that their most profitable platform was PC, making up for 34% of their profit. This was followed by PlayStation 4 at 31%, Xbox One at 18%, mobile games at 7%, and the Nintendo Switch at 5%.
    Ubisoft attributes this success to the release of the PC-exclusive strategy title Anno 1800, as well as sales on Uplay (including games such as Tom Clancy's Rainbow Six Siege and Assassin’s Creed Odyssey).
    Seeing this development is monumental considering Ubisoft’s views of the PC platform in the past. In 2012, Yves Guillemot (CEO of Ubisoft) had stated that:
    This was partially used to excuse their (at the time) less-than-stellar support of the platform, such as Prince of Persia’s “Epilogue” DLC completely skipping the platform.
    These current numbers have clearly painted a much different picture and shows how important PC gaming is to Ubisoft.
  14. Like
    AlexKVideos1 reacted to AnotherGills in Microsoft adding mod support for Windows Store games   
    Since inception, one of the most criticized elements of Microsoft’s Universal Windows Platform is the lack of support for file modification. After many years, it seems Microsoft is finally changing their tune. In the current build of Windows 10, Reddit user Pycorax has found a folder with an interesting name in their Program Files directory, titled “Modifiable Windows Apps”.
    Microsoft’s official webpage provides more information, shedding light on the folder’s purpose.
    While modding was definitely possible (albeit difficult) on UWP applications,
    Microsoft finally supporting file modification will alleviate what is perhaps the most controversial issue plaguing the Universal Windows Platform.
  15. Like
    AlexKVideos1 got a reaction from AmethystViper in Retroarch emulation software coming to Steam on July 30th   
    An emulation program coming to Steam? This is actually a pretty big step into normalizing emulation. People think of it as piracy only because they don't understand what it is. Once you put it out on center stage on a trusted platform, then people might start to take notice, and look into it. Though, this can bring up the problem with copyright holders, and if they see these programs as an attack on their rights, so putting something like this on Steam might also be a bad move. We'll definitely have to see where this goes, hoping for the best.
  16. Like
    AlexKVideos1 got a reaction from rusticlout in tinyBuild CEO attributes anti-piracy DRM stance to improper representative training, announces updates for GOG versions of their titles   
    Definitely, but I don't like the whole notation that backlashes are needed to cause change. tinyBuild should have just updated the games on GOG to avoid this shitshow to begin with.
  17. Like
    AlexKVideos1 got a reaction from Oxion3 in Microsoft Internet Games servers for Windows Me and XP shutting down July 31   
    I actually can't believe it lasted this long.
  18. Like
    AlexKVideos1 got a reaction from Oxion3 in tinyBuild CEO attributes anti-piracy DRM stance to improper representative training, announces updates for GOG versions of their titles   
    This still rubs me the wrong way. We have posts from May 2019 that complain of this missing content, which probably means this content was missing even before this. Yet all of the sudden, Alex Nichiporchik cares about the GOG releases after major backlash...
    Its great that this content is coming, but it seems he is only doing it because of the backlash. If this backlash never happened, I'd imagine they would have done jack shit.
  19. Like
    AlexKVideos1 reacted to Antrad in News section should be more focused on fixing games   
    In my opinion the news section should be more focused on what this Wiki is like fixing games, compatibility issues and that kind of stuff.
    For example in the past few weeks new versions of nGlide, dgVoodoo and DosBox has been released, I think stuff like that deserves some attention, since these and other tools are very important for many games and you wont see mainstream media cover this stuff.
    Another example is Microsoft shutting down their games servers that were used on Windows 7 which is now causing serious issues for W7 users like some random games not starting and rundll.exe stressing their CPU. Here is a discussion about it on GOG. I think stuff like that are perfect for website like this to cover.
    https://www.gog.com/forum/general/old_games_not_launching_and_eating_100_of_the_cpu_on_windows_7/page1
    These are some recent examples that I can think of.
  20. Like
    AlexKVideos1 got a reaction from AmethystViper in tinyBuild CEO attributes anti-piracy DRM stance to improper representative training, announces updates for GOG versions of their titles   
    This still rubs me the wrong way. We have posts from May 2019 that complain of this missing content, which probably means this content was missing even before this. Yet all of the sudden, Alex Nichiporchik cares about the GOG releases after major backlash...
    Its great that this content is coming, but it seems he is only doing it because of the backlash. If this backlash never happened, I'd imagine they would have done jack shit.
  21. Like
    AlexKVideos1 got a reaction from AmethystViper in tinyBuild CEO attributes anti-piracy DRM stance to improper representative training, announces updates for GOG versions of their titles   
    Definitely, but I don't like the whole notation that backlashes are needed to cause change. tinyBuild should have just updated the games on GOG to avoid this shitshow to begin with.
  22. Like
    AlexKVideos1 got a reaction from Expack3 in tinyBuild CEO attributes anti-piracy DRM stance to improper representative training, announces updates for GOG versions of their titles   
    Definitely, but I don't like the whole notation that backlashes are needed to cause change. tinyBuild should have just updated the games on GOG to avoid this shitshow to begin with.
  23. Like
    AlexKVideos1 got a reaction from Expack3 in tinyBuild CEO attributes anti-piracy DRM stance to improper representative training, announces updates for GOG versions of their titles   
    This still rubs me the wrong way. We have posts from May 2019 that complain of this missing content, which probably means this content was missing even before this. Yet all of the sudden, Alex Nichiporchik cares about the GOG releases after major backlash...
    Its great that this content is coming, but it seems he is only doing it because of the backlash. If this backlash never happened, I'd imagine they would have done jack shit.
  24. Like
    AlexKVideos1 got a reaction from AmethystViper in Publisher tinyBuild won't patch or update GOG games "because games are continuously torrented through DRM free builds"   
    Why even put it on GOG then if they are so concerned of people stealing it?
    Atleast people will buy it on GOG so they can get a DRM free experience without pirating it. Absolute morons.
  25. Like
    AlexKVideos1 got a reaction from AnotherGills in Publisher tinyBuild won't patch or update GOG games "because games are continuously torrented through DRM free builds"   
    Why even put it on GOG then if they are so concerned of people stealing it?
    Atleast people will buy it on GOG so they can get a DRM free experience without pirating it. Absolute morons.
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